Space Engineers

Space Engineers

Hyperion Mk 2 - Battlecruiser
78 Comments
Rodrigo  [author] 22 Mar @ 2:23am 
Hi,

I figure that yes, it won't have any problems to be tinkered with. As long as the timer blocks aren't messed with as they control the mass driver and the gravity drive.

You can build either in space or earth. On earth it needs the hydrogen thrusters to fly normally
CaptainHavoc 22 Mar @ 12:29am 
and dose it have to build in space or Earth
CaptainHavoc 22 Mar @ 12:29am 
will it be possible to tinker the ship as i play on a server that uses fusion reactors and shields ?
Marcusinfestus 15 Oct, 2021 @ 4:26pm 
I can appreciate that. If you ever do pump anything out, it will be worth the wait.
Rodrigo  [author] 15 Oct, 2021 @ 3:10pm 
I could *likely* come up with non combat oriented explorer/travel vesser yeap, haven't done before but since I released this one i dedicated less and less time on SE, mainly due to disappointments, and not much free time, but who knows, I might just get back to work. However large grid creations take about a week to a month to make, depending on how complex it is. Often creating requires a lot of do and undo/redo until it's polished enough, so i couldn't promise anything coming out soon
Marcusinfestus 15 Oct, 2021 @ 11:05am 
Would you get anything out of building a yacht? I'm looking for a classy exploration vessel as good looking as this. I don't "large ship" very well, but I need something to pair with these:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627497260
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2625214487
Frank Willis 24 Jul, 2021 @ 10:14am 
The man did it... He created a flying swiss knife... Awesome one-of-a-kind build, love it :selike:
Rodrigo  [author] 24 Apr, 2021 @ 5:01pm 
If memory serves me well, all my models use the same 0, 220, 255 RGB for the LCD's
SevenofThr4wn 24 Apr, 2021 @ 4:34pm 
@Captein: what is the R, G and B Values of the CIC Lcd Screens?
Nightmare_s66 12 Mar, 2021 @ 11:14am 
Thanks
Rodrigo  [author] 9 Mar, 2021 @ 12:10am 
Hey there, that's an interesting question as I have both atmo and space fighters, all of them are compatible with the docking port and fits the hangar. My personal preference
Is the specter for space and aero for atmo.
Nightmare_s66 8 Mar, 2021 @ 8:46pm 
Which of your fighters can we use for this magnificent peace of work
SevenofThr4wn 18 Feb, 2021 @ 4:53pm 
how did your headings look so cool???
Rodrigo  [author] 17 Aug, 2020 @ 1:59am 
Sup again, sorry for a late response, was a little wasted, if you feel like it you can add me, lets talk about it, by the way, so you wanna play on MP huh, hows the Hyperion Mk2 faring? PCU's always scare me, and I've none to play MP with, so that could be a constraint
Rocorh 16 Aug, 2020 @ 5:21am 
I'm playing a lot of hours with an old friend, and we're really enjoying the various mods that make the enemies smarter and more prolific. (Massive respect to those that made the AI so relentless) However, it makes it challenging to survive without good battle craft. So, I'm hoping for a heavy Battleship/ Carrier (2 drones, 2 fighters) operable by 2-3 players for long hauls around space :) and you and Whip make my most favoured blend of form and powerful function. Your thoughts?
Rodrigo  [author] 16 Aug, 2020 @ 4:15am 
You've got my attention, what do you have in mind?
Rocorh 16 Aug, 2020 @ 3:25am 
Ok cool, let me know if you have the time and interest :)
Rodrigo  [author] 13 Aug, 2020 @ 3:41pm 
@Rocorh greetings, much appreciated. Ive done that before, its possible, lately ive been a little bit out of the SE building scene but we could see
Rocorh 13 Aug, 2020 @ 2:35pm 
Hey there :) I have two thoughts, 1. This ship is really a thing of beauty, much admiration, and 2. Would you consider building a commissioned ship?
Rodrigo  [author] 16 Jul, 2020 @ 2:24am 
No, thank you
Balthazar Saissore 15 Jul, 2020 @ 4:28pm 
This is one of the best ships I've ever tried dude thank you so much, amazing design!!!
Rodrigo  [author] 15 May, 2020 @ 8:20am 
Hope you have a blast, if you need any help with anything let me know
GroinBeard 15 May, 2020 @ 8:12am 
Thank you so much! We will be ready to do some pirate hunting this weekend!!
Rodrigo  [author] 15 May, 2020 @ 4:06am 
And there you have it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2097078122

the pod is in the exact state as the ones that come in the full blueprint, place them on the ship, dock and they're set, if i recall correctly they have 2 functions, 1 activates all their systems, and 2 re-docks them to the connector and turn it off to not intefere with the Hyperion itself and waste power, i so i think, its been a while :p
GroinBeard 15 May, 2020 @ 3:28am 
Looking forward to it! Hoping to take this gorgeous beastie out on her first expedition this weekend!
Rodrigo  [author] 12 May, 2020 @ 5:05pm 
Sure, I'll get it uploaded tmr, as soon as I can, I sure do appreciate the real survival play.
GroinBeard 12 May, 2020 @ 3:26am 
The original blueprint would be wonderful. I’m trying to do as much “hands on” building as possible. We are trying to go for “realism” in my server, so hand building is the order of the day 😂.
Rodrigo  [author] 11 May, 2020 @ 12:26pm 
IB-[7thWI] 1stSgt. GroinBeard
I see, sure I can either provide you with the original blueprint, or if you want you can use admin mode to copy a brand new ship that will come with the pods, and all you have to do is to create your own pod blueprint for whenever you need, I can assist with that.
GroinBeard 10 May, 2020 @ 7:02pm 
No. I’m building this in survival so the pods don’t show up at all.
Rodrigo  [author] 10 May, 2020 @ 11:10am 
IB-[7thWI] 1stSgt. GroinBeard
yep, i do. copying a pod once you spawn a ship is not working for you?
GroinBeard 10 May, 2020 @ 7:39am 
Do you by chance have the blueprint for the escape pods?
Radex 12 Jan, 2020 @ 11:34am 
Thank you
Radex 12 Jan, 2020 @ 11:34am 
YYESSS oh mighty xD :):steamhappy:
Rodrigo  [author] 12 Jan, 2020 @ 3:38am 
Sure, I see what your problem is now. All the bomblets are actually a single block, I used a simple trick with the projector tied to it to skip building the blocks that link them together by coliding these blocks with the ship walls itself when they are being projector, as a block cannot be built on top of another, the end result when welding is complete, are 5 separated bomblets.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1967064774

