Total War: WARHAMMER II

Total War: WARHAMMER II

Army of the Empire
64 Comments
Wrath_of_Janos 7 Jan, 2023 @ 3:55am 
can you make a sfo version? xd
Flames of Icarus 1 Sep, 2022 @ 4:32pm 
Please upload this for WH3. It is very much NEEDED with all the new enemies.
ShermanM4A1 25 Aug, 2022 @ 8:05am 
TWW3 ?
Flames of Icarus 30 Aug, 2021 @ 9:42pm 
Mod still works. All units as far as i have tried. But does anyone know if these units are effected by leader abilities or anything? Like if i use a defence for swordsman do the reiksguard swordsmen get the defence and leadership boost? also does research effect them? Thank you for your time.
Harman 27 Aug, 2021 @ 9:07pm 
does it still work?
croaker85 30 Jul, 2021 @ 12:52pm 
update pls
4yBA4OK.ru-51 15 Jul, 2021 @ 7:31pm 
обновите пжлста
Walker 14 Jun, 2021 @ 8:06am 
Please update
Maniac_Melody 22 Mar, 2021 @ 9:39pm 
update please
Mosley was right 21 Jan, 2021 @ 3:22am 
This definitely needs an SFO submod.
Garbage Man 19 Jan, 2021 @ 1:29am 
Hey, can you add an SFO submod for this please?
Mosley was right 10 Dec, 2020 @ 11:16am 
Oh man, I can't wait to try this baby out.
Celebren Maethor 8 Dec, 2020 @ 9:32am 
thx
PlayerZer0 17 Sep, 2020 @ 11:35pm 
tx Vlad! Using this one now instead (no savegame problems). Still a great mod!! Thanks for keeping this updated!!
Vlad74ru  [author] 17 Sep, 2020 @ 10:34am 
@PlayerZer0
Yes it is
PlayerZer0 16 Sep, 2020 @ 11:33pm 
Hi Vlad, first of all: great mod!!
Could it be that the separate unit mods you list in the desciption above (Reiksguard infantry, Hochland Long Rifles, etc.) have been removed from the Workshop?
Vlad74ru  [author] 4 Aug, 2020 @ 8:16am 
@FuxkingStexm,
I didn't understand your question.
Vlad74ru  [author] 15 Jul, 2020 @ 12:24pm 
@Karchedon, If you can customize for yourself, what are the questions? Good luck.
Karchedon 15 Jul, 2020 @ 4:06am 
haha, yes, i adjusted the values by using pack file manager:) i was just curious because if i recall correctly, even the imperium swordsmen have higher armour value
Vlad74ru  [author] 15 Jul, 2020 @ 3:47am 
@Karchedon, It's a balance for vanilla.
Karchedon 15 Jul, 2020 @ 1:13am 
to be honest i am using it with SFO mod - why the reiksguard armour values are so low?
Vlad74ru  [author] 9 Jul, 2020 @ 11:34pm 
All new units are available in custom battles
Macallan 9 Jul, 2020 @ 4:59pm 
Hi just to confirm u cant see the units on custom battles right? Only in campaign? I started a new campaign so I cant check yet if its working but on custom battles I cant see any new unit
T1tOoO 8 Jul, 2020 @ 12:10am 
o well that bad :) so its confirmed its gone
Vlad74ru  [author] 7 Jul, 2020 @ 10:01pm 
@Titoos, Well, life is full of disappointments.
T1tOoO 7 Jul, 2020 @ 5:48pm 
what happend to the imperial wissenland faction mod ? it dissapear and i cant play any of my games now :(
Vlad74ru  [author] 24 Jun, 2020 @ 10:02am 
Bryter, Сила отряда определяется не только броней, у пехоты рейксгвардии улучшенное оружие, абилки на дисциплину и рукопашный бой, что в целом делает отряд сильным и сбалансированным. Задачи сделать его сильнее тяжелых мечников я перед собой не ставил.
Bryter 24 Jun, 2020 @ 8:47am 
для рейксгвардии 70 брони слишком мало . У тяжёлых мечников 95 в ванилле , хотя они менее бронированные чем отряды рейксгвардии
Vlad74ru  [author] 11 Jun, 2020 @ 11:44pm 
Azade12, Reiksguar armor: 30 base + 15 tehnology tree + 25 mod abylity = 70, this best balans for vanilla.
If you need a mod with overestimated characteristics of units breaking the game balance from the company, you can take this for example:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2050373172&searchtext=
Azade12 10 Jun, 2020 @ 9:12pm 
maybe increase armour of reiksguard to 70-80? increase in melee defence and more expensive? Thanks! rest of the mod looks good
Vlad74ru  [author] 2 Jun, 2020 @ 9:19pm 
Nasynia , Yes of course.
Nasynia 29 May, 2020 @ 6:46am 
Hello, I translated the old version of this mod into Chinese, can I continue to translate this one?
Henchman2ton21 28 May, 2020 @ 2:58pm 
has this been fixed for the new update?
Ɖon | Morgrain 22 Apr, 2020 @ 2:03am 
Is there a SFO submod for this?
General SnuSnu 20 Mar, 2020 @ 4:46am 
is this balanced? i want to add some empire units but i dont want them to be OP and stomp everything
Vlad74ru  [author] 9 Mar, 2020 @ 11:51am 
This mod works with Nuln without problems. I checked myself and this make other developers did. Alas, there are re-odically questions about compatibility in some players, which is what your problem I don 't know.
Soon I will make one common big mod where salt brings together all its developments. Maybe it can help you.
[256.] Sierra117 SPRTN 9 Mar, 2020 @ 8:35am 
The Mod with Nuln Units works just fine, could you look what u did in this mod different then the other?
[256.] Sierra117 SPRTN 9 Mar, 2020 @ 8:34am 
This Mod (plus each own sub mod for the own units) causes crashes for me. Can u look over it?
z.skau 5 Mar, 2020 @ 11:07am 
I have a no up keep mod, however your units cost insane amount of upkeep. Can this be fixed?
WinterMute 0101 28 Feb, 2020 @ 12:40pm 
@long_schlong_silver just edit them
Latex Santa 23 Feb, 2020 @ 11:10am 
Finally, a unit pack I like for the Empire.
long_schlong_silver 21 Feb, 2020 @ 1:28pm 
>20 armour on the Reiksguard Rifles

