Stellaris

Stellaris

A Scout Ship and Scout Drone
95 Comments
Prolbo  [author] 31 Oct, 2024 @ 12:07am 
It's [v3.14.*] actually. And you must use the second come and number or star after it.
I'll fix it later.
Vortek Gamer 30 Oct, 2024 @ 6:31pm 
even you just updated this but it is throwing version warning on the launcher and you have it set "3.14" but should have set to 3.14.* or 3.14.1
Comrade Phoenix 23 Sep, 2024 @ 3:43pm 
Scout drone isn't combat capable but is cheaper. Scout ship has PD and S weapons slots, and can be attached to a fleet.
MangoCobra 23 Sep, 2024 @ 4:24am 
What exactly is the difference between scout drone and scout ship?
Prolbo  [author] 20 Sep, 2024 @ 4:02am 
Yes, it works
MangoCobra 20 Sep, 2024 @ 3:15am 
Does this work with custom ship sets?
easte 16 May, 2024 @ 7:34am 
Can't see into these systems https://imgur.com/a/riyEPsa
Comrade Phoenix 23 Apr, 2024 @ 4:03pm 
I think its just on your end, easte, I'm having no issues.
easte 23 Apr, 2024 @ 1:02pm 
Should have mentioned, no nebula or any other. Just a G star. What blocks view? Often can't see into / from M-class either.
Prolbo  [author] 23 Apr, 2024 @ 4:59am 
Must be nebula. They tend to obstruct vision.
Update at 10th May.
easte 23 Apr, 2024 @ 3:33am 
Inconsistencies: Sometimes systems that should be visible are blocked and vice-versa. Current game I can see into a binary pulsar system but not a G giant.
Musashi 28 Feb, 2024 @ 2:57am 
U just have to block the expansion on enemy sectors or dangerous sectors or blocked sectors, so that it doesnt mess up with the mechanics of diplomacy on unnavigable empires
Musashi 28 Feb, 2024 @ 2:56am 
you have the module built in like 2 years time at a certain cost and at the end of the 2 years you have the sectors showing as explored. First range of engines sectors distance and so on. Requiring to have only a starship or an outpost if you have the mod allowing one building from the outpost.
Musashi 28 Feb, 2024 @ 2:54am 
I like the idea but I would like to make a slight suggestion while leaving the core untouched. Having it be a module constructed by a starship base that send scout the next sectors (distance based on engines and sensors, so that you don't have drones and scouts very cheaps running around for infinity
AncientGatekeeper 9 Jul, 2023 @ 6:53am 
Awesome thanks for the update. Looking forward to checking it out :)
Prolbo  [author] 9 Jul, 2023 @ 1:47am 
Okay, no amount of little petty haxes can six it. So only way is to change something else:
Scout Drones now count as Science Ships but I'll recommend you to hold your horses — they are awful Science Ships, so use them wisely.
Also, improved sections for Frigates and Corvettes now spot 2 AUX slots dew to often emerging power issue.
AncientGatekeeper 5 Jun, 2023 @ 11:29am 
Heh no worries! I hope it’s easy to fix, but no rush on it. Building them manually rather than with fleet builder will suffice for now.
Prolbo  [author] 5 Jun, 2023 @ 8:16am 
I think I found it. Seems like game doesnt like my little hack with 0.1 ship limit per Drone when you try to watch it in fleet manager.
Prolbo  [author] 4 Jun, 2023 @ 11:27am 
Hm... Okay, I managed to CtD with attept to add Drones into the fleet.
Somehow I didnt managed to force them into any other fleet even when I added 10 more into construction list while another fleet was at orbit.
Comrade Phoenix 4 Jun, 2023 @ 8:37am 
Yeah, I'm getting CTDs, too. Not playing old games, either. Happens when trying to add scout drones to a fleet in the fleet manager, and when trying to remove drones from a fleet they've been accidentally added to (ordered some corvettes and a drone, and forgot to order the corvettes away before the drone finished construction).
AncientGatekeeper 2 Jun, 2023 @ 7:32am 
I’ll see how it goes with an ongoing game that I just started two days ago. It it causes problems, I’ll just make a new game again XD
AncientGatekeeper 2 Jun, 2023 @ 7:29am 
Thanks man! As a fellow modder I know the stellaris modding struggle.
Prolbo  [author] 2 Jun, 2023 @ 5:29am 
@AncientGatekeeper I made everything on my part to prevent any further CtDs wich may or may not be caused by my mod, but from my expirience I need to warn you that Stallaris update of 30 may messed with something and made all previuous saves highly suspectable to this particular issue. So I'll recommend to abandon your current playthrough and start a new round.
Prolbo  [author] 2 Jun, 2023 @ 1:15am 
I'll look into that CtD. Probably today. I think I may have an idea, but Stellaris modding goes a bit finnekey lately.

