Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Yes it is
Could it be that the separate unit mods you list in the desciption above (Reiksguard infantry, Hochland Long Rifles, etc.) have been removed from the Workshop?
I didn't understand your question.
If you need a mod with overestimated characteristics of units breaking the game balance from the company, you can take this for example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050373172&searchtext=
Soon I will make one common big mod where salt brings together all its developments. Maybe it can help you.
U fookin wot?
But to be serious, seems odd, why would a unit with full-plate have a lower armour rating than a bog-standard state troop in munition plate? If balance was the reasoning then I don't see why you couldn't have just made them a firmer defensive unit with the Decent Melee perk at the cost of range or fire rate/or reload speed.
But, eh, those pegasai look like they'll be real fun to use against melee-focused armies.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1998006356