Surviving Mars

Surviving Mars

Rain Lakes
80 Comments
tsuna.vongolax 11 Feb @ 4:28am 
I've checked and i don't have it... but i can't find it in the mod menù either..
tanyfilina  [author] 10 Feb @ 12:42pm 
Why in the cheat menu? It must be in he Terraformation panel, if I remember right.
tsuna.vongolax 10 Feb @ 4:50am 
I'm sorry but i can't find in the cheat menu how to place this marker... someone can help me?
chewychance 27 Sep, 2024 @ 2:55pm 
@tanyfilina Thank you for your help and for making this mod. I've managed to wrangle all my lakes to the right max level with the adjustment button. If anyone else is having trouble with overflows because you placed lots of lakes (I have 25), Choggi's expanded cheat menu has a function under Game > Objects to search through a list of all objects of a specific type and I used that to go through all my rain lakes and set new max heights when they overflowed:meephappy:
tanyfilina  [author] 27 Sep, 2024 @ 8:58am 
@chewychance, there is a limit, I don't remember for sure, but I think it is of 1000 units. You can always decrease the highest level with a button.
chewychance 27 Sep, 2024 @ 12:04am 
I love this mod, having lakes fill up natural low points is way better than making fake ones. I would like some clarification if possible to manage overflows. Do the placed lakes fill up endlessly or is there a limit on the number of steps from the manually set height that they will ebb and flow between rains?
If there is a limit, how many steps below overflow should i set the heights to avoid map-painting?
tanyfilina  [author] 22 Aug, 2024 @ 12:16pm 
@mankol have you tried it and it didn't work? I have updated it (as far as I understand, the upload and update functions are dubious) in June.
mankol 21 Aug, 2024 @ 1:33pm 
can you update this mod?
this mod look rally good with Enhanced Landscaping mod on.
yannek 24 Jun, 2024 @ 6:10pm 
this doesn't seem to work :(
robboten 15 Mar, 2024 @ 2:04pm 
"With a button"... Which one?
Locke 23 Apr, 2023 @ 7:56am 
This appears to have a bug in it where the water level blocks out the underground layer. Not sure what causes it but if I delete the rain lake markers the bug disappears.
tily_lass 29 Oct, 2022 @ 7:02pm 
any plans for an update?
tanyfilina  [author] 25 Jun, 2022 @ 1:37am 
No
mankol 25 Jun, 2022 @ 12:37am 
do i need the Place-a-lake mod to start making lake?
tanyfilina  [author] 31 Jan, 2022 @ 11:02pm 
Hello, Spannbeton! Ok, no problem!
Spannbeton 31 Jan, 2022 @ 12:37pm 
Hi there. I am working on a complete Terraforming Rebalance within Realistic Mars that removes all standard lakes and would like to ask you if I can incorporate this into the mod.
I would for now just add it as a dependancy.
Hobocop 11 Sep, 2021 @ 4:46am 
It seems there's some incompatibility here...
FunPsy 9 Sep, 2021 @ 12:42am 
Sometimes overflows when rains have been heavy but its realistic.
Certainly improved the entire vista of green planet by a factor of ten
& improves climate beautifully - a MOD worth adding to main game in my opinion
ゲ-で 8 Sep, 2021 @ 10:10am 
@Mizi You can just open the mod in mod manager and then save it - this will allow yout to enable it.
If nothing code related changed in the game it will work fine, worked for me atleast
Mizi 8 Sep, 2021 @ 10:04am 
I loved this mod so much, it really made the endgame fun! I'm glad it existed for awhile at least, I will miss all my pretty lakes.
ゲ-で 7 Sep, 2021 @ 10:12am 
Однако, мне бы просто заставить модлаунчер пропустить мод, я не знаю что там внутри структуры модов, может там просто циферку поменять, чтобы игра считала что мод для актуальной версии, но ладно. Всё равно спасибо.
Возьму тогда оригинальную версию Шогги.
ゲ-で 7 Sep, 2021 @ 10:11am 
Maybe you can't just eddit a file to say game this mode is ok?
i wouldn't mind some bugs, just let me enable it in ml, but okay.
Thanks for answer anyway.
tanyfilina  [author] 7 Sep, 2021 @ 10:09am 
I'm sorry, but: I'm not playing SM now, and I have no new dlc (and it looks a bit too expensive for me to buy it), and after many and many unsuccessful attempts to make mods for SM I've got a little tired of its internal mechanics...
I would not mind it being updated by anybody, though.
ゲ-で 7 Sep, 2021 @ 8:37am 
Please, update.
Can't look at my Mars with no real lakes.
tanyfilina  [author] 8 Apr, 2021 @ 11:31pm 
Yes, as far as I know, nothing should interfere.
katiekat3000 8 Apr, 2021 @ 12:09pm 
will this mod work withthe newist update?
tanyfilina  [author] 13 Oct, 2020 @ 5:56pm 
You should put the markers only into deep holes, craters and such.
DartMada 13 Oct, 2020 @ 11:13am 
I don't think i'm using this right. it keeps making it flood the entire map
Wingyl 15 Sep, 2020 @ 3:58am 
Would it be possible to have an option to make the rain-lake marker really tall and brightly coloured, for those instances when a rain lake you placed a while ago overfills and covers the ENTIRE map and you can't find it?
tanyfilina  [author] 14 Jun, 2020 @ 9:05pm 
I would gladly add some visible plants like water lilies, and sandy lake floor, but that require to identify the underwater area somehow, and that is too complicated task for my skills. At the moment water surface is just a fake plane at certain level that ends when touches the ground.
Kateye 14 Jun, 2020 @ 12:46pm 
Could you possibly add some invisible, fake plants under the water level to prevent terraformers from planting trees/bushes under water?
tanyfilina  [author] 11 Jun, 2020 @ 11:46am 
I'm glad to hear that, thank you for this testing and sharing the result :)
DARKNESS 11 Jun, 2020 @ 11:12am 
Hi, thanks for responding.

