Stellaris

Stellaris

!Fallen Empire Pop Job/Purge Fixes
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Update: 6 Apr, 2021 @ 6:12pm

* One more thing, made livestock a tad less likely in general (base weight 3.0 -> 2.8). Now species must have "tasty" modifiers to make that the choice over other picks.

Update: 6 Apr, 2021 @ 5:49pm

Yo, I'm back, it's been a while
One last update (maybe a few more) before Stellaris 3.0 probably makes me have to start from scratch.

* Made the AI much more likely to choose conscription during war, and much less likely to choose livestock slavery during war. Hopefully should stop the "Xenophobes cramming their planets full of livestock" pops during war.
* Reduced the strength of the "prefer unemployed pops within same strata" weight logic (2.0x -> ~1.2x, depending on conditions), because of problems with pops "ping-ponging"

Update: 14 Nov, 2020 @ 2:20pm

* Updated with latest changes from 2.8.1 beta

Update: 29 Oct, 2020 @ 7:23pm

* Updated to 2.8

Update: 26 Jun, 2020 @ 3:20pm

* Fix soldier jobs potentially taking priority over crisis purge

Update: 26 Jun, 2020 @ 3:13pm

* Fixes an almost certain bug that vanilla had that broke refugees from residence citizenship type if you had all refugee's allowed
* Fixes a vanilla bug where refugees fleeing crisis occupied planets would say they are fleeing the country that owns the planet instead of the crisis (or any other cases of occupation causing purging)
* Fixes FE protector jobs possibly not being taken over crisis purging

Update: 24 Jun, 2020 @ 7:55am

Update: 24 Jun, 2020 @ 7:54am

* Fixes land appropriation not working for the machine fallen empire

Update: 24 Jun, 2020 @ 7:52am

* Fixes a missing OR that was breaking land appropriation. Sorry about that

Update: 11 Jun, 2020 @ 1:11pm

* Fixes an issue where the precursor idle jobs wouldn't leave their idle posts for clerk jobs if StarNet AI was enabled
* Fixes an issue where the machine empire idle jobs (Caretaker) wouldn't leave their posts due to strata level issues
* Acolyte of the Workshop (spiritualist FE idle job) and Caretaker (machine FE idle job) now have a bit of "stickiness" to them to hopefully prevent pops from "ping-ponging" in and out of the job