Stellaris

Stellaris

A Scout Ship and Scout Drone
95 則留言
Prolbo  [作者] 2024 年 10 月 31 日 上午 12:07 
It's [v3.14.*] actually. And you must use the second come and number or star after it.
I'll fix it later.
Vortek Gamer 2024 年 10 月 30 日 下午 6:31 
even you just updated this but it is throwing version warning on the launcher and you have it set "3.14" but should have set to 3.14.* or 3.14.1
Comrade Phoenix 2024 年 9 月 23 日 下午 3:43 
Scout drone isn't combat capable but is cheaper. Scout ship has PD and S weapons slots, and can be attached to a fleet.
MangoCobra 2024 年 9 月 23 日 上午 4:24 
What exactly is the difference between scout drone and scout ship?
Prolbo  [作者] 2024 年 9 月 20 日 上午 4:02 
Yes, it works
MangoCobra 2024 年 9 月 20 日 上午 3:15 
Does this work with custom ship sets?
easte 2024 年 5 月 16 日 上午 7:34 
Can't see into these systems https://imgur.com/a/riyEPsa
Comrade Phoenix 2024 年 4 月 23 日 下午 4:03 
I think its just on your end, easte, I'm having no issues.
easte 2024 年 4 月 23 日 下午 1:02 
Should have mentioned, no nebula or any other. Just a G star. What blocks view? Often can't see into / from M-class either.
Prolbo  [作者] 2024 年 4 月 23 日 上午 4:59 
Must be nebula. They tend to obstruct vision.
Update at 10th May.
easte 2024 年 4 月 23 日 上午 3:33 
Inconsistencies: Sometimes systems that should be visible are blocked and vice-versa. Current game I can see into a binary pulsar system but not a G giant.
Musashi 2024 年 2 月 28 日 上午 2:57 
U just have to block the expansion on enemy sectors or dangerous sectors or blocked sectors, so that it doesnt mess up with the mechanics of diplomacy on unnavigable empires
Musashi 2024 年 2 月 28 日 上午 2:56 
you have the module built in like 2 years time at a certain cost and at the end of the 2 years you have the sectors showing as explored. First range of engines sectors distance and so on. Requiring to have only a starship or an outpost if you have the mod allowing one building from the outpost.
Musashi 2024 年 2 月 28 日 上午 2:54 
I like the idea but I would like to make a slight suggestion while leaving the core untouched. Having it be a module constructed by a starship base that send scout the next sectors (distance based on engines and sensors, so that you don't have drones and scouts very cheaps running around for infinity
AncientGatekeeper 2023 年 7 月 9 日 上午 6:53 
Awesome thanks for the update. Looking forward to checking it out :)
Prolbo  [作者] 2023 年 7 月 9 日 上午 1:47 
Okay, no amount of little petty haxes can six it. So only way is to change something else:
Scout Drones now count as Science Ships but I'll recommend you to hold your horses — they are awful Science Ships, so use them wisely.
Also, improved sections for Frigates and Corvettes now spot 2 AUX slots dew to often emerging power issue.
AncientGatekeeper 2023 年 6 月 5 日 上午 11:29 
Heh no worries! I hope it’s easy to fix, but no rush on it. Building them manually rather than with fleet builder will suffice for now.
Prolbo  [作者] 2023 年 6 月 5 日 上午 8:16 
I think I found it. Seems like game doesnt like my little hack with 0.1 ship limit per Drone when you try to watch it in fleet manager.
Prolbo  [作者] 2023 年 6 月 4 日 上午 11:27 
Hm... Okay, I managed to CtD with attept to add Drones into the fleet.
Somehow I didnt managed to force them into any other fleet even when I added 10 more into construction list while another fleet was at orbit.
Comrade Phoenix 2023 年 6 月 4 日 上午 8:37 
Yeah, I'm getting CTDs, too. Not playing old games, either. Happens when trying to add scout drones to a fleet in the fleet manager, and when trying to remove drones from a fleet they've been accidentally added to (ordered some corvettes and a drone, and forgot to order the corvettes away before the drone finished construction).
AncientGatekeeper 2023 年 6 月 2 日 上午 7:32 
I’ll see how it goes with an ongoing game that I just started two days ago. It it causes problems, I’ll just make a new game again XD
AncientGatekeeper 2023 年 6 月 2 日 上午 7:29 
Thanks man! As a fellow modder I know the stellaris modding struggle.
Prolbo  [作者] 2023 年 6 月 2 日 上午 5:29 
@AncientGatekeeper I made everything on my part to prevent any further CtDs wich may or may not be caused by my mod, but from my expirience I need to warn you that Stallaris update of 30 may messed with something and made all previuous saves highly suspectable to this particular issue. So I'll recommend to abandon your current playthrough and start a new round.
Prolbo  [作者] 2023 年 6 月 2 日 上午 1:15 
I'll look into that CtD. Probably today. I think I may have an idea, but Stellaris modding goes a bit finnekey lately.

