RimWorld

RimWorld

PlanetsidePew
47 Comments
brucethemoose 11 Oct, 2022 @ 6:03pm 
Cool! TBH I think your gun textures are great, and I'm just glad theres some intersection between PS2 and RW.

If you do update this mod, be sure to replace the jecstools dependancy with VE Core or Enable Oversized Weapons, with the latter being more ideal since its less laggy.

In fact, if you need help with XML PS2 stuff, just ping me.
GarbageDay  [author] 11 Oct, 2022 @ 3:46pm 
@Brucethemoose I have a ton of stuff on my table, including updating textures for this mods (which i kind of put on the side after seeing someone updated it to 1.3 / and someone else was releasing ps2 gun stuff of their own).

Likely i'll have a lot more to do updating my body addon heavy aliens races for 1.4 whenever HAR updates as well.

I'm also pretty slow at doing art and you'll find people of the unofficial rimworld discord who are able to pump vehicle textures out much, much faster than i.
brucethemoose 7 Oct, 2022 @ 9:42pm 
Hey, you wouldn't be interested in making Planetside vehicle textures, would you?

I want to write some XML for the Vehicles mod (and maybe some C# for the Colossus), but I am not a RW sprite artist.
Black Adder 24 Jul, 2021 @ 11:03am 
1.3 update please? :)
A HORDE OF CATS 8 Apr, 2021 @ 2:09pm 
Oh wow I've been waiting for these since Rimworld weapon modding became popular it feels like.

I can't wait to use these in my next run.

Wonder if anything nanite-ey could be implemented. Revives, gear spawn, etc.
GENERAL BRASCH 17 Feb, 2021 @ 9:40am 
Excuse me, I like your mod very much. Can you strengthen the weapon parameters, nC6 damage is too small, fire speed is too slow, or you can try to make armor of three camps:MysteriaMichelle:
Atomik Doctor 10 Feb, 2021 @ 11:42pm 
@brucethemoose - dead link just wanted to let you know
@Bast - yeah man i've had zero problems with it
@garbagedayisheretostay - thanks for a great looking mod and the hard work you put into it!
Bast 12 Sep, 2020 @ 12:06pm 
Can this still be used in 1.2?
Evan 10 Sep, 2020 @ 5:08am 
Hey man, I wanted to ask how you design the models for your weapons here, I'm interested in actually adding some armors from Planetside. Thanks for your time.
brucethemoose 16 Jul, 2020 @ 10:16am 
Just an FYI to anyone using this: consider the less laggy jecstools fork, or better yet, just the oversizedweapon dll from it:

https://github.com/lbmaian/JecsTools/tree/performance
Maddog197729 9 Jun, 2020 @ 6:50am 
THIS STILL GOOD MOD, GRUG CLUB SMALLER GRUG
GarbageDay  [author] 18 Apr, 2020 @ 10:09am 
I've started texturing new TR weapons for the 1st stand alone weapons pack.
GarbageDay  [author] 31 Mar, 2020 @ 9:08pm 
@Cora Thanks for the comment! I love nice comments.
Cora 29 Mar, 2020 @ 11:35pm 
hell yes! im trying to build a medeival pack and then i saw this and want to throw out my whole career now hahaha
thx for making this!
Pierre Doccia 11 Mar, 2020 @ 12:34am 
Finally, Now I can give those Vanu what they deserve in proper Rimworld fashion, FOR THE REPUBLIC!
GarbageDay  [author] 9 Mar, 2020 @ 7:32pm 
@ciece After making the LMGs & SMGs i remember thinking assault rifles would feel redundant when scaled into a 7th, 8th, and 9th full auto gun. I could still add them but going forward any more guns i add will probably be whatever feels most unique (So maybe one side would get a second pistol while the other two get a rifle and a shotgun).

Thanks for the words.
crgzero 9 Mar, 2020 @ 7:05am 
Well that makes perfect sense!
Yva 8 Mar, 2020 @ 2:57pm 
i dont see/recognize my trusty cycler in first picture but bonus for good background. thanks for the mod :) made me smile.
GarbageDay  [author] 8 Mar, 2020 @ 12:41pm 
@crgzero english to french dictionary
crgzero 8 Mar, 2020 @ 6:07am 
How the hell did you decipher "SLORP SLORP SLORP"?
ashhhh2 2 Mar, 2020 @ 2:53pm 
i'm good
GarbageDay  [author] 2 Mar, 2020 @ 2:53pm 
@ashhhh2 little bit of an aside but maybe you'd want to make a non-steam copy of your rimworld to use so you can play without booting up steam and for more control over your mods/game version.