Actually I can't fully understand reasons of your worries. Scout Ships basically strongly nerfed Corvettes with lower prices, they get better a bit later but not that much and if you talking about jump ability — we already have "Eager Explorers". Scout Drones... is simple unarmed military vessels and not accessable by AI players, they don't work as I wanted and I can't see a clear way to solve this issue. Well, except renaming them as "Exploration Vessel" moving them into science ship category (manually design) and giving them -9000% to anomaly research speed and excavation speed.
Feel free to voice your conserns and ideas.
Shoff 1 Jun, 2023 @ 9:22pm 
Is there a way to limit the number of Scout Ships & Drones? I love the concept but am hesitant given how unchecked fleet construction would affect the Science Ship / exploration balance.
AncientGatekeeper 1 Jun, 2023 @ 2:25pm 
Game CTD when creating a fleet of scout drones. At least for me it is. It appears to let me build scout drones directly from the starbase, but trying to do so from the create fleet option, causes a CTD.
Prolbo  [author] 18 May, 2023 @ 3:40am 
Actually, You know, with the latest update and new features implemented with it I think Im going to change drone class to science ship, spin up it's speed, dodge and emergency warp stats but nerf into the ground it's ability to research.

Yeah. It sounds right.

@UwUboros thank you. While I know about this as whole, I'll never turn down good example.
UwUboros 17 May, 2023 @ 1:59pm 
Its come to my attention that I misread the previous conversation...
Anyway, I tested it on my local copy, and that does create a civilian science ship. But that was not the goal...

Anyway, best wishes.
UwUboros 17 May, 2023 @ 1:48pm 
I believe Ancient Cache of technologies has that. Its their Oracle precursor ship.

C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\1419304439\common\ship_sizes Then the code for "acot_Precursor_ships" from there scroll down to "precursor_science" under the header "CIVILIANO SHIPPA"

Quite a bit of extra stuff in there for tech/build requirements because it is a large mod that does other stuff, but it looks fairly clean. I'm very inexperienced, but it looks like you only need to add:
is_civilian = yes
class = shipclass_science_ship
Lordlony 12 May, 2023 @ 3:43am 
Unfortunate :steamsad:
Prolbo  [author] 12 May, 2023 @ 3:40am 
Nope. It's hardcoded as far as I know. As well as special ship sizes.
I wish I was able to add custom non stackable non fleet joinable ship type, so drones would be able to start in their own 1 ship sized fleets.
Lordlony 12 May, 2023 @ 1:26am 
Cant you just take code from vanilla science ship ?
Prolbo  [author] 11 May, 2023 @ 10:40pm 
Last time I attempted to introduce automated scouting it... Failed and done absolutely nothing. Also I can't really understand previous examples of this "automatic exploration/random scouting" they kinda above my league. Since then I decided to table it.

Maybe if I'll find good working example with annotation or someone will drop userfull code...
Lordlony 11 May, 2023 @ 7:04pm 
Would be a nice feature in this if I could send them automatically exploring, like a science ship without the scientist.
ocelot 11 Apr, 2023 @ 11:24am 
that is what happened thank you
Prolbo  [author] 11 Apr, 2023 @ 10:34am 
Likely they joined with one of your fleets chillin near the station

If it isnt the case, Ill check it tommorow
ocelot 11 Apr, 2023 @ 10:15am 
Built several scout drones and they didn't appear in my civilian or military ship list. What am I missing?
ZacharyBuilder 1 Apr, 2023 @ 1:33pm 
Thanks for the update.
Prolbo  [author] 1 Apr, 2023 @ 4:13am 
And updated!
Also, Steam doesn't stop to surprise me.
Prolbo  [author] 22 Mar, 2023 @ 12:49pm 
yes, but not today
Jimmy Falcon 22 Mar, 2023 @ 6:37am 
Any intentions of updating this for 3.7?
ZacharyBuilder 26 Feb, 2023 @ 8:53pm 
Yeah it's also happening to the Ancient Empire and Secrets Of The Shroud mods, I have no idea what's causing it.
Prolbo  [author] 26 Feb, 2023 @ 7:58pm 
That's new. Also, no idea how it works. I think I'll just copy vanilla ones where possible and cut all other.
ZacharyBuilder 26 Feb, 2023 @ 3:56pm 
This mod has some faulty animations that cause the game to crash when loading to 80% for Mac/Linux players.
Almandine-17 14 Sep, 2022 @ 3:04pm 
Thank you for this mod!
Prolbo  [author] 24 May, 2022 @ 6:56am 
Updated.
Hyp 22 May, 2022 @ 8:25am 
Please update?
ZacharyBuilder 16 May, 2022 @ 10:08am 
3.4 Overlord?
Prolbo  [author] 27 Feb, 2022 @ 8:58am 
Advanced corvette design based on Warform event ship (stats, not model) incoming. If everything will go according to plan it'll be rare tech with possible obtain option from even ship.
Crazy Old Texan 5 Feb, 2022 @ 5:30pm 
I thought this abandoned, great to see it updated. Thank you.