Stellaris
A Scout Ship and Scout Drone
95 comentarii
Prolbo  [autor] 31 oct. 2024 la 0:07 
It's [v3.14.*] actually. And you must use the second come and number or star after it.
I'll fix it later.
Vortek Gamer 30 oct. 2024 la 18:31 
even you just updated this but it is throwing version warning on the launcher and you have it set "3.14" but should have set to 3.14.* or 3.14.1
Comrade Phoenix 23 sept. 2024 la 15:43 
Scout drone isn't combat capable but is cheaper. Scout ship has PD and S weapons slots, and can be attached to a fleet.
MangoCobra 23 sept. 2024 la 4:24 
What exactly is the difference between scout drone and scout ship?
Prolbo  [autor] 20 sept. 2024 la 4:02 
Yes, it works
MangoCobra 20 sept. 2024 la 3:15 
Does this work with custom ship sets?
easte 16 mai 2024 la 7:34 
Can't see into these systems https://imgur.com/a/riyEPsa
Comrade Phoenix 23 apr. 2024 la 16:03 
I think its just on your end, easte, I'm having no issues.
easte 23 apr. 2024 la 13:02 
Should have mentioned, no nebula or any other. Just a G star. What blocks view? Often can't see into / from M-class either.
Prolbo  [autor] 23 apr. 2024 la 4:59 
Must be nebula. They tend to obstruct vision.
Update at 10th May.
easte 23 apr. 2024 la 3:33 
Inconsistencies: Sometimes systems that should be visible are blocked and vice-versa. Current game I can see into a binary pulsar system but not a G giant.
Musashi 28 febr. 2024 la 2:57 
U just have to block the expansion on enemy sectors or dangerous sectors or blocked sectors, so that it doesnt mess up with the mechanics of diplomacy on unnavigable empires
Musashi 28 febr. 2024 la 2:56 
you have the module built in like 2 years time at a certain cost and at the end of the 2 years you have the sectors showing as explored. First range of engines sectors distance and so on. Requiring to have only a starship or an outpost if you have the mod allowing one building from the outpost.
Musashi 28 febr. 2024 la 2:54 
I like the idea but I would like to make a slight suggestion while leaving the core untouched. Having it be a module constructed by a starship base that send scout the next sectors (distance based on engines and sensors, so that you don't have drones and scouts very cheaps running around for infinity
AncientGatekeeper 9 iul. 2023 la 6:53 
Awesome thanks for the update. Looking forward to checking it out :)
Prolbo  [autor] 9 iul. 2023 la 1:47 
Okay, no amount of little petty haxes can six it. So only way is to change something else:
Scout Drones now count as Science Ships but I'll recommend you to hold your horses — they are awful Science Ships, so use them wisely.
Also, improved sections for Frigates and Corvettes now spot 2 AUX slots dew to often emerging power issue.
AncientGatekeeper 5 iun. 2023 la 11:29 
Heh no worries! I hope it’s easy to fix, but no rush on it. Building them manually rather than with fleet builder will suffice for now.
Prolbo  [autor] 5 iun. 2023 la 8:16 
I think I found it. Seems like game doesnt like my little hack with 0.1 ship limit per Drone when you try to watch it in fleet manager.
Prolbo  [autor] 4 iun. 2023 la 11:27 
Hm... Okay, I managed to CtD with attept to add Drones into the fleet.
Somehow I didnt managed to force them into any other fleet even when I added 10 more into construction list while another fleet was at orbit.
Comrade Phoenix 4 iun. 2023 la 8:37 
Yeah, I'm getting CTDs, too. Not playing old games, either. Happens when trying to add scout drones to a fleet in the fleet manager, and when trying to remove drones from a fleet they've been accidentally added to (ordered some corvettes and a drone, and forgot to order the corvettes away before the drone finished construction).
AncientGatekeeper 2 iun. 2023 la 7:32 
I’ll see how it goes with an ongoing game that I just started two days ago. It it causes problems, I’ll just make a new game again XD
AncientGatekeeper 2 iun. 2023 la 7:29 
Thanks man! As a fellow modder I know the stellaris modding struggle.
Prolbo  [autor] 2 iun. 2023 la 5:29 
@AncientGatekeeper I made everything on my part to prevent any further CtDs wich may or may not be caused by my mod, but from my expirience I need to warn you that Stallaris update of 30 may messed with something and made all previuous saves highly suspectable to this particular issue. So I'll recommend to abandon your current playthrough and start a new round.
Prolbo  [autor] 2 iun. 2023 la 1:15 
I'll look into that CtD. Probably today. I think I may have an idea, but Stellaris modding goes a bit finnekey lately.

