Sid Meier's Civilization VI

Sid Meier's Civilization VI

Slower Techs x2
31 Comments
ExtraBanal 14 Jul, 2024 @ 3:27am 
Hi, Is there a possibility to increase this to 3 or 4 times slower? I like really slow tech progression
Sandvich 2 Nov, 2023 @ 12:39pm 
I love this! I always hated how quickly the tech advanced in civ6. With this I can finally expirience all the ages to thier fullest.
Viceroy Günther von Lichler 12 Mar, 2023 @ 5:41am 
Yeah, that was the case, its working on a new map :)
R2D2 3  [author] 11 Mar, 2023 @ 6:23pm 
@Lord Scrote, speed is no factor. I actually always play on epic :D. But it is most likely an existing save game won't be affected, haven't checked.
Viceroy Günther von Lichler 11 Mar, 2023 @ 4:08pm 
do you need to start a new game for it to work?
the techs didnt seem to increase in turns needed, this is on epic speed
R2D2 3  [author] 5 May, 2021 @ 4:46am 
@AyCe, I don't think there should be any incompatibility by design. Go ahead! :D

Also, April patch killed my game. I guess I am out of the game... literally oops :'D
AyCe 3 May, 2021 @ 4:35pm 
Was looking for a solution to make tech progress slower while keeping production as it is, so that I have a realistic chance to actually build the things I unlock before they become obsolete again. This and Civics x2, are they compatible with random techtree? I tried it and I think it works, but I'm not completely sure. How can I check?
R2D2 3  [author] 7 Sep, 2020 @ 11:29pm 
Hi Andy!

Currently I've developed a simple, full-static Era mod here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776089146

This one tries to make the game go somewhat chronologically with the in-game date system, and in the process, I doubled the Ancient Era duration! I find this in balance with my x2 mods, you should check them out! :D
Andy 1 Jul, 2020 @ 2:47pm 
Hi mate. I really like your x2 mod. Using it together with civic. But would it be possible to get a era x2 aswell or can you recomend one mod for this? Eras are little bit too short for this mod
R2D2 3  [author] 23 May, 2020 @ 12:31pm 
Let me try to give more insight. Since you get more time without new things to build, thanks to the slower tech, you may ironically finish your Campus Districts buildings. Or raid more the enemy's. Heck, you may even use that time to expand your armies to world-conqueror sizes and with such gains the double tech cost will mean nothing for you. Or for all other Empires, AI or Human, that blobbed or built high in the meantime, almost nullifying the extra costs, but using that time exploring militar options the most. :D
R2D2 3  [author] 23 May, 2020 @ 12:27pm 
@Quinebe, sorry, no. Essentially things will be slower all but production, and thus wars. My main interest.

Especially when coupled with my Slower Civics.

So you may theorically grow bigger empires in earlier ages AND end games some 100-200 turns more or so instead. That's because as empires grow, they end up catching up to the tech extra costs! Another effect I aimed at. Just more focus on current warfare rather than just tech up and beat the competition. :P
Quineloe 23 May, 2020 @ 11:35am 
I mean does this increase the total number of turns a game takes? from 500 to 1000 on normal?
R2D2 3  [author] 22 May, 2020 @ 7:14pm 
Wit the update I am testing this one and still works :D

Yes, @Quineloe, the number of turns it takes for completing a tech does double. That's what the mod does. Hope you have fun :)
Quineloe 22 May, 2020 @ 5:59am 
Does this also increase the number of turns?
R2D2 3  [author] 2 Dec, 2019 @ 2:21pm 
Weird.

I must admit I left this mod since ingame bonus for those behind world era and penalty for those ahead in tech and civics doesn´t work, but the Slower combo is so simple it should work anyday.

I will check it in time.
Nothingnessnes 17 Nov, 2019 @ 12:38pm 
İt doesnt work friend i have still normal speed.
Max94666 11 Sep, 2019 @ 12:54pm 
^-^
Caro 26 Aug, 2019 @ 10:55am 
Alright man thanks!
R2D2 3  [author] 25 Aug, 2019 @ 6:04pm 
Oh, well. But if you wanna change it yourself my mod is laughable simple in design. You may be able to create your own with my files as a template, find the sql file in it and edit it with any text editor: you will see two rows. The multiplier is at the very end of each; edit it :D
R2D2 3  [author] 25 Aug, 2019 @ 6:00pm 
I feel like Zim accepting the Tallest aren't coming anytime soon xD "Yeah, whatever -.-"
R2D2 3  [author] 25 Aug, 2019 @ 5:59pm 
I am not :'3

Pretty pissed off that, currently, the game's bonuses and penalties for being behind or ahead of the Global Era on techs and civics doesn't work. Such mechanic was to be boosted with these set of mods so the feel is not the same anymore :/
Caro 25 Aug, 2019 @ 9:46am 
Are you currently working on it ? :p
R2D2 3  [author] 10 Aug, 2019 @ 11:39am 
I should :3
Caro 10 Aug, 2019 @ 9:56am 
Are you going to do x3, x4, etc. aswell?
R2D2 3  [author] 7 Jul, 2019 @ 9:42pm 
Actually been thinking about that. It is theoretically possible these would be stackable, so a x2 and a x1.5 would give a total effect of x3. :D
Sheepy ! 7 Jul, 2019 @ 7:23pm 
great mod! Any chance you could release a 1.5x version as well? Just curious how that would be.. either way 2x is great. Thank you.
Traveler 3 Jul, 2019 @ 10:37am 
That's great. Means it can be used with mods like 8 Ages or other era/speed changers that edit the multiplier.
R2D2 3  [author] 3 Jul, 2019 @ 10:22am 
@Traveler, all the tech costs are edited as a SQL post-update query. That means that all vanilla, expansion, and mods (where priority is less that 100) techs should double their costs in a single sweep! :D
Traveler 3 Jul, 2019 @ 1:03am 
Did you actually edit all the tech costs, or did you edit the multiplier for game speed?
Kurnn 27 Jun, 2019 @ 7:11pm 
Awesome! Been missing this!
see two 25 Jun, 2019 @ 6:57am 
YYYESSSS, THAT'S WHAT I WANTED, THANK YOU SO MUCH