I think I found out what was causing the log errors: When I would initially place the rain lake, sometimes there would be a small amount of water visible even though it was at 0%. I would always click on the lower elevation button to hide the water. I think because it didn't actually fill with any water yet, lowering it before it starting filling was causing errors in the log.

I did some tests today by just placing the lake without touching the elevation button and letting it fill up naturally. No errors appeared in the log.

Just wanted to bring this up because I didn't want my previous post about the log errors to discourage anyone from using this awesome mod. If you just place the rain lake and let it fill up naturally, it works without error.
tanyfilina  [author] 10 Jun, 2020 @ 8:46pm 
Hello! Thank you for report. But I'm sorry to say that I'm not playing or modding Surviving Mars at the moment. And anyway I'm not that good in understanding and fixing such errors :(
DARKNESS 10 Jun, 2020 @ 4:44pm 
LUA ERROR] Mars/Lua/Buildings/Building.lua:629: C stack overflow
Mars/Lua/Buildings/Building.lua(2314): <>
[C](-1): method GetProperty
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\PropertyObject.lua(38): method ResolveValue
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\Context.lua(83): global ResolveValue
Mars/Lua/XTemplates/sectionWarning.lua(10): method OnContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(90): global XContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(95): <>
[C](-1): global procall
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\lib.lua(3834): global ObjModified
(463): method OnContextUpdate
DARKNESS 10 Jun, 2020 @ 4:43pm 
[LUA ERROR] CommonLua/X/XContext.lua:86: C stack overflow
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(95): <>
[C](-1): global procall
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\cthreads.lua(17): global StaticMsg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Classes\MsgObj.lua(22): global Msg
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\Core\lib.lua(3834): global ObjModified
(463): method OnContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(90): global XContextUpdate
C:\Games\Steam\steamapps\common\Surviving Mars\CommonLua\X\XContext.lua(95): <>
[C](-1): global procall

DARKNESS 10 Jun, 2020 @ 4:43pm 
Unfortunately this mod causes the log to fill with errors (file gets big after a couple hrs. of gameplay). I've spent the last few days removing/testing all mods and narrowed it down to this one. After removing it, the errors stopped. For the record, I only use a few of ChoGGi's mods, but like I said, I removed them to isolate the problem.

