RimWorld

RimWorld

[FSF] Simply Soil
228 Comments
Deepfield 7 hours ago 
@FrozenSnowFox
That fixed it. Thank you!
FrozenSnowFox  [author] 9 hours ago 
@Deepfield
Alright it should be fixed now. That's been there a long time and nobody has reported it before. Its kind of confusing because Biosolids are in the Lite version files and there's a tag on the actual file segment itself DBLite = True. I think that tag might be backwards or something, either way confusing if you've never played with the Lite version and only went off the files like I did.
Deepfield 9 hours ago 
@FrozenSnowFox
https://pastebin.com/G10nsW1k
i am using dubs hygiene lite if that helps. It doesn't use biosolids
FrozenSnowFox  [author] 12 hours ago 
@Deepfield
The Dubs Bad Hygiene patch uses LoadFolders so it should only be loaded when the mod is. If you post the error you're getting I'll look into it and fix it.
Deepfield 12 hours ago 
Mind using a conditional for the dubs bad hygiene patch to avoid errors? I know I can just delete it but it would prob be best in the long run
scylaen 17 Jul @ 2:53pm 
Works on Gravship, you can make a green house, farm, even a barn.
evcastello 17 Jul @ 11:14am 
can you put this soil on a gravship? Trying to grow hay on my ship for a barn.
Essence 4 Jul @ 7:34pm 
Definitely some other mod then, I don't have many floor mods. Thank you, I'll look into it
FrozenSnowFox  [author] 4 Jul @ 7:25pm 
@Essence
It works fine for me with my mod list and considering its using the vanilla drop down grouping system there shouldn't be an issue. If you aren't simply losing sight of it in the mass of floors then you might have a mod that's causing problems with the drop down grouping system.
Essence 4 Jul @ 7:18pm 
When I switch from stony soil (default) to normal soil in Floors menu, the option to select it disappears until I reload.
Asgahn 28 Jun @ 2:13am 
Thank you for the quick answer! Nice to know!
FrozenSnowFox  [author] 27 Jun @ 1:56am 
@Asgahn
I have hard edges enabled by default since its intended to be used in indoor areas like greenhouses and the blending makes it look quite ugly. However with XML Extensions there is a mod setting to change it to soft edges so it blends together with other terrains.
Asgahn 27 Jun @ 1:54am 
can you do something about the 'hard edges' when laying out the soil?
Dj0z 30 Mar @ 8:14pm 
That's alright. I was hoping there would be mod settings for this that would allow me to enable that. I read what you said about XML extensions but many are recently reporting bugs on that mod's page.
I just noticed that extracting soil is a Crafting job but gives no Crafting XP, while hijacking my best crafters, so I guess I'll stop using it for now and revisit later. (luckily, building the soil tiles properly gives XP)
FrozenSnowFox  [author] 30 Mar @ 2:00pm 
@Dj0z
They undoubtedly would if I could code, alas that is not the case.
Dj0z 30 Mar @ 9:52am 
Very simple, useful and functional, however it feels extremely silly to extract a whole region's worth of fertile soil in 3 days from a single, tiny infinitely deep square... or ten, since they don't even have a cost. Dig sites should probably deplete at some point
turol 28 Mar @ 3:54pm 
Thanks, Normally one biopack decomposing turns one tile of soil into one of higher fertility,
FrozenSnowFox  [author] 28 Mar @ 3:50pm 
@turol
Done, I had to add a new recipe because something tells me 100 Biopacks for 100 Fertilizer probably isn't the right ratio.
turol 28 Mar @ 12:40pm 
Could you add reclaimed biopack from Vanilla Recycling Expanded to fertilizer ingredients?
FrozenSnowFox  [author] 15 Dec, 2024 @ 6:03pm 
@SwagDaddy69
As per the description the soil floors are layered so they function much like any other flooring and don't replace the terrain. The lawn and grass floors from VE function in the same manner so they are incompatible. If your intention is to lay down soil then go over it with another flooring like the lawn or grass you'll need a terraforming mod instead that allows you to replace the existing terrain permanently.
SwagDaddy69 15 Dec, 2024 @ 5:46pm 
Im not able to place lawn or grass floor types on the soil ive placed?
Ryder 🗲 27 Jul, 2024 @ 5:49am 
Thank you. Much appreciated.
FrozenSnowFox  [author] 26 Jul, 2024 @ 3:48pm 
@Ryder 🗲
Alright it's added to the mod settings.
Ryder 🗲 26 Jul, 2024 @ 3:20pm 
Started using it outdoors to give the base a more aesthetically pleasing look, getting rid of the stony soil from the grasslands so to speak. Also using Clean Textures for the visuals.
FrozenSnowFox  [author] 26 Jul, 2024 @ 3:08pm 
@Ryder 🗲
The soil doesn't spawn naturally and it should be used for farms or greenhouses where you'll typically have the soil next to a path or wall. Where are you placing it that you'd actually need soft edges?
Ryder 🗲 26 Jul, 2024 @ 9:12am 
Hi, can an option be made to enable soft soil edges? Purely for aesthetic reasons as it looks rather funny with hard edges: https://imgur.com/iV5xBJr
Antdog319 2 Jun, 2024 @ 11:13am 
I'm using this mod on a RimWorld Together, Dedicated 24/7, Multiplayer Public Server I host. Great addition for the Vanilla+ Lite feel I'm going for, awesome job. Working as intended, Server info. if interested: https://discord.gg/F99QkYhxFK Thank You.
Shwakk 14 May, 2024 @ 3:33am 
Yep, it's all solved as far as I'm concerned. I appreciate you taking a look though!
FrozenSnowFox  [author] 13 May, 2024 @ 6:34pm 
@Shwakk
It seems like you got the answer. Personally I don't understand half of that word salad I just look for the keywords and that helps point you in the general direction.

