Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

More useful buildings mod(more public order, less corruption, upkeep, etc)
34 Comments
Alex 18 Mar @ 12:40pm 
hey does this mood ned an update or still working?
DarthBaylen 29 Sep, 2021 @ 12:44pm 
I love this mod good job m8 ^^,thanks for that awesome mod :D
Gado 26 Aug, 2021 @ 11:13am 
@jntros2 there has to be some challange. I know what you mean as in that coruption is a thing but careful planning is needed. By making this mod you make people lazy as a i just build anything without thinking strategicly. there are anti corruption buildings you have toplace at strategic location as the have many adjecent provinces. But whatever if this is your type of thing im not stoping you i just think your over doing it with the corruption
Bop 4 Jun, 2021 @ 5:08am 
good mod! thank you :D
jntros2  [author] 30 May, 2021 @ 12:07pm 
Gabo I assume you meant beat, not heat. Its a Mod that alters mechanics in a way that made the game more fun for me personally. Maybe 3k would've gotten more support if the mechanics didn't force you to be so cookie cutter with province developments. Use it or don't. Doesn't matter to me.
Gado 30 May, 2021 @ 12:39am 
this is hilarious. heat the game cuz you dont know the mechanics xD
jntros2  [author] 11 Mar, 2021 @ 12:58pm 
Fixed an issue with Liu Yan settlement building not having corruption or public order bonuses
jntros2  [author] 11 Mar, 2021 @ 12:18pm 
Updated for fates divided. No new buildings are modified as of this post and if I broke anything, just let me know.
DarthBaylen 11 Mar, 2021 @ 11:32am 
Update for fates Divided Plz :D
jntros2  [author] 10 Mar, 2021 @ 4:55pm 
@PalaiogosTheGreat absolutely, i wish I had more time to add and develop more buildings for this mod but work/life has interfered
PalaiogosTheGreat 9 Mar, 2021 @ 2:27pm 
Can I merge this with another mod? I'll keep the credits to you :)
PalaiogosTheGreat 28 Aug, 2020 @ 9:10am 
Thank you!
jntros2  [author] 27 Aug, 2020 @ 7:18am 
The upkeep reduction is applied according to the base unit type(ie sword and shield, etc.) so dragon units should receive the reduction. The mod only modifies building effects, so there shouldn't be a conflict with building slot mods.
PalaiogosTheGreat 26 Aug, 2020 @ 8:14am 
Also, does unlimited buildings work with this mod?
PalaiogosTheGreat 26 Aug, 2020 @ 7:55am 
Do the Dragon units get upkeep cost reduction?
MF Shroom 14 Jun, 2020 @ 8:31pm 
Great mod! Could you possibly make a version that also increases the maximum number of armies you can have?
yaminogaijin 21 Mar, 2020 @ 10:12am 
Update?
jntros2  [author] 11 Mar, 2020 @ 1:04pm 
Which buildings specifically?
The main settlement admin building should have a positive PO bonus but not enough to completely counter act the negatives from a large population. The Tax collector chain keeps the regular negative PO but gets the added benefit of less corruption. The administration office building chain is untouched by this mod.
Kusanagi 8 Mar, 2020 @ 1:25am 
Been using your mod and my admin buildings are still giving a PO penalty.
jntros2  [author] 26 Jan, 2020 @ 9:02am 
This mod alters the characteristics of the buildings. So any mod that adds a characteristic(i.e. adds a garrison) may interfere with this mod(Its hard to know with looking at the tables of the other mod). However, the composition of the garrisons is a separate table and any mod that changes that should be fine.
WilhelmCarstein 23 Jan, 2020 @ 9:27pm 
does this work with garrison mod?
SgtWhatsHisName 7 Jan, 2020 @ 12:29pm 
I love this mod, the only thing i would ask is for granaries level 3-5 (8%, 12%, 16%) to add a reduction to food consumed in adj comandries in stead of reducing corruption.
jntros2  [author] 10 Dec, 2019 @ 4:22pm 
kjm1066 I scrubbed the tables but can't find the issue. if you can send me a screen shot I might be able to figure it out.
Ironguard 7 Dec, 2019 @ 10:04pm 
I've noticed that tribute buildings for Zheng gets better bonus when they are damaged. A small bug but bug nonetheless
Fitzkrieg 27 Nov, 2019 @ 2:31pm 
This is fantastic, if you could update it we'd be super thankful my dude
refairnight 19 Oct, 2019 @ 12:57am 
update please
Nortius Maximus 11 Aug, 2019 @ 2:29am 
Mate this is some good stuff! I was getting tired of building the same format over and over again just to combat PO and corruption
jntros2  [author] 9 Aug, 2019 @ 12:44pm 
Just did. CA only reused a few buildings between the base game and the DLC campaign so it will take a little longer to mod the 8P buildings but this mod as is shouldn't cause any bugs or issues with either campaign.
Jon 9 Aug, 2019 @ 12:17pm 
Great and can you update this for eight princes? ty mate :)
jntros2  [author] 9 Aug, 2019 @ 12:04pm 
yes, player and ai receive the bonuses
Jon 30 Jul, 2019 @ 7:35pm 
Does AI also benefit from this?
Jon 30 Jul, 2019 @ 7:34pm 
Good stuff, I needed this! :)
jntros2  [author] 17 Jul, 2019 @ 4:55pm 
That is exact why I started making this mod. Hope you like it.
Goofus_Roofus 14 Jul, 2019 @ 11:30am 
My guy, this is what I've been looking forward to finding! It's ridiculous how there's really only one building chain that provides substantial positive PO when there are so many aspects that negatively impact it, especially that damn population mechanic. This looks like it might help. Good on yah!