XCOM 2
[WOTC] Hand to Hand Abilities
117 kommentarer
Iridar  [ophavsmand] 15. nov. 2023 kl. 21:10 
@Chancellor Palpatine
No, only to soldiers.
Hel's Angel 15. nov. 2023 kl. 19:43 
Does this also add the unarm ability to the alien ?
Iridar  [ophavsmand] 6. nov. 2023 kl. 21:05 
@Kinsect
It should be easy to check just by disabling my mod for a quick test.
Perpahs abilities don't appear because the knife normally doesn't have any?
Kinsect 6. nov. 2023 kl. 16:19 
odd... Yeah I'm not sure why the knife option isn't appearing than
sorry for bothering you Iridar
Iridar  [ophavsmand] 6. nov. 2023 kl. 15:43 
@Kinsect
Abilities from this mod are added to all soldiers as a bonus, they don't overwrite anything.
Kinsect 6. nov. 2023 kl. 15:21 
I meant to say Pistol slot (with the proficiency plugin)
and it overwrites all knife attacks with it's hand to hand ability
I'd personally like to have the knife overwrite the hand to hand ability not the other way around ^^;;
Iridar  [ophavsmand] 6. nov. 2023 kl. 14:37 
@Kinsect
What sidearm mod? What doesn't become available to use?
Kinsect 6. nov. 2023 kl. 14:31 
I've noticed a weird bug when using the sidearm mod and this mod-
when it has the knife equipped it won't become available to use
Iridar  [ophavsmand] 10. apr. 2023 kl. 18:33 
@N00B
I just tested and it works fine, the melee vulnerability bonus damage is there.
N00B 10. apr. 2023 kl. 11:16 
The melee attacks don't seem to be registered as melee damage in the game. They don't get the melee damage bonus melee attacks against Sectoids usually get.
Iridar  [ophavsmand] 14. dec. 2022 kl. 18:32 
Привет. Зависит от способностей.
asdron 14. dec. 2022 kl. 12:02 
Привет, влияют ли какие-либо способности ближнего боя, на наносимый урон в этом моде?
Iridar  [ophavsmand] 9. nov. 2022 kl. 1:03 
No, rocket launchers don't have anything to do with melee attacks, it doesn't make sense.
Anakameron 8. nov. 2022 kl. 21:09 
I don't use LWOTC, and like I said, I replicated this with only the highlander mods, hand to hand, and rocket launchers enabled. Does't mean it isn't something weird on my end, but it always happens when using the templar's rend and hand to hand's melee attacks even with no other mods active. Does the rocket launcher somehow use similar code or share any of it with melee abilities? That seems like the obvious culprit to someone like me who has no real idea how these mods actually work under the hood.
Iridar  [ophavsmand] 8. nov. 2022 kl. 21:02 
A lot of people mentioned lagging or crashing when performing melee attacks in LWOTC while using Rocket Launchers mod, but I could never replicate it.
Anakameron 8. nov. 2022 kl. 20:33 
Ok, so you're gonna love this. The conflict I'm finding is between this and your Rocket Launchers 2.0 mod. I made sure to test it multiple times and even reset my config folder for a fresh set up with only the highlanders (regular and alien hunters) and it still causes the delay. Could it be simply my PC setup somewhere? Possibly. And the pauses were much longer when I had more mods activated, but they were still noticeable and consistent on all melee attacks with both your mods enabled, and with one or the other disabled, there is no pause whatsoever. So again, I don't expect you to do anything about it unless the whim takes you, but I did want to report back so you were at least aware and in case anyone else wants to test and verify this isn't just an issue on my end.
Anakameron 3. nov. 2022 kl. 18:22 
Ok, gotcha. That makes sense. I've been modding this game since it came out and I swear I still learn like 5 new things every day I spend around here.