The errors don't appear right away...seems to happen when it starts raining and the lakes start to fill. Hope you can check it out day when you have time, gonna miss this mod. : (

I'm going to post the errors in a separate post due to the character limit.
Daisy Dwagon 7 Jun, 2020 @ 4:06pm 
this is something I wish that was in the vanilla game
DARKNESS 30 May, 2020 @ 11:43am 
Awesome mod, thank you. :csgostar:
tanyfilina  [author] 6 May, 2020 @ 10:15pm 
I've added the water volume info into the infopanel in the second version. It should stop raising level after it is 100%.
Heroicone1 6 May, 2020 @ 11:04am 
By the button raising max level, i'm assuming that is where the water will stop filling correct? If so; i've tried leveling it down several times and it only continues to rise so i'm not fully sure what is going on, i don't want it for purely aesthetics, i like having lakes in spots where having water makes sense, but i like the fact that water adds value to the terraforming lol, i'll continue to play around with it and see if leaving it alone will help and gradually raise it :)
tanyfilina  [author] 5 May, 2020 @ 9:24pm 
I've mentioned using of button at the beginning (when there are few % of water there) only to raise level a little bit, to eliminate bad visual effects of shallow waters.
tanyfilina  [author] 5 May, 2020 @ 9:22pm 
Well, the button raises MAXIMUM level. If you raise the level at the very moment when the water appears up to the level you like, and the water volume is about 5% at that moment, than you can imagine what will be 100%. If you want to have lakes instantly for pure aesthetics, you better use ChoGGi's "Place-a-Lake" mod, its level changes ONLY by the button.
Heroicone1 5 May, 2020 @ 4:37pm 
I am only assuming; but it could be due to the water continuing to rise? my map got filled with water out of nowhere so i had to find the marker and delete it : ( My map is not good for this lol thats the latest issue i ran into, the marker does not stop rising, if the height button shows where the water should stop, it may not be working right?? I could be using them wrong lol i usually click to raise the visual level, makes the map look cooler, only issue i run into is that the water level end up at the floor of the whole map, which meant i had to constantly go back and lower the level :\ help plz
tanyfilina  [author] 4 May, 2020 @ 8:59pm 
Initial vanishing of water was intended. Actually, it should be absent at all, but for some internal coding reasons it changes only after using the button. It was intended as just a marker for the place where, when rains start, the lake will form.
Heroicone1 4 May, 2020 @ 7:15pm 
Hi, new to mods and this game only been playing a few games and only at 100 colonists lol. So letting you know if it matters, IF there is no rain presently and you place the lake placer down and try to raise or lower, the water animation will vanish, im not sure why, but if it starts raining AFTER placing it, it will allow you to raise/lower and after the rain stops, very strange. Another note. Try changing so the body of water itself, or the center, will bring up the water tooltip. And lastly; water levels go nuts if your map is very close to water level by default. Other than those tiny details it seems to work just fine :D
sus 13 Mar, 2020 @ 11:07am 
superskai idea. spasibo za mod:KneelingBow:
tanyfilina  [author] 10 Feb, 2020 @ 7:25pm 
Adjusting water with a button is only visual. And you can decrease level with right-button, if I remember right (information is in pop-up window).
The soil quality effect depends on the water level, and the water should be liquid (i.e., global Temperature > 25%). Previously the frozen water state was shown visual, but now that doesn't work neither for my lakes, nor for the original lakes, I don't know why.
alphaprior 10 Feb, 2020 @ 7:30am 
I used the rain lake in a deep crater, in the beginning there was only the stone no water.
After the first (toxic) rain it got some water and then I could increase or decrease water height but later I found it's height was higher almost to overflow, probably from another rain.
Is this right?
Adjusting water on demand is just visual or also functional like the soil quality?
I see no effect in soil quality around the lake in about 10-15 sols time.
tanyfilina  [author] 10 Dec, 2019 @ 12:55am 
Veteran-1943, мод добавляет "здание" - маркер озера, в терраформировании. Его нужно строить в ямах, кратерах и т.д. Строится дронами, спускающимися по пандусу (ландшафтный дизайн), или нанитами, или дронами-осами, или чит-модом. Когда начинаются дожди, яма заполняется водой, и это работает как оригинальное озеро - добавляет влажность и улучшает почву. Можно менять глубину стрелками, но меняется только максимальная глубина, так что если сильно повысить, может потом всё затопить. Но если не потерять маркер, высоту уровня всегда можно опустить обратно.