Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Lines of Battle: Rome 2 (Large Unit Sizes)
41 Comments
Jaeger 8 Sep, 2019 @ 2:26pm 
the nerf bat was my favorite phrase reading this thing. If you update this mod then I'm for sure gonna get it just because of those sentences. I'm dying
Lord Varman 27 Aug, 2018 @ 7:04am 
Update please.
johnbenedict_dionisio 4 Jul, 2016 @ 7:23am 
uhmm how can i zpply this mod to my game?
johnbenedict_dionisio 4 Jul, 2016 @ 7:22am 
hey
Ragnar 8 May, 2016 @ 8:01pm 
This mod needs an update guys
Ragnar 9 Nov, 2015 @ 4:56pm 
hello Guys, my units latge to 360 men a unit, and now I am having a problem with the AI when they come in at sea, some ships dont land properly, and I haved the battles set to no time limit, I faught a battle the other day which lasted over an hour! then later came to find out that there are still some enemie ships that has not landed just next to the beach and they are not moving! any advise please? thank you
Ragnar 5 Nov, 2015 @ 10:37am 
is there any simple AI formations mod without tweaks, cz I already have mods that ae balanced in that area
1stEPI Gunny  [author] 2 Mar, 2014 @ 6:25pm 
There should be nothing changed to affect how formation attack works :S
Kozak 2 Mar, 2014 @ 5:59pm 
It may just be me, but it seems the formation attack is not working properly now. Granted, it's never worked great, but they seem to be much more prone to scattering than they were on the previous iteration.
Maharlika2 17 Feb, 2014 @ 1:44pm 
It works OK now. Thank you very much 1stEPIGunny.
Jamoo 15 Feb, 2014 @ 11:18pm 
PLZ FIX THE NUMBER OF THE UNITS SOME OF MY ARMY HAVE INLY 50 MAN OR 20 MENS
PLZ I BEG U TO FIX IT
1stEPI Gunny  [author] 15 Feb, 2014 @ 11:38am 
Alright, I'll fix it this weekend, thanks for letting me know.
Kozak 15 Feb, 2014 @ 11:34am 
Yeah, units are all goobered up now for some reason.
Maharlika2 14 Feb, 2014 @ 8:35am 
Dear 1stEPI Gunny. I saw it on the custom battle. Example - Hastati with 80 men only, Principes with 240 men. Thanks to check.
1stEPI Gunny  [author] 13 Feb, 2014 @ 3:00pm 
You mean newly recruited units are borked? If so then I'll have to look into it and see if I screwed up the update.

@ Herman: No it does not.
Maharlika2 13 Feb, 2014 @ 12:56pm 
Dear 1stEPI Gunny. After your Feb13 update, some army units have variable unit size (60, 80, 240, 320). I like your mod. Need help.
herman925 13 Feb, 2014 @ 9:25am 
Does the Large Size affect any modded new units (e.g. the ones from the Radious MOD)?
Warlord 26 Jan, 2014 @ 12:08pm 
ah damn.. trying to find a mod to rise the unit sizes :/
1stEPI Gunny  [author] 26 Jan, 2014 @ 11:44am 
No, not at the moment. The Steam version always remains the official version.
Warlord 26 Jan, 2014 @ 5:58am 
compatible with patch 9?
pws73 3 Jan, 2014 @ 3:19pm 
So~~~ Good Mod~~~ thanks~~!!!!
1stEPI Gunny  [author] 14 Dec, 2013 @ 10:03am 
That is.... strange. I have never seen that before. If anyone else has had this issuelet me know!
aStealthMoose 14 Dec, 2013 @ 3:11am 
Don't know if this bug is your mod or not: in a recent campaign battle the unit were showing many more units than were on the field (eg 120/250 despite only 30 being alive still.) and as well a unit that said 81 remaining actually had only one left, and he was invincible for the battle.
noelfaz 4 Nov, 2013 @ 4:16pm 
2x unit scale works in custom battles and i assume the campaign but only for the vanila units ,So unit that come with other mods don't upscale to 2x but i'm sure that is just mod compatibility and not a problem with the mod itself .Works great anyway :)
1stEPI Gunny  [author] 4 Nov, 2013 @ 3:25pm 
If you mean that upon entering the campaign unit sizes are not changed, have you recruited any new units?
noelfaz 4 Nov, 2013 @ 2:54pm 
Umit sizes work for me but only for the vanila units and any included in this mod
1stEPI Gunny  [author] 27 Oct, 2013 @ 9:44am 
Haben Sie andere mods?
Shirby 22 Oct, 2013 @ 7:25am 
Well, unit sizes dont work for me in the campaign (yes I recruited new ones they still remain vanilla size). Even after checking with all unit sizes in options they remain vanilla. Also TJ is most probably right about the "no horses" bug.
First Sea Lord Kiwi 20 Oct, 2013 @ 10:45pm 
the horses not being there is created by having multiple mods downlaoded. Such as 0 turn construction, recruitment ect. Even if you disable them the issue will persist, so this can only be fixed by you deleting those other mods entirely from your computer.
First Sea Lord Kiwi 20 Oct, 2013 @ 3:47pm 
it's still not working
First Sea Lord Kiwi 20 Oct, 2013 @ 3:42pm 
TJ was here
Leonnidas_pt 20 Oct, 2013 @ 4:25am 
Your mod is compatible with Radious mods?
First Sea Lord Kiwi 19 Oct, 2013 @ 5:17pm 
can you help me out with something? My cavalry have no horses.
1stEPI Gunny  [author] 19 Oct, 2013 @ 4:19pm 
No TJ, it works in both.
Richard 19 Oct, 2013 @ 4:17pm 
Oh Thanks I gone back and tryed that and works now thanks.
First Sea Lord Kiwi 19 Oct, 2013 @ 4:16pm 
so this only works for campaign, not custom battles?
1stEPI Gunny  [author] 19 Oct, 2013 @ 4:06pm 
The starting units are not larger, but any new units you recruit will be. This will be fixed sometime down the line, but editing startpos is bloody annoying, and on top of that Im not sure how the steam workshop would handle that.
Richard 19 Oct, 2013 @ 3:57pm 
So its fine in comunts battles but going solo or MP does not keep the 320 troops size cant use.
Richard 19 Oct, 2013 @ 3:17pm 
Thanks for the mod Been looking for something like this
1stEPI Gunny  [author] 19 Oct, 2013 @ 12:04am 
I believe someone elese released that sort of thing on the Workshop. Glah you enjoyed it for a while!
dingo 18 Oct, 2013 @ 11:59pm 
Your mod is fun, I enjoyed it. But after battle 3 I get tired of the slow combat and just want to run armies down. Is there any chance you will release a mod that simply increases unit size?