As far as the slowdown goes, I don't know if it's this mod for sure, but it did start happening around the time I enabled it. It could be unrelated and coincidental, but I'll troubleshoot it when I get a chance here in the next week and let you know if anything repeatable shows up. Not that I'd expect you to do anything about it, but just in case you want to note it for later or just so others can see it.
Iridar  [ophavsmand] 3. nov. 2022 kl. 12:43 
That flag is relevant if you use this ability as a soldier class perk for some class in XComClassData.ini. Then if the ability is marked as cross-class compatible, there will be a chance it will appear in the random XCOM abilities row for other classes.

I don't know what could be causing slowdowns.
Anakameron 3. nov. 2022 kl. 10:56 
I'm editing the ini file to my personal preferences and I was wondering what the parameter - "MELEE_IS_CROSS_CLASS_COMPATIBLE" does? I see it is set to false by default, curious if there was any change worth switching it to true for.

Also, I noticed someone else mentioned they had hang ups for a second when melee attacking while using LWOTC. I'm not using LWOTC, but I do get those hang ups. I'll look into when I get through some other mod testing, but I don't suppose you have any idea what kinds of mods or interactions could be causing that?
ПРОЛЕТАРИЙ 5. sep. 2022 kl. 1:12 
@Lux Manifestus
'Knockout' ability from - Interrogation And Recruitment
Iridar  [ophavsmand] 31. aug. 2022 kl. 10:50 
It does not.
Lux Manifestus 31. aug. 2022 kl. 10:39 
This doesn't add a 'Knockout' ability, does it? I've got a mysterious knockout ability showing up on my ability bar when standing next to a stunned enemy. It says it can knockout a stunned, panicked, or mind controlled unit. I have no idea where it's coming from. Nonlethal Combat mod author says it's not from their mod. Any ideas?
Nero 12. jan. 2022 kl. 23:25 
ah okay thx
Iridar  [ophavsmand] 12. jan. 2022 kl. 23:14 
@TrooperCoon
Nothing, they're compatible.
Nero 12. jan. 2022 kl. 23:08 
so what happens if i use this with unarmed weapons?
XpanD 27. aug. 2021 kl. 15:29 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for making this, this got me out of so many hairy situations it's not even funny anymore. Turns out having a small practically-guaranteed melee attack that doesn't waste ammo and can get you behind cover is super useful!
Lebowskichild 25. juni 2021 kl. 9:53 
Hi @Iridar. Sorry to bother you but I saw a comment further down made by Cake_Knight on 24 Jun, 2020.

"Would it be possible to add a damage bonus for units wearing heavy armor like the W.A.R or Exo suits?"

I saw you answered but never implemented that feature. I was wondering if you ever intended to or if you could help direct me to add the ability to the Heavy Armors and remove the ability without those armors via other mods maybe?
Nemo Jr. 24. juni 2021 kl. 3:54 
Hehe I thought about the healing thing after I made that comment, can't believe I haven't tried that before with vanilla skills. I know RealityMachina's AP grenades utilize minus Pierce to decrease effectiveness against armor, so that's something to test in my next playthrough.

Thanks for the reply :)
Iridar  [ophavsmand] 23. juni 2021 kl. 21:35 
@Nemo Jr.
1) If you set negative damage attacks either will deal 0 damage or heal enemies, not sure which.
2) You can't just add new configuration, no.
Nemo Jr. 23. juni 2021 kl. 13:31 
Hello! Question time:

1) Can I set the base damage to zero or negative numbers without breaking the skills? e.g. If I set base damage to -1, and per-rank damage to 0.33, will my low rank soldiers do 0 damage but my Colonels do 2 damage?

