Space Engineers

Space Engineers

Helios MSD-35 Mass Shift Drive
26 則留言
LUVRNETIC 2024 年 12 月 17 日 下午 9:43 
Is there any way to not make them break apart when I bump into something? :)
Quatermain 2024 年 9 月 14 日 下午 3:04 
I tested today multi times of drives with clan drive, the only one that not working is this one for some reason.
Quatermain 2024 年 9 月 13 日 下午 4:09 
well i did exactly how it should be, but makes no differents
Major Jon  [作者] 2023 年 6 月 29 日 上午 8:54 
Are you playing with blocks inventory multiplier? That would cause such behavior. The cargo container at the back has 20 tons of ingots in it, if you set blocks inventory multiplier to 10, it will still show 20 tons, but they actually only weigh 2 tons. If you want to keep the multiplier, you would need to put 10xmore ingots into the container and multiply the variables called deadmass in the script by 10. They are all around line 1150.
<#690b04>0micron 2023 年 6 月 28 日 下午 8:19 
Is this drive or the script broken by automatons? When I spawn in the ship you made with these drives, i go to the cockpit and press w and then the drives start automatically accelerating backward without my continued input. Then, they won't stop until i toggle the pb. What's going on??
condottiere 2022 年 5 月 1 日 下午 7:14 
FYI I'm using small cargo containers in lieu of the basic assemblers, and I can tile them in alternating directions (front to back, back to front) b/c the LG rotor acts as the common center axis for mounting these drives. Not sure if saving 40 PCU is a big deal, since both the cargo and assembler still count as conveyors.

I tend to build with few/no reverse thrusters to save on mass/volume, requiring flip-and-burn braking maneuvers. It's been very relaxing to have built-in reverse acceleration with these MDS-35s.
condottiere 2022 年 5 月 1 日 下午 7:07 
Major Jon, you are such a diverse creator! Very aesthetically well-thought out ships, planets, and these clang drives/piston jolt guns + the awesome manager script. After making a half-dozen 1000-2000 block vanilla large grid ships, I tried using your MSD-35 to get away from the "thruster brick" paradigm for high-acceleration ships. Holy cow, these make a ship fly. I overclocked 14 MDS-35s as high as 20x before the jittery movements became very pronounced (your merge pulse drive is for my next, larger build). No clang explosions so far -- just lightning fast acceleration to my modded speed cap (800 m/s). My 5000 TON frigate flies like an overthrustered 20 ton small grid fighter craft.
Major Jon  [作者] 2021 年 7 月 29 日 下午 12:24 
The script probably has trouble finding the right ship controller, do you have multiple cockpits and remote controls? Check wether the script finds the right one, it tells you when you click on the prog block in the terminal. The script works fine for me, except for some weird edge cases, where you're in a cockpit and control a remote control with a different orientation.
quocphu1905 2021 年 7 月 29 日 上午 10:36 
The PDD-3 on the carrier works like a wonder though.
quocphu1905 2021 年 7 月 29 日 上午 10:35 
I use this as upward thrust for my carrier project, and somehow when i try to fly up the drive pushes the ship down although the CDM says the drive is upward. i tried placing it in the opposite direction and it wouldn't work either. There are three clusters of 2 drives on each side and they seems to contradict each other's position even though they have the same orientation lol
Major Jon  [作者] 2021 年 6 月 18 日 下午 5:14 
Check wether the script actually finds the right cockpit, that's what the controls are based on. It should tell you when you click on the prog block in the terminal. There might be a remote control set as main cockpit or something like that. Or maybe your cockpit