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There are also modding Discords you can join for learning and help. I'm shy and never joined any, so I can't say much about that, though.
I'm not up-to-date with existing framework mods or very new Rimworld features, but assuming there's nothing out there to work off from, I would say an Absorption Mod of any kind would require at least a little bit of C#.
Good luck if you try to make that mod. Feel free to use assets from this one as long as you credit me somewhere.
Rimworld is fairly easy to mod at an XML level once you understand how files interact. Just figure out exactly what you want to do, look in the game files + other mods for something that is similar, study it, then it's just a lot of trial and error. Sometimes I get it to work, sometimes I realize it can't be done with XML only. That's all I do in my mods.
I consider the Dragonians, Ratkin and Ferrex the grandparents of my mods in general, because whenever I had a problem I would try to understand how they did it.
I really do love this mod and respect your vision for it. Would you share your story that lead you to be able to mod Rimworld and any sort of basics you used to understand it? I would like to see if I could conquer the task of creating a general universal pawn absorption mod to create my Super Nameks. If you would rather not share that information, please accept my pure admiration for this Namekian mod and the Frieza Race mod. I wish there was more Dragon Ball content in general.
Thank you for reading!
The pawnmorpher comment was already replied to on another mod. Once again thanks for bringing it up Renix.
The thing had nothing to do with the 1.2 files at all, and tbh I still don't completely understand why the Royalty stuff broke it, but hey it's working now.
I ran some tests and I think the problem was that.
I tried to do something to help it (pushed an update just now) and things are working for me.
If you still have problems maybe the problem is some mod incompatibility that you need to locate before I can help you with it.
If nothing else works for you, I am trying to upload the old 1.2 somewhere steam will accept the link, but right now I need to go do something else, so please wait.
Another thing I can say is that yesterday I got a weird black screen that didn't let me start the game out of nowhere and what fixed it was deleting my ModsConfig.xml and... loading the exact same modlist after a clean start, which worked that time around.
5/5
Hello, time for a new version.
IF YOU HAVE ROYALTY, please use Real Faction Guest , otherwise the races will appear as normal pawns in quests!
I won't make it a hard dependency for now, but if I don't find any other way to fix this I'll have to.
The DBZ mods will get updates throughout the month.
I still have things to work on, but I figured it's better to upload these and get feedback while I'm actively working on them.
Check the Change Notes for details on this update.
This has been tested for immediate errors with Vanilla and Vanilla+Royalty.
Hasn't been tested in long play. Hasn't been tested with Ideology.
I haven't played Ideology at all yet. Feel free to make suggestions if you want, but please understand I will have no idea of what you're talking about for now.
Only complaint is that water is a dangerous food type and can give random food poisoning.
Please ignore it for now, it won't break your game.
I'm not playing Rimworld at the moment and the patch is very new.
If you notice any odd behaviour please report it and I will handle it at a later date.
- Fixed the game not recognizing the HAR2.0 dependency properly when using Mod Manager
With this you can mitigate the appetites of namekian nobles.
It can be made on stoves. It needs water and some vegetables.
Since water is quite OP, I tried to mitigate that a little bit making Cooking skill 10 a requirement.
After I figure things out there, I will see what I can do about the water.
For now, if you're playing Royalty, please make a local copy and apply this temporary fix [drive.google.com] if you have any Namekian royals. (drag and drop inside the Namekian's folder, it should overwrite 2 files)
It just gives the whole race a human diet.
At the moment I have a night namekain that was forced a title soon him and is refusing to drink
In 1.1 traders might buy fewer items than in 1.0 because there's a bit of new code and I haven't found out yet what corresponds to the old one. In any case, the mod is functional.
Includes the patches for Dub's Bad Hygiene, Gloomy Furniture and the other DBZ mods.