2) Is it possible to mix and match the skill effects? For example, "Kick" has these lines:
KICK_MOBILITY_PENALTY = -8
KICK_MOBILITY_PENALTY_DURATION_TURNS = 1
KICK_MOBILITY_PENALTY_APPLY_CHANCE = 100

Would something like the below have any effect at all, or are they simply not recognized by your code?
KICK_AIM_PENALTY = -20
KICK_AIM_PENALTY_DURATION_TURNS = 1
KICK_AIM_PENALTY_APPLY_CHANCE = 100
Daevinski 10. maj 2021 kl. 11:42 
Awesome mod... one of my favorites! Just the icon is kinda weird, would be better and more discernible to have an icon with a closed fist, showing the fingers side.

Maybe just use the icon from the Beatdown Skill mod, if both you and the author agree.
Iridar  [ophavsmand] 18. apr. 2021 kl. 21:33 
@The Last Eagle
Ничего себе предъявы. Вообще-то как раз думаю, и побольше чем некоторые. Так что шёл бы ты подальше, товарищ. Делай себе моды сам раз такой умный.
Dragon32 18. apr. 2021 kl. 3:32 
Does anyone else say "Welcome to Earth" a lot when using this ability?

Great mod, Iridar.
Iridar  [ophavsmand] 18. apr. 2021 kl. 0:30 
@The Last Eagle
А с патронами в оружии стучать прикладом, видимо, религия запрещает?
Iridar  [ophavsmand] 31. mar. 2021 kl. 2:02 
@Knight of NSFW
This is too big of a topic for workshop comments, find me on discord so we can discuss it.
Knight of NSFW 31. mar. 2021 kl. 0:51 
Which animations do I need to overwrite if I want a specific template to use a different anim? I wanted to use this on Playable aliens since most of them have already e..g window break animations which *could* work, but I haven´t been able to get them to work by replacing the individual melee ability animations.
Cake_Knight 24. juni 2020 kl. 12:03 
Thanks, you're one of the best modders in the community! Keep up the good work!
Iridar  [ophavsmand] 24. juni 2020 kl. 12:01 
@Cake_Knight
Sure, why not.
Cake_Knight 24. juni 2020 kl. 11:52 
Would it be possible to add a damage bonus for units wearing heavy armor like the W.A.R or Exo suits?
MightNight 16. juni 2020 kl. 0:01 
@Iridar Okie dokie I'll try adding that and hopefully it works. Thank you for your help and keep up the good work!!
Iridar  [ophavsmand] 15. juni 2020 kl. 23:56 
@MightNight
There's one ability by default.
MightNight 15. juni 2020 kl. 19:29 
@Iridar Oh yeah that should work! Would there only be one ability for it? Named "KickAndPunch"?
Iridar  [ophavsmand] 15. juni 2020 kl. 17:36 
@MightNight
Try adding the abilities from this mod to Rend The Lost's mod config.
MightNight 15. juni 2020 kl. 17:01 
How do I add these to include the headshot ability vs the lost?
pupujuku 11. juni 2020 kl. 14:38 
Love this MOD!!!

I want to add just 'kick' to the Templar class. What exactly do I need to type in the ClassData.ini?

Sorry, not a programmer... have mucked-around plenty in my Config files though. Any help would be appreciated.
p6kocka 26. maj 2020 kl. 12:33 
I see. Thank you for your answer Iridar
Iridar  [ophavsmand] 26. maj 2020 kl. 12:01 
@p6kocka
Sorry, I don't support unreleased mods.
p6kocka 26. maj 2020 kl. 11:19 
Thank you for this mod. It´s awesome. but when using it alongside LWOTC I get short one sec freeze when using any of the melee abilities. Is there anything you can do with this issue psl?

Video Games Exist 1. maj 2020 kl. 18:39 
I played Chimera Squad for a bit and thought "hey, why cant we punch people in xcom 2?"

This mod is a godsend.
tran.bronstein 28. apr. 2020 kl. 14:21 
Actually it is working now. I believe the issue is with the new Community Highlander v. 20 and not your mod itself. I load a lot of gameplay altering mods and I have to uncheck them in the Alternative Launcher, launch the game, exit, recheck them and then launch the game again for them to work.