RimWorld

RimWorld

Namekians
89 Comments
thaipuff288 26 Nov, 2023 @ 1:15am 
Update this to 1.4 immediately because Saiyan already update.:steamsad:
Battosuka 26 Jun, 2023 @ 1:21pm 
1.4 T_T
Fion 5 May, 2023 @ 1:50pm 
Dang I loved this mod. Would love a 1.4
Alex 10 Dec, 2022 @ 4:43am 
Any plans to update the mod to 1.4, or does anyone know if it works on this version? Looking forward to it, if there is an official update!
Renix 24 Oct, 2022 @ 8:19pm 
1.4 Please
Blu90 8 Sep, 2022 @ 12:09pm 
I'm glad you combined this with Dubs Bad Hygiene since its the best integrated water collection mod.
Realm Imp 25 Jul, 2022 @ 8:52pm 
man this needs a facial animation patch
Loune 20 Jul, 2022 @ 3:12am 
Very fun mod!!! My caravan was ambushed by the Slug's Army. And Slug was in it. I managed to capture him. But Why is he not the faction leader ?
Apocalypse 7 Jun, 2022 @ 2:00pm 
Hi uhm I ran in to a funny bug.... I got a Namekian thats unsatisvied with his hair style :P so hes at the styling station and keeps trying to change his style but hes only option is being bald.... I knowe how he feels but staying at the styling station wont fix it :P
♥ Box Of Launch ✌ 27 Apr, 2022 @ 8:20am 
This mod, the Frieza Race mod and The Saiyans mod should all collab
Minerva Starfire 9 Apr, 2022 @ 11:48am 
You should colab with Lifeisgame.inc they made an awesome new Saiyan mod. Would be cool if the Namekians had some of the abilities in that mod.
Keeweiner 16 Mar, 2022 @ 4:00pm 
how come the slug soldiers are humans?
ŹamorakGodsword 31 Jan, 2022 @ 12:04pm 
Thank you for your response Meng De. You made something I enjoyed and I greatly appreciate you sharing your insight. If I come up with anything worth posting, you will be sure to receive a credit! Thank you again.
Meng De  [author] 31 Jan, 2022 @ 9:18am 
If you want to change/introduce major game behaviours, though, you'll need to learn C#, and then learn how Rimworld works with it. Not at all in insurmountable task, but it takes a lot more time and effort than just fiddling with XML. For reference, none of my mods use C#.

There are also modding Discords you can join for learning and help. I'm shy and never joined any, so I can't say much about that, though.

I'm not up-to-date with existing framework mods or very new Rimworld features, but assuming there's nothing out there to work off from, I would say an Absorption Mod of any kind would require at least a little bit of C#.

Good luck if you try to make that mod. Feel free to use assets from this one as long as you credit me somewhere.
Meng De  [author] 31 Jan, 2022 @ 9:18am 
Shaco, there's is not much to it. Generally speaking, I've always liked modding in PC games and thus I'm used to the idea of googling a lot to find out if it can be done, how, and maybe trying to make something myself.

Rimworld is fairly easy to mod at an XML level once you understand how files interact. Just figure out exactly what you want to do, look in the game files + other mods for something that is similar, study it, then it's just a lot of trial and error. Sometimes I get it to work, sometimes I realize it can't be done with XML only. That's all I do in my mods.
I consider the Dragonians, Ratkin and Ferrex the grandparents of my mods in general, because whenever I had a problem I would try to understand how they did it.
ŹamorakGodsword 24 Jan, 2022 @ 11:13am 
Hi Meng De,

I really do love this mod and respect your vision for it. Would you share your story that lead you to be able to mod Rimworld and any sort of basics you used to understand it? I would like to see if I could conquer the task of creating a general universal pawn absorption mod to create my Super Nameks. If you would rather not share that information, please accept my pure admiration for this Namekian mod and the Frieza Race mod. I wish there was more Dragon Ball content in general.

Thank you for reading!
Meng De  [author] 24 Jan, 2022 @ 5:51am 
The mod is complete as far as features go. The only thing I might add one day is an extra outfit for flavour, and a couple of things that might be necessary for Ideology that I didn't do because the update was very new and I didn't know any of its new features.

The pawnmorpher comment was already replied to on another mod. Once again thanks for bringing it up Renix.
ŹamorakGodsword 12 Jan, 2022 @ 10:38pm 
Can Nameks regrow limbs? Also, any plans on implementing absorbing so we can make Super Nameks? Love the mod!
Renix 5 Dec, 2021 @ 9:17pm 
When this mod and the frieza mod is used in combination with pawn morppher these two races will have bugged part HP, and all parts will be stuck at a value below max health, for example if a psiomter is installed on my brain i'll have 10/100 brain hp. This bug used to happen to other races with humanoid alien races and pawn morpher in the past, but the only race s i have tthat it seems to effect now are the namekian race and frieza race.
Vexacuz 25 Oct, 2021 @ 7:56pm 
It seems it was some weird conflict with the animation submod for everyones "favorite" LL Rimworld mod. I Removed it, it should be ok now.
Vexacuz 25 Oct, 2021 @ 10:27am 
My nameks are headless. Anyone experiencing this ?
Menace to Sobriety 17 Aug, 2021 @ 3:06pm 
do they have a TV?
Meng De  [author] 12 Aug, 2021 @ 6:24am 
No problem, thanks for your patience.
The thing had nothing to do with the 1.2 files at all, and tbh I still don't completely understand why the Royalty stuff broke it, but hey it's working now.
Emerald 12 Aug, 2021 @ 6:18am 
hey - thank you soo much my is fixed and working perfectly again thanks to your hard work! yes i do use Royalty so i think you definitely fixed the problem. again thank you so much!!!:healthyhearthling:
Meng De  [author] 12 Aug, 2021 @ 5:39am 
Do you play with Royalty?
I ran some tests and I think the problem was that.
I tried to do something to help it (pushed an update just now) and things are working for me.