U fookin wot?

But to be serious, seems odd, why would a unit with full-plate have a lower armour rating than a bog-standard state troop in munition plate? If balance was the reasoning then I don't see why you couldn't have just made them a firmer defensive unit with the Decent Melee perk at the cost of range or fire rate/or reload speed.

But, eh, those pegasai look like they'll be real fun to use against melee-focused armies.
Vlad74ru  [author] 15 Feb, 2020 @ 4:55am 
Let me introduce a new mod for the Imperial Wissenlad faction:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1998006356
kenney455 14 Feb, 2020 @ 12:37am 
Top notch work, well done and thank you for modding and updating. :steamhappy:
GIGroundNPound 12 Feb, 2020 @ 10:22am 
@Vlad74ru, THANK YOU SO MUCH MAN!!
Tingu 12 Feb, 2020 @ 8:01am 
thank you :steamhappy:
Vlad74ru  [author] 12 Feb, 2020 @ 7:16am 
Units in this mod uses all bonus of lords and technologies.
Tingu 12 Feb, 2020 @ 1:58am 
GREAT WORK! Do these arms get faction technology and lord technology bonuses?
GIGroundNPound 11 Feb, 2020 @ 1:11pm 
Do these units get Karl Franz's Reiksguard unit buffs? AWESOME mod btw sir! VERY well done and thank you for your work! o7
BickMecK 5 Feb, 2020 @ 9:03am 
yes i know we both have the same mods aktivatet and still comes the error