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Based on my own games, it seems to be working as intended. Now, if only I could remove that free settler from Religious Settlements...
Doesn't make much sense, if AI starts with multiple cities on Emperor+
Now I have to start a new game today.
Damn you! But thank you too in the same breath!
I guess it should be possible but I'm not sure how the A.I would deal with it. And what about the abilities (activation effect?) of Great People? Founding cities would probably be superior in almost all circumstances. I think the unit is automatically removed when their charges runs out / or you settle a city. I guess one solution would be to give great people one extra charge. And then there's the question of whether you should be able to capture enemy Great People.