Crusader Kings II

Crusader Kings II

Usurpation Fix
18 Comments
redtide  [author] 25 Oct, 2020 @ 3:04pm 
@Hina, I don't have any intention to make a version of this fix for HIP or any of the other large mods with which I'm not familiar. But the technique wouldn't be terribly difficult for the HIP team to incorporate.
lalarukh3 24 Oct, 2020 @ 8:09pm 
Any hope for a HIP-compatible version? It's one of the very few bugs it doesn't seem to fix.
raguel 19 Jan, 2020 @ 10:05pm 
Thank you.
redtide  [author] 19 Jan, 2020 @ 7:02pm 
@raguel, yeah feel free
raguel 19 Jan, 2020 @ 5:53pm 
Hey, can I add this to to my Community Patch + other mods ?
redtide  [author] 17 Jan, 2020 @ 3:37pm 
@Jessy2299 That is correct. In most cases, if a temple owner changes religion, their title will no longer get usurped by a newly created character. I say "in most cases" because there are probably events that I have overlooked, in which case a fail-safe/backup event will fire that reverses the usurpation.
Jessy2299 17 Jan, 2020 @ 3:21pm 
So if I understand this mean that if a temple owner change religion he will no longer get is temple usurp by a newly create character ?
flra 17 Jan, 2020 @ 9:39am 
Okay
redtide  [author] 17 Jan, 2020 @ 8:43am 
@Kaiser, It is an event for a possessed Christian with "Voice of Jesus/Satan" who has seen a comet to become a heretic. Maybe it's a bit more obscure. I found it because it's easier to find "become_heretic = yes" than it is to determine which instances of "religion = ..." are commands to change a character's religion.
flra 17 Jan, 2020 @ 4:23am 
"Jesus admits that the Bible is not 100% accurate (6218)" That is a event I have never seen
Chitose 13 Jan, 2020 @ 9:34pm 
@redtide Yes and No
20270 - AI liege(Archbishop theocracy or feudal or whatever) -> imprison the heretic, done. While Human player liege(must be feudal) -> conversion or not or go 20271-> Liege is fine, no spaming.
20271 AI vassal -> the Chaplain might falsely confess faith with you. If you do not mod here, he'll trigger usurp spam this time.
redtide  [author] 13 Jan, 2020 @ 7:37pm 
Heh, yeah, maybe they will fix it someday. In my opinion, it is one of the more annoying things about the game in its current state. I was thinking too narrowly in my attempts to patch it, and your solution is quite creative, so thanks again. I have one question. My impression of the event sequence whereby a Court Chaplain researching cultural tech embraces a heresy (927, 20270, 20271 in job_lord_spiritual.txt ) is that an ai liege will only ever imprison the Chaplain, thus 20270 and 20271 don't need to be modded. Is that your interpretation?
Chitose 13 Jan, 2020 @ 6:08pm 
@redtide Only in my private patch mod. Because I believe the Official will coming up with a fix eventually(:steamfacepalm:
redtide  [author] 13 Jan, 2020 @ 9:50am 
@Chitose, I am getting your fix to work. Great idea. Have you used that technique before?
redtide  [author] 11 Jan, 2020 @ 4:39pm 
@Chitose, thanks for the feedback. I will take a look into that.
Chitose 11 Jan, 2020 @ 9:48am 
@redtide
Yes, a pseudo_theocracy_government is actually feudal, and a feudal government character won't trigger these usurpation spam on converting, which happened in event id 670, 927, 20271, 39700.(maybe more?)
After religion converted, a following set_government_type back to true theocracy_government. Peace.
But there's still exception that you can not handle in event, such as hard-coded in pagan reformation. That's why I say "In addition to hook events" in first, combining two trick together is a better solution.
redtide  [author] 11 Jan, 2020 @ 8:42am 
@Chitose, I'm having trouble understanding how that would work. Do you mean that "pseudo_theocracy_government" would be a temporary government type that temple holders would switch to just to prevent them from getting usurped, and then they would switch back to "theocracy_government"? And by "landed theocracy character event", do you have particular events in mind, or do you mean any/all events that affect temple holders?
Chitose 11 Jan, 2020 @ 12:15am 
In addition to hook events with "on_new_holder_usurpation", I suggest you create a "pseudo_theocracy_government" government type under "feudal_governments". And change landed theocracy character event from "religion = ROOT/FROM/PREV" into "set_government_type = pseudo_theocracy_government religion = ROOT/FROM/PREV set_government_type = theocracy_government" in "religious_events.txt", "on_action_events.txt" and "job_lord_spiritual" under events. By this way the message windows won't pop up and title won't get usurp in most cases.