Actually I can't fully understand reasons of your worries. Scout Ships basically strongly nerfed Corvettes with lower prices, they get better a bit later but not that much and if you talking about jump ability — we already have "Eager Explorers". Scout Drones... is simple unarmed military vessels and not accessable by AI players, they don't work as I wanted and I can't see a clear way to solve this issue. Well, except renaming them as "Exploration Vessel" moving them into science ship category (manually design) and giving them -9000% to anomaly research speed and excavation speed.
Feel free to voice your conserns and ideas.
Shoff 1 iun. 2023 la 21:22 
Is there a way to limit the number of Scout Ships & Drones? I love the concept but am hesitant given how unchecked fleet construction would affect the Science Ship / exploration balance.
AncientGatekeeper 1 iun. 2023 la 14:25 
Game CTD when creating a fleet of scout drones. At least for me it is. It appears to let me build scout drones directly from the starbase, but trying to do so from the create fleet option, causes a CTD.
Prolbo  [autor] 18 mai 2023 la 3:40 
Actually, You know, with the latest update and new features implemented with it I think Im going to change drone class to science ship, spin up it's speed, dodge and emergency warp stats but nerf into the ground it's ability to research.

Yeah. It sounds right.

@UwUboros thank you. While I know about this as whole, I'll never turn down good example.
UwUboros 17 mai 2023 la 13:59 
Its come to my attention that I misread the previous conversation...
Anyway, I tested it on my local copy, and that does create a civilian science ship. But that was not the goal...

Anyway, best wishes.
UwUboros 17 mai 2023 la 13:48 
I believe Ancient Cache of technologies has that. Its their Oracle precursor ship.

C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1419304439\common\ship_sizes Then the code for "acot_Precursor_ships" from there scroll down to "precursor_science" under the header "CIVILIANO SHIPPA"

Quite a bit of extra stuff in there for tech/build requirements because it is a large mod that does other stuff, but it looks fairly clean. I'm very inexperienced, but it looks like you only need to add:
is_civilian = yes
class = shipclass_science_ship
Lordlony 12 mai 2023 la 3:43 
Unfortunate :steamsad:
Prolbo  [autor] 12 mai 2023 la 3:40 
Nope. It's hardcoded as far as I know. As well as special ship sizes.
I wish I was able to add custom non stackable non fleet joinable ship type, so drones would be able to start in their own 1 ship sized fleets.
Lordlony 12 mai 2023 la 1:26 
Cant you just take code from vanilla science ship ?
Prolbo  [autor] 11 mai 2023 la 22:40 
Last time I attempted to introduce automated scouting it... Failed and done absolutely nothing. Also I can't really understand previous examples of this "automatic exploration/random scouting" they kinda above my league. Since then I decided to table it.

Maybe if I'll find good working example with annotation or someone will drop userfull code...
Lordlony 11 mai 2023 la 19:04 
Would be a nice feature in this if I could send them automatically exploring, like a science ship without the scientist.
ocelot 11 apr. 2023 la 11:24 
that is what happened thank you
Prolbo  [autor] 11 apr. 2023 la 10:34 
Likely they joined with one of your fleets chillin near the station

If it isnt the case, Ill check it tommorow
ocelot 11 apr. 2023 la 10:15 
Built several scout drones and they didn't appear in my civilian or military ship list. What am I missing?
ZacharyBuilder 1 apr. 2023 la 13:33 
Thanks for the update.
Prolbo  [autor] 1 apr. 2023 la 4:13 
And updated!
Also, Steam doesn't stop to surprise me.
Prolbo  [autor] 22 mart. 2023 la 12:49 
yes, but not today
Jimmy Falcon 22 mart. 2023 la 6:37 
Any intentions of updating this for 3.7?
ZacharyBuilder 26 febr. 2023 la 20:53 
Yeah it's also happening to the Ancient Empire and Secrets Of The Shroud mods, I have no idea what's causing it.
Prolbo  [autor] 26 febr. 2023 la 19:58 
That's new. Also, no idea how it works. I think I'll just copy vanilla ones where possible and cut all other.
ZacharyBuilder 26 febr. 2023 la 15:56 
This mod has some faulty animations that cause the game to crash when loading to 80% for Mac/Linux players.
Almandine-17 14 sept. 2022 la 15:04 
Thank you for this mod!
Prolbo  [autor] 24 mai 2022 la 6:56 
Updated.
Hyp 22 mai 2022 la 8:25 
Please update?
ZacharyBuilder 16 mai 2022 la 10:08 
3.4 Overlord?
Prolbo  [autor] 27 febr. 2022 la 8:58 
Advanced corvette design based on Warform event ship (stats, not model) incoming. If everything will go according to plan it'll be rare tech with possible obtain option from even ship.
Crazy Old Texan 5 febr. 2022 la 17:30 
I thought this abandoned, great to see it updated. Thank you.