If you still have problems maybe the problem is some mod incompatibility that you need to locate before I can help you with it.


If nothing else works for you, I am trying to upload the old 1.2 somewhere steam will accept the link, but right now I need to go do something else, so please wait.


Another thing I can say is that yesterday I got a weird black screen that didn't let me start the game out of nowhere and what fixed it was deleting my ModsConfig.xml and... loading the exact same modlist after a clean start, which worked that time around.
Emerald 12 Aug, 2021 @ 4:55am 
weird - the game loads with a mostly black screen and and broken hud with the mod - without it works fine. - the only broken part is the world map in my save (understandably breaks when a faction/s are removed) idk - is there anything you can think of/re-upload before the update idk? - is your mod available outside the workshop? thx for your time
Meng De  [author] 12 Aug, 2021 @ 4:11am 
I touched nothing in the 1.2 files.
Emerald 12 Aug, 2021 @ 4:02am 
hey - Namekians latest update broke my game in 1.2 not sure what happened and cant really see debug logs (i breaks it bad). I have lots of mods so might just be me? thx
Dean 11 Aug, 2021 @ 6:36pm 
If my Namekians cant eat human flesh. they get upset:steamsad:
why are we here? just to suffer? 8 Aug, 2021 @ 1:34pm 
lmao

5/5
Meng De  [author] 6 Aug, 2021 @ 6:01pm 
07/08 Update - "I played for like 2 hours and it worked ok" Edition

Hello, time for a new version.
IF YOU HAVE ROYALTY, please use Real Faction Guest , otherwise the races will appear as normal pawns in quests!
I won't make it a hard dependency for now, but if I don't find any other way to fix this I'll have to.

The DBZ mods will get updates throughout the month.
I still have things to work on, but I figured it's better to upload these and get feedback while I'm actively working on them.

Check the Change Notes for details on this update.

This has been tested for immediate errors with Vanilla and Vanilla+Royalty.
Hasn't been tested in long play. Hasn't been tested with Ideology.

I haven't played Ideology at all yet. Feel free to make suggestions if you want, but please understand I will have no idea of what you're talking about for now.
r_spyder 4 Aug, 2021 @ 10:11pm 
1.3?
Kurugane 23 Apr, 2021 @ 3:43am 
Love this mod.
Only complaint is that water is a dangerous food type and can give random food poisoning.
Meng De  [author] 20 Aug, 2020 @ 3:46am 
DogMianna, I tried sending out a caravan in a minimal Vanilla set up and I had no issues. Do you have other mods related to trading?
DogMianna 19 Aug, 2020 @ 4:45pm 
Having issue when trying to send the namekians on trade, the game locks up tried other race no issue. Anyone having that issue?
ZacharyBuilder 14 Aug, 2020 @ 5:41pm 
I started it up multiple times (5 times). All with the same error. All I ask is mark it down for future patchwork.
Meng De  [author] 14 Aug, 2020 @ 11:50am 
It's probably a backstory generation error.
Please ignore it for now, it won't break your game.
ZacharyBuilder 14 Aug, 2020 @ 7:01am 
Child Backstory and adult backstory
ZacharyBuilder 14 Aug, 2020 @ 6:57am 
There is something going on with Lord Slug at game start
Meng De  [author] 13 Aug, 2020 @ 1:10pm 
Updated for 1.2 - just no red errors at game start edition.
I'm not playing Rimworld at the moment and the patch is very new.
If you notice any odd behaviour please report it and I will handle it at a later date.
Meng De  [author] 17 Jun, 2020 @ 1:21am 
No because that needs C#.
Sikhi Jedi 17 Jun, 2020 @ 12:27am 
can you give them a small regeneration perk like how the lord of the rings mods have a heath debuff that gives the character their raceal skills and bonus
Meng De  [author] 11 Jun, 2020 @ 11:21am 
11/06 update [1.1]
- Fixed the game not recognizing the HAR2.0 dependency properly when using Mod Manager
Meng De  [author] 17 Mar, 2020 @ 9:20am 
17/03: added a new food item for Royalty - Fancy water.
With this you can mitigate the appetites of namekian nobles.
It can be made on stoves. It needs water and some vegetables.

Since water is quite OP, I tried to mitigate that a little bit making Cooking skill 10 a requirement.
Guy 11 Mar, 2020 @ 6:35am 
Thank you for that quick fix dude, ill let you know if i have anymore issues!
Meng De  [author] 11 Mar, 2020 @ 6:13am 
I don't know because honestly I did not start playing Royalty until yesterday.
After I figure things out there, I will see what I can do about the water.

For now, if you're playing Royalty, please make a local copy and apply this temporary fix [drive.google.com] if you have any Namekian royals. (drag and drop inside the Namekian's folder, it should overwrite 2 files)
It just gives the whole race a human diet.
Guy 11 Mar, 2020 @ 5:46am 
Is there anyway to make namekains water a food that all royal titles can consume?
At the moment I have a night namekain that was forced a title soon him and is refusing to drink
Meng De  [author] 27 Feb, 2020 @ 12:08pm 
27/02: updated to 1.1, "as far as I know it won't break your game" edition

In 1.1 traders might buy fewer items than in 1.0 because there's a bit of new code and I haven't found out yet what corresponds to the old one. In any case, the mod is functional.

Includes the patches for Dub's Bad Hygiene, Gloomy Furniture and the other DBZ mods.
Nick Crow 27 Feb, 2020 @ 9:10am 
v1.1?