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If there is a limit, how many steps below overflow should i set the heights to avoid map-painting?
this mod look rally good with Enhanced Landscaping mod on.
I would for now just add it as a dependancy.
Certainly improved the entire vista of green planet by a factor of ten
& improves climate beautifully - a MOD worth adding to main game in my opinion
If nothing code related changed in the game it will work fine, worked for me atleast
Возьму тогда оригинальную версию Шогги.
i wouldn't mind some bugs, just let me enable it in ml, but okay.
Thanks for answer anyway.
I would not mind it being updated by anybody, though.
Can't look at my Mars with no real lakes.
I think I found out what was causing the log errors: When I would initially place the rain lake, sometimes there would be a small amount of water visible even though it was at 0%. I would always click on the lower elevation button to hide the water. I think because it didn't actually fill with any water yet, lowering it before it starting filling was causing errors in the log.
I did some tests today by just placing the lake without touching the elevation button and letting it fill up naturally. No errors appeared in the log.
Just wanted to bring this up because I didn't want my previous post about the log errors to discourage anyone from using this awesome mod. If you just place the rain lake and let it fill up naturally, it works without error.
Mars/Lua/Buildings/Building.lua(2314): <>
[C](-1): method GetProperty
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\PropertyObject.lua(38): method ResolveValue
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\Context.lua(83): global ResolveValue
Mars/Lua/XTemplates/sectionWarning.lua(10): method OnContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(90): global XContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(95): <>
[C](-1): global procall
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\lib.lua(3834): global ObjModified
(463): method OnContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(95): <>
[C](-1): global procall
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\lib.lua(3834): global ObjModified
(463): method OnContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(90): global XContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(95): <>
[C](-1): global procall
The errors don't appear right away...seems to happen when it starts raining and the lakes start to fill. Hope you can check it out day when you have time, gonna miss this mod. : (
I'm going to post the errors in a separate post due to the character limit.
The soil quality effect depends on the water level, and the water should be liquid (i.e., global Temperature > 25%). Previously the frozen water state was shown visual, but now that doesn't work neither for my lakes, nor for the original lakes, I don't know why.
After the first (toxic) rain it got some water and then I could increase or decrease water height but later I found it's height was higher almost to overflow, probably from another rain.
Is this right?
Adjusting water on demand is just visual or also functional like the soil quality?
I see no effect in soil quality around the lake in about 10-15 sols time.