Actually I can't fully understand reasons of your worries. Scout Ships basically strongly nerfed Corvettes with lower prices, they get better a bit later but not that much and if you talking about jump ability — we already have "Eager Explorers". Scout Drones... is simple unarmed military vessels and not accessable by AI players, they don't work as I wanted and I can't see a clear way to solve this issue. Well, except renaming them as "Exploration Vessel" moving them into science ship category (manually design) and giving them -9000% to anomaly research speed and excavation speed.
Feel free to voice your conserns and ideas.
Shoff 2023 年 6 月 1 日 下午 9:22 
Is there a way to limit the number of Scout Ships & Drones? I love the concept but am hesitant given how unchecked fleet construction would affect the Science Ship / exploration balance.
AncientGatekeeper 2023 年 6 月 1 日 下午 2:25 
Game CTD when creating a fleet of scout drones. At least for me it is. It appears to let me build scout drones directly from the starbase, but trying to do so from the create fleet option, causes a CTD.
Prolbo  [作者] 2023 年 5 月 18 日 上午 3:40 
Actually, You know, with the latest update and new features implemented with it I think Im going to change drone class to science ship, spin up it's speed, dodge and emergency warp stats but nerf into the ground it's ability to research.

Yeah. It sounds right.

@UwUboros thank you. While I know about this as whole, I'll never turn down good example.
UwUboros 2023 年 5 月 17 日 下午 1:59 
Its come to my attention that I misread the previous conversation...
Anyway, I tested it on my local copy, and that does create a civilian science ship. But that was not the goal...

Anyway, best wishes.
UwUboros 2023 年 5 月 17 日 下午 1:48 
I believe Ancient Cache of technologies has that. Its their Oracle precursor ship.

C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1419304439\common\ship_sizes Then the code for "acot_Precursor_ships" from there scroll down to "precursor_science" under the header "CIVILIANO SHIPPA"

Quite a bit of extra stuff in there for tech/build requirements because it is a large mod that does other stuff, but it looks fairly clean. I'm very inexperienced, but it looks like you only need to add:
is_civilian = yes
class = shipclass_science_ship
Lordlony 2023 年 5 月 12 日 上午 3:43 
Unfortunate :steamsad:
Prolbo  [作者] 2023 年 5 月 12 日 上午 3:40 
Nope. It's hardcoded as far as I know. As well as special ship sizes.
I wish I was able to add custom non stackable non fleet joinable ship type, so drones would be able to start in their own 1 ship sized fleets.
Lordlony 2023 年 5 月 12 日 上午 1:26 
Cant you just take code from vanilla science ship ?
Prolbo  [作者] 2023 年 5 月 11 日 下午 10:40 
Last time I attempted to introduce automated scouting it... Failed and done absolutely nothing. Also I can't really understand previous examples of this "automatic exploration/random scouting" they kinda above my league. Since then I decided to table it.

Maybe if I'll find good working example with annotation or someone will drop userfull code...
Lordlony 2023 年 5 月 11 日 下午 7:04 
Would be a nice feature in this if I could send them automatically exploring, like a science ship without the scientist.
ocelot 2023 年 4 月 11 日 上午 11:24 
that is what happened thank you
Prolbo  [作者] 2023 年 4 月 11 日 上午 10:34 
Likely they joined with one of your fleets chillin near the station

If it isnt the case, Ill check it tommorow
ocelot 2023 年 4 月 11 日 上午 10:15 
Built several scout drones and they didn't appear in my civilian or military ship list. What am I missing?
ZacharyBuilder 2023 年 4 月 1 日 下午 1:33 
Thanks for the update.
Prolbo  [作者] 2023 年 4 月 1 日 上午 4:13 
And updated!
Also, Steam doesn't stop to surprise me.
Prolbo  [作者] 2023 年 3 月 22 日 下午 12:49 
yes, but not today
Jimmy Falcon 2023 年 3 月 22 日 上午 6:37 
Any intentions of updating this for 3.7?
ZacharyBuilder 2023 年 2 月 26 日 下午 8:53 
Yeah it's also happening to the Ancient Empire and Secrets Of The Shroud mods, I have no idea what's causing it.
Prolbo  [作者] 2023 年 2 月 26 日 下午 7:58 
That's new. Also, no idea how it works. I think I'll just copy vanilla ones where possible and cut all other.
ZacharyBuilder 2023 年 2 月 26 日 下午 3:56 
This mod has some faulty animations that cause the game to crash when loading to 80% for Mac/Linux players.
Almandine-17 2022 年 9 月 14 日 下午 3:04 
Thank you for this mod!
Prolbo  [作者] 2022 年 5 月 24 日 上午 6:56 
Updated.
Hyp 2022 年 5 月 22 日 上午 8:25 
Please update?
ZacharyBuilder 2022 年 5 月 16 日 上午 10:08 
3.4 Overlord?
Prolbo  [作者] 2022 年 2 月 27 日 上午 8:58 
Advanced corvette design based on Warform event ship (stats, not model) incoming. If everything will go according to plan it'll be rare tech with possible obtain option from even ship.
Crazy Old Texan 2022 年 2 月 5 日 下午 5:30 
I thought this abandoned, great to see it updated. Thank you.