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That fixed it. Thank you!
Alright it should be fixed now. That's been there a long time and nobody has reported it before. Its kind of confusing because Biosolids are in the Lite version files and there's a tag on the actual file segment itself DBLite = True. I think that tag might be backwards or something, either way confusing if you've never played with the Lite version and only went off the files like I did.
https://pastebin.com/G10nsW1k
i am using dubs hygiene lite if that helps. It doesn't use biosolids
The Dubs Bad Hygiene patch uses LoadFolders so it should only be loaded when the mod is. If you post the error you're getting I'll look into it and fix it.
It works fine for me with my mod list and considering its using the vanilla drop down grouping system there shouldn't be an issue. If you aren't simply losing sight of it in the mass of floors then you might have a mod that's causing problems with the drop down grouping system.
I have hard edges enabled by default since its intended to be used in indoor areas like greenhouses and the blending makes it look quite ugly. However with XML Extensions there is a mod setting to change it to soft edges so it blends together with other terrains.
I just noticed that extracting soil is a Crafting job but gives no Crafting XP, while hijacking my best crafters, so I guess I'll stop using it for now and revisit later. (luckily, building the soil tiles properly gives XP)
They undoubtedly would if I could code, alas that is not the case.
Done, I had to add a new recipe because something tells me 100 Biopacks for 100 Fertilizer probably isn't the right ratio.
As per the description the soil floors are layered so they function much like any other flooring and don't replace the terrain. The lawn and grass floors from VE function in the same manner so they are incompatible. If your intention is to lay down soil then go over it with another flooring like the lawn or grass you'll need a terraforming mod instead that allows you to replace the existing terrain permanently.
Alright it's added to the mod settings.
The soil doesn't spawn naturally and it should be used for farms or greenhouses where you'll typically have the soil next to a path or wall. Where are you placing it that you'd actually need soft edges?
It seems like you got the answer. Personally I don't understand half of that word salad I just look for the keywords and that helps point you in the general direction.
That's something they'd have to fix. The soil gathering spots are practically just duplicates of the crafting spot and they have no material cost. I'm not sure why mine would have issues if the vanilla ones don't.
I honestly have no idea as I've never heard of or encountered that issue. Something do with UI or tab organisation would be my best guess.
Steam is pretty flaky about doing updates when it comes to mods. To ensure you have things up to date you should unsubscribe and resubscribe to updated mods. Alternatively verifying the game files should force it to update everything.
Not without some coding to deplete the tile I'm afraid. Such a thing is outside of my skill set.
That's very weird although I don't see how it could be a result of this mod. This mod is very self contained. The changes it makes to vanilla things are extremely minor and the rest is custom added stuff that wouldn't have any compatibility issues with anything. As for RG Bigger Trees it seems like its simply a patch file that changes tree sizes. The only mod that could conflict with it is another mod changing tree sizes.
This mod doesn't even touch tree textures or anything to do with trees. The problem is almost certainly coming from something else. By the sounds of things you might want to verify your steam files, it sounds like something has gone quite wrong.
Thanks for your response, haven't seen the already released one. And thank you very much for your mod
Looking it up someone has actually already released a Russian translation. You can find it at the link below. I typically suggest people to release their translations as translation mods as it allows them to update it and maintain it at their leisure. Including translations directly means the translator needs to rely on me to release updates and I've noticed included translations have a habit of falling out of date quite badly.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425555094