Steam>steamapps>common>Rimworld and you can just copy paste the whole rimworld folder to your desktop and use that as a diffferent copy. Whenever theres a patch you want just copy paste the game files over again.
ashhhh2 2 Mar, 2020 @ 2:31pm 
nvm i think i figured it out
ashhhh2 2 Mar, 2020 @ 2:30pm 
no it's all in the one folder but for some reason steam doesn't recognise it
GarbageDay  [author] 2 Mar, 2020 @ 2:28pm 
@ashhhh2 I double checked the .xml and booted it up with an old version there were no exceptions for me. I then downloaded the zip file from github and unpacked the folder incorrectly into my mod folder and it turns out that's likely your exception.

When you click into a mod's folder the first thing you should see is a list of folders called "about" "assemblies" "sound" "texture" etc NOT another single folder with the mods name on it nestled inside. If this isn't it then it's something else specific to you that i can't replicate.
ashhhh2 2 Mar, 2020 @ 10:56am 
the git hub version doesn't seem to be working properly in-game it says it's not the right version
ashhhh2 1 Mar, 2020 @ 3:47pm 
you're a legend my friend
ashhhh2 1 Mar, 2020 @ 3:45pm 
thanks
GarbageDay  [author] 1 Mar, 2020 @ 3:16pm 
@Ashhhh2 I went into the mod and reverted the 1.1 changes back to make another 1.0 version and uploaded it to github, all for you buddy. Github links are in the description.
ashhhh2 1 Mar, 2020 @ 10:29am 
where can we get the 1.0 version back?
GarbageDay  [author] 29 Feb, 2020 @ 2:24pm 
mod patched for 1.1 go hogwild everyone
brucethemoose 29 Feb, 2020 @ 12:22pm 
Jecstools has been updated!
Noble du Québec 26 Feb, 2020 @ 1:08pm 
could you make the harrasser or the sundy?
I feel cars with guns on top of them would be very, very, VERY welcomed by the community.
brucethemoose 25 Feb, 2020 @ 1:23am 
Feature request: Spandex.

Also, what are the oversized weapons? The rocket launchers? Jecstools is reportedly a performance heavy mod, so it'd be nice if it wasn't required...
CMDR Youth 22 Feb, 2020 @ 10:12pm 
NC literally have a Railgun and a Wire-Guided RPG and you give them "passable accuracy".

NC is the High Damage/High Accuracy faction.
TR is the High RPM faction.
VS is the No/Low Recoil but Average faction.
GarbageDay  [author] 26 Jan, 2020 @ 5:56pm 
@Athena I like your dang ol' comment so much i'm going to put it in my pocket and keep it with me.
Athena 26 Jan, 2020 @ 12:46am 
Those sprites are amazing.
Unisol 16 Jan, 2020 @ 8:20pm 
Can you add an in-game stats tab akin to dasanfall or fisu to compare colonist KPM and HSR? It's not planetside unless there are stat measuring contests.
GarbageDay  [author] 19 Dec, 2019 @ 9:54am 
@The Entire Soviet Union
The stats are still going to be adjusted here and there and i probably won't have these final for a bit so that's one thing BUT the main issue with this is that gun information has stat inputs along the lines of:

<warmupTime>1.75
<cooldownTime>1
<ticksBetweenBurstShots>40
<AccuracyMedium>0.35</AccuracyMedium>
<damageAmountBase>10</damageAmountBase>

It's not really practical/possible for me to convert these into accurate numbers that would be useful to the standard FPS player like DPS and RPM. I could make a bar graph with personal estimates of power level but i feel like that wouldn't be accurate either. Still maybe i might figure out some sort of mock up graph later on in the mods life.
Cat Ears 19 Dec, 2019 @ 3:13am 
I loved Planetside 2 so this looks great. Wondering if you can post the stats of the weapons somehwere?
GarbageDay  [author] 18 Dec, 2019 @ 7:38pm 
@joko I think they fit in pretty good, ye.
Joko 18 Dec, 2019 @ 8:16am 
Vanilla Friendly?
Maddog197729 17 Dec, 2019 @ 8:12pm 
Finally some planetside related mods, it's been a long while since the last ones.
Beats-With-BothHands 17 Dec, 2019 @ 9:34am 
cool, after i figure out how to make decent mods i was going to make some planetside stuff. beat me to it.
genericdwarf 16 Dec, 2019 @ 2:28pm 
CE patch when
KalashVodka 16 Dec, 2019 @ 11:02am 
I am summoning the Dark Chaos God of Combat Extended to force a corruption of this mod into being patched in the Dark Lord's name!