That's something they'd have to fix. The soil gathering spots are practically just duplicates of the crafting spot and they have no material cost. I'm not sure why mine would have issues if the vanilla ones don't.
Shwakk 13 May, 2024 @ 5:39pm 
So it seems like there's some incompatibility with Show Buildable Material Count on one side or the other, as disabling it seems to solve the problem.
Shwakk 13 May, 2024 @ 5:26pm 
So this is the error I get when I click on the architect button for the gathering spot. I'm not expecting an easy answer, but if anything sticks out, I would appreciate the guidance. https://pastebin.com/raw/mpvcE0qt
Shwakk 13 May, 2024 @ 2:29pm 
Mhm, that figures. I appreciate the reply!
FrozenSnowFox  [author] 13 May, 2024 @ 2:10pm 
@Shwakk
I honestly have no idea as I've never heard of or encountered that issue. Something do with UI or tab organisation would be my best guess.
Shwakk 13 May, 2024 @ 11:03am 
So I've got a bug that is making the soil gathering spot in the architect menu unclickable. My mod list is pretty unwieldy these days, so I'm sure it's some sort of conflict, I'm just hoping you can give me some idea where to start looking in terms of narrowing it down.
Vertigo 11 May, 2024 @ 4:31pm 
Yeah I have used the verifying option multiple times while checking. It never downloaded/fixed anything sadly. I might just have to delete everything in the workshop folder and have it redownload that way at this point.
FrozenSnowFox  [author] 11 May, 2024 @ 4:29pm 
@Vertigo
Steam is pretty flaky about doing updates when it comes to mods. To ensure you have things up to date you should unsubscribe and resubscribe to updated mods. Alternatively verifying the game files should force it to update everything.
Vertigo 11 May, 2024 @ 4:22pm 
I stand corrected... apparently those errors are gone now that I unsubbed and resubbed all of the regrowth mods this morning. Chasing mod errors can be soooo annoying. :(
Vertigo 11 May, 2024 @ 4:13pm 
I actually had a similar issue with the loss of trees, granted it happened at map creation. There is some issue with Regrowth Core and/or the different biomes. Something about Affordance. I'm not sure if the 1.4 patches are loading somehow, screwing things up or if they aren't and a 1.5 patch is needed. I just removed this for the time being as I'm chasing other errors with different mods right now.
FrozenSnowFox  [author] 1 May, 2024 @ 3:29pm 
@Nowhere
Not without some coding to deplete the tile I'm afraid. Such a thing is outside of my skill set.
Nowhere 1 May, 2024 @ 9:49am 
Is there a way to make the soil gathering spots finite? I really like this mod but wish there was a way to limit how much rich soil you can gather from a single tile.
Trashman 30 Apr, 2024 @ 10:51am 
I made some tests, and can confirm that bug happening from time to time now, without this mod, so it's ok
FrozenSnowFox  [author] 30 Apr, 2024 @ 3:42am 
@Trashman
That's very weird although I don't see how it could be a result of this mod. This mod is very self contained. The changes it makes to vanilla things are extremely minor and the rest is custom added stuff that wouldn't have any compatibility issues with anything. As for RG Bigger Trees it seems like its simply a patch file that changes tree sizes. The only mod that could conflict with it is another mod changing tree sizes.
Trashman 30 Apr, 2024 @ 3:33am 
Well, I deleted this mod and everything change back to normal. Maybe its incompatible with "RG Bigger Trees"
FrozenSnowFox  [author] 30 Apr, 2024 @ 3:03am 
@Trashman
This mod doesn't even touch tree textures or anything to do with trees. The problem is almost certainly coming from something else. By the sounds of things you might want to verify your steam files, it sounds like something has gone quite wrong.
Trashman 30 Apr, 2024 @ 3:01am 
This mod just desintegrated all trees textures on my map
Stagen 27 Apr, 2024 @ 2:04am 
Thank you so much for keeping this updated!
FrozenSnowFox  [author] 30 Mar, 2024 @ 6:00pm 
I've added a mod settings menu with XML Extensions. The options allow you to individually enable options for for making Hydroponics, Plant Pots and Planter Boxes (VFE Farming) require appropriate soil to build.
FrozenSnowFox  [author] 30 Mar, 2024 @ 4:47am 
I've changed how the patches work to tag terrain as gatherable for soil. Instead of targeting each individual terrain the patches now look at the terrain fertility. This should make it compatible with every mod added terrain without additional changes. I didn't find any issues while testing but do let me know if you encounter a problem.
BarashekShon 19 Mar, 2024 @ 6:02pm 
@FrozenSnowFox
Thanks for your response, haven't seen the already released one. And thank you very much for your mod :steamthumbsup:
FrozenSnowFox  [author] 19 Mar, 2024 @ 5:49pm 
@BarashekShon
Looking it up someone has actually already released a Russian translation. You can find it at the link below. I typically suggest people to release their translations as translation mods as it allows them to update it and maintain it at their leisure. Including translations directly means the translator needs to rely on me to release updates and I've noticed included translations have a habit of falling out of date quite badly.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425555094