heres a link for how they are pre-set.
Radex 12 Jan, 2020 @ 2:49am 
Hello. Thank you very much. My mistake, I meant this red torpedo with 2 warheads. I have a question it is possible to make a grid consisting of 3 or 4 torpedoes those with 2 warhead projected from one projector so that they are not connected together
Rodrigo  [author] 11 Jan, 2020 @ 4:26pm 
As requested, turn on the hardspike projector, load this BP, it should be aligned as default, have fun.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1966647502
Rodrigo  [author] 11 Jan, 2020 @ 3:09pm 
Hey there, yes you can, I'll upload it as soon as I'm home, it should contain the pre set actions needed to fire, so just uploading the bp into the correct projector should do it all. So you just want a fully red one?
Radex 11 Jan, 2020 @ 2:36pm 
Hi. Can I have a Hardspike red torpedo blueprint? I don't know how to do it to display 3 projectors from one projector. We tried everything with my friend. Thank you
Rodrigo  [author] 26 Oct, 2019 @ 2:41pm 
:steammocking: thanks, will do what i can
Khaya Ashur 26 Oct, 2019 @ 11:55am 
MK3 is Needed for SE!
Catalith 26 Oct, 2019 @ 11:37am 
Alright thank you for the answer. In genarale I would love to see other big ships from you in the future, keep up the great work!
Rodrigo  [author] 26 Oct, 2019 @ 10:34am 
@Eternal voyage Greetings! glad you enjoyed! to be quite honest I haven't planned an Mk3 version while it's possible that it may happen. Truth is that the Mk2 has all the features I had planned for it, specially the capability of landing on and leaving planets, if i decide to go for an Mk3 i'd probably make it a dreadnought or a carrier, but for the latter I would probably build a new ship with another name and style.
Catalith 26 Oct, 2019 @ 4:27am 
Hello first of all this is withoud a doubt one of my absoulout favoride ships on the workshop thank you for building it! And as the second thing I have a question will this be the last version of this ship or are there any Plans for an MK3?
♠ Zahltag ♠ 4 Oct, 2019 @ 5:42am 
epic!
Kathori 22 Sep, 2019 @ 7:38pm 
Thanks for an explanation. I think I'll leave it as it is and think about it as of side-effect just like you mentioned
Rodrigo  [author] 22 Sep, 2019 @ 9:59am 
@KesorAv

however, there are ways to counter that, you can add some gyroscopes in override mode with just the enough forward/backward tilt when the g-drive is on, it will kill the tilt if the forces are configured right, then turn those off when the g-drive is off and you can likely eliminate the tilt.

I didnt wanted to feel like the tech was something so perfect, as by nature, its a bit of a "cheat" and exploting the game mechanics.
Rodrigo  [author] 22 Sep, 2019 @ 9:58am 
@KesorAv

thank you for the considerations,and its sorta-ish possible to make it accelerate without tilting up or down (backwards), the thing with gravity drives is that it uses carefully positioned gravity generators and blocks, or so we try to do that when installing them, with that said, the only way to make it go straightforward without any deviations would be installing the g-drive exactly in the center of mass of the ship, but thats often difficult, you can only do as best as you can, plus, add some gravity generators around compensating for the forces as best as possible, while i could eliminate the effect that made the ship literally go upwards or downwards, the small tilt, despite already being compensated by generators, I sorta-ish left it there for an 'effect' factor, assuming how fast g-drives can accelerate unrealistically, thats meant to be a small unexpected side effect of the technology.

Kathori 22 Sep, 2019 @ 6:30am 
Real gem out there!
Nice design - ☑
Nice interior - ☑
Interplanetary - ☑
Survival ready - ☑
I guess I have found capital ship for myself. Going to have hard time building it with a projector :) The only drawback to me - no modules on refineries (easy fixable though)
About grav drive - is it possible to make it accelerate only in horizontal direction without going up or down? If yes, what do I have to do for it?
Rodrigo  [author] 1 Sep, 2019 @ 12:24pm 
The drawback of the spitfire is that it needs to be used in creative mode, a reload mechanism is nearly impossible to fit within the design, perhaps with a pretty big rework on the whole front, the projectile also had to be filled with conveyors wich would leave basically no space for the necessary blocks to make it work.

without quite the rework, theres no way to make em work unless manually fitted with missiles before its fired...
Kodiak 1 Sep, 2019 @ 11:47am 
So... got the sweet spot to 21 seconds for the missiles and 18 seconds for the cannon (because some are faster to build than others had to choose the slowest one) however... the spitfire torpedo cant load the ammo (200mm missiles) since its through a merge block that its built. Any idea how to get around this?