Arma 3
BMFactions 2.0
68 Comments
Constantine Mason 16 Apr, 2024 @ 6:09pm 
Alright thanks, cool mod btw, def gonna use it for a half life campaign.
𝕋𝕌ℝ𝔽𝕐  [author] 16 Apr, 2024 @ 4:12pm 
i believe its use for teh black ops faction but not HECU
Constantine Mason 16 Apr, 2024 @ 3:36pm 
Hi, is Arma 3 Aegis needed for the "HECU Marines" or the "Black Ops" factions? or will the mod just outright not work without it.
𝕋𝕌ℝ𝔽𝕐  [author] 17 Mar, 2024 @ 5:09pm 
bugs, no. this mod just has the human factions as showed in the thumbnail & first 8 pics that you can spawn in with zues . bugs come from starship troopers mod, zen wild life from AlphaGarg Variety Pack & halflife zombies & headcrabs mod
awswkw117 17 Mar, 2024 @ 4:47pm 
doe sthis mod allow me tpo spawn in bugs and stuff as the zues
georgie 29 Jul, 2021 @ 3:35am 
Thanks my guy, means a lot
𝕋𝕌ℝ𝔽𝕐  [author] 28 Jul, 2021 @ 3:01pm 
georgie 28 Jul, 2021 @ 3:50am 
Would you be able to make a little collection with every mod you used for the screenshots? I'm currently working on a Half Life campaign with my unit so any help with creating the Black Mesa facility would be appreciated, thanks
𝕋𝕌ℝ𝔽𝕐  [author] 5 Jul, 2021 @ 4:21pm 
yea it just a simple loop im too lazy to fix. its ok, the mod still works. basically, its just saying 2 of the factions in the mod require each other... which is fine because there in the same mod, you can't load one without the other. as for locating the factions, you'll find them in the editor and zeus, if needed the last pic in the slide show above will show you how to find them in there
TomDark 5 Jul, 2021 @ 3:58pm 
Hello I found a problem or a bug when launching the mods with all the required mods, armas tells me that: "I_USA" requires addon "O_USA" I do not know what is happening and i have nothing
𝕋𝕌ℝ𝔽𝕐  [author] 3 May, 2021 @ 3:39pm 
HECU SD uses cup, HECU HD uses DHI, Hecu marine pack for the vests/ lamda uniform
76561198837755634 3 May, 2021 @ 9:47am 
Which mode did you use for Hecu uniform and vest???
𝕋𝕌ℝ𝔽𝕐  [author] 20 Apr, 2021 @ 3:43pm 
yea, even though its basically just a composition, the units can be found in the editor just like any normal faction thanks to the ALiVE mod
Alan S. 198 20 Apr, 2021 @ 11:05am 
Can I select object in editor?
thanks
blablabla 21 Mar, 2021 @ 8:30am 
And please put the tags called wheeled, planes, and helicopter?
There's vehicles in the mod.
blablabla 21 Mar, 2021 @ 8:29am 
Could you put both the teams in BLUFOR and OPFOR?
𝕋𝕌ℝ𝔽𝕐  [author] 27 Dec, 2020 @ 5:04pm 
DHI for their uniform, TAC for their vest/ backpack
76561198837755634 27 Dec, 2020 @ 9:42am 
which mod does add black ops uniform?
𝕋𝕌ℝ𝔽𝕐  [author] 26 Nov, 2020 @ 2:32pm 
starship troopers, star gate, operation trebuchet, JM structures, Advanced Train Simulator (ATS), cup, metro composition, australia. the black mesa logo's all about are just user textures and the hydroelectric dam is just concrete pier's. that should cover most of them
Maks MaksBetov 25 Nov, 2020 @ 3:09pm 
What are the mods for the Objects in the screenshots?
𝕋𝕌ℝ𝔽𝕐  [author] 5 Nov, 2020 @ 9:37am 
the bugs are from starship troopers opposition and the humanoid aliens are from MBG Alien Ground Forces armed with star gate/halo alien weapons. theyre no vort's but they get the job done
SarahTheWolf 4 Nov, 2020 @ 11:59pm 
What are those alien looking monsters in the screenshots?
Valken 26 Sep, 2020 @ 2:43am 
This was the voice pack I wanted to ask you to use for the BMS Team https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200898877 . I think my request was to have your mod automatically have the identities already set to the HECU, HL2 male and female voices for your setup.
𝕋𝕌ℝ𝔽𝕐  [author] 26 Sep, 2020 @ 12:25am 
would love to change the HECU voice, could never figure out how. I don't understand scripting at all and use the ALIVE mod to write all the scripts to make this mod work. however its very easy to do manually in game, you can either click on a unit in editor, then click on Object: identity as somewhat shown in the first pic, or type this into their init: setIdentity "HECUV"; note HECUV for Half Life 1 Hecu Vox Voicepack, hecuvoice for Black Mesa HECU Voice Mod.
not totally sure what you mean in the 2nd half, that link is to the amazing headcrab mod. if you want black mesa security forces to sound like hl2 combine you can in the ways I just mentioned above, but i have no intention in changing their voices (other then barney) for this mod as they sound normal to me in hl1
Valken 25 Sep, 2020 @ 5:18am 
Would you consider to update the mod with these voice packs instead: HECU https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2213871127 and Black Mesa to use the HL2 voice set: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2074169201
𝕋𝕌ℝ𝔽𝕐  [author] 30 Apr, 2020 @ 11:55pm 
maps listed in description
progamerguy 30 Apr, 2020 @ 9:35pm 
how do you get blck mesa maps
Nekavandre 22 Apr, 2020 @ 6:05am 
This mod with Echos, Half Life Particle Effects, MAXs Zombies, Starship Troopers Discontinued (for what ever reason the more high quality mod doesnt work for me no matter what), Project Injury, gore & blood mods, and the HECU, Voice Overhaul, and Combine Voice Packs really compliment this mod. I appreciate your work.
