Stellaris

Stellaris

!Fallen Empire Pop Job/Purge Fixes
14 kommentarer
T145 18. sep. 2022 kl. 18:18 
@TechSY730 Is this and the AP fix compatible with 3.4? Or are have they been applied in the base game or another popular mod?
TechSY730  [ophavsmand] 6. apr. 2021 kl. 17:55 
And finally, Xenophile will choose to assimilate Gestalts to sapient if they have taken the Evolutionary Mastery AP. However:
1. I probably should allow Awakened Xenophile act as if they have that perk for purposes of rights selection.
2. In vanilla, Awakened Fallen Empires won't take ascension perks
I have a mod to fix this Awakened Empire Tradition/AP + Genemod/Terraforming Use . (There is another version of the mod which does not allow terraforming and genemodding, but without that they will never take the gene modding perks because they can't genemod :P)
TechSY730  [ophavsmand] 6. apr. 2021 kl. 17:55 
@TurtleShroom Xenophile should never be getting rid of pops except for the gestalt cases mentioned above.
Note when I say a FE "can" choose an option, that means literally only "the choice is not grey'ed out for them". Not that will choose that. They still make a choice based on ethics. Same with custodian.

Also, FEs are still bound by the restrictions of their ethics. I just made that clear in the mod description.
TurtleShroom 5. jan. 2021 kl. 15:44 
Why wouldn't Xenophile and Custodian (Non-Berserk) Fallen Empires simply grant Gestalt Pops agency? The player can do that. Why can't a Fallen Empire?
TurtleShroom 5. jan. 2021 kl. 15:42 
Why would the non-Berserk and Xenophile Empires ever harm or get rid of their Pops, even in an emergency?
supercid87 18. juni 2020 kl. 0:06 
Great Mod Thanks!
Big Sneezy 18. jan. 2020 kl. 13:14 
Thanks for the quick response! Giving this another shot as well.
TechSY730  [ophavsmand] 12. jan. 2020 kl. 19:40 
@dostillevi Ok, it should be fixed now
TechSY730  [ophavsmand] 12. jan. 2020 kl. 18:46 
Nevermind, found the issue.
Overwriting a pop category in a new file breaks political influence bonuses from living standards. :/

Well, I guess I need to add a new file to the vanilla overwrites list then.
TechSY730  [ophavsmand] 12. jan. 2020 kl. 18:16 
Hmm, that's strange.

Could you check two things for me.

1. Can you check if workers get the expected political influence, or do they get base?
2. When you select a ruler pop and look at the pop's information at the side, does say for its strata "ruler" or "precursor"?
Big Sneezy 12. jan. 2020 kl. 15:35 
Also to note, specialists are getting the expected bonuses.
Big Sneezy 12. jan. 2020 kl. 15:34 
This mod appears to be altering the happiness and political influence of regular empire rulers when those rulers belong to a stratified economy. They should be getting a happiness boost and a large political influence boost, but they instead have the base value.. no bonus to happiness from stratification and no bonus to influence. I tested with all other mods disabled.
TechSY730  [ophavsmand] 24. maj 2019 kl. 9:08 
@Spider It should be; it doesn't override any of the same vanilla files.
Spider 23. maj 2019 kl. 3:58 
Is this compatible with Twink's Playable Fallen Empires? If it is, this mod is a godsend.