Rocky Bukkake 21 Apr, 2020 @ 9:33am 
Do you have your passport?
𝕋𝕌ℝ𝔽𝕐  [author] 31 Mar, 2020 @ 6:09pm 
good new guys, problem solved. expect a update by tomorrow
𝕋𝕌ℝ𝔽𝕐  [author] 31 Mar, 2020 @ 1:27pm 
haha! yea hopfully thats the plan. just sent him a request
PilluNuolija554😳🙏 31 Mar, 2020 @ 12:41pm 
you could probably ask rusted ravioli for help he has made tons of alive mods and they work on zeus
NF_F16 31 Mar, 2020 @ 9:28am 
@turfy I know someone who could help you with that who has been making excellent mods. If you want to, then just add me or ill tell you here.
𝕋𝕌ℝ𝔽𝕐  [author] 31 Mar, 2020 @ 8:52am 
@NF_F16 Have tried, failed, and moved on. i know thats not what you wanna hear but i dont understand the language of the machines and have found no help online. the only reason this mod exists in the first place is because the alive mod wrote all the scripts for me. if someone knows for sure how to make an alive faction visible in zeus let me know and ide be happy to patch it in
NF_F16 31 Mar, 2020 @ 5:42am 
@turfy At least try to make it Zeus compatible, i always put (including unofficial) anyways but your mod won't show up, is just a Zeus Compat anyways.
PilluNuolija554😳🙏 14 Feb, 2020 @ 4:14am 
i have done the zeus thing many times but the units dont appear in zeus
𝕋𝕌ℝ𝔽𝕐  [author] 13 Feb, 2020 @ 2:57pm 
I don't use zeus much but from what ive read in editor, under zeus, theres the game master module, double click on it and click on the "official addons" button and change it to "all addons (including unofficial)". As it implies it makes all mods visible in zeus, not just this one. from what i read it can be buggy for some people but like it worked fine for me in testing so idk, like i said dont use zeus much. all that being said since that module comes standard in the base game, not apart of any mod, for this very purpose im not all that worried about fixing this mod to work in zues without it anymore

instead what ide like to focus on when i get the time is getting the turrets and vehicles fixed and in the mod ( maybe retexture the v-22 to look more like HL1 ) or build a black mesa map comp since so many of you have been asking about a map. not the whole thing mind you , thats WAY TO BIG for 1 dude alone hehe, but maybe a couple of the more memorable sectors.
siep923 13 Feb, 2020 @ 10:12am 
@turfy Can you be more specific about this addon module that enables all addons in Zeus?
SarahTheWolf 10 Feb, 2020 @ 11:48am 
Finally!
DaveV 10 Feb, 2020 @ 10:35am 
I get it that its just for the showcase, i was just happy to see the map.
𝕋𝕌ℝ𝔽𝕐  [author] 10 Feb, 2020 @ 9:51am 
haha yea this is just a alive mod, made using other peoples assets, i have neither the knowledge or skill to actually make these myself. I dont know what the zero hour war is unless you ment the seven hour war, but as for vehicles and turrets i wanted to add some from cup in for the hecu, like you see in the pics, but it was / is super buggy so i decided to just release the infantry.
DaveV 9 Feb, 2020 @ 2:00pm 
I see also a part of Stargate SGC map. Nice.
Lakarak 9 Feb, 2020 @ 1:19pm 
I think turfy usually makes faction mods using existing assets.
syntaxis 9 Feb, 2020 @ 11:37am 
Will you be adding the vehicles used by those factions through Half-Life 1, and possibly the Zero Hour War (for the HECU)?
𝕋𝕌ℝ𝔽𝕐  [author] 9 Feb, 2020 @ 9:40am 
sorry im havin a bit a trouble gettin it working, learning as i go. but in the the meantime theres a zeus addon module in editor that lets every addon be visible in zeus. just place that into your mission and you should be good to go
PilluNuolija554😳🙏 9 Feb, 2020 @ 3:53am 
When are you making these zeus compatible would really love to use these in a op
𝕋𝕌ℝ𝔽𝕐  [author] 8 Feb, 2020 @ 12:17pm 
no there are no maps included with this mod, but besides the hydroelectric dam (which is really just a pier i lifted a few stories up) i didn't do much besides add a couple props and bodies to set the scene.
JTACPony 8 Feb, 2020 @ 10:56am 
@turfy Question, with those maps or mods, like in the pictures, does it already come built or you have you build it by scrap?
PilluNuolija554😳🙏 8 Feb, 2020 @ 10:30am 
Nice
𝕋𝕌ℝ𝔽𝕐  [author] 8 Feb, 2020 @ 8:58am 
huh, apparently not at the moment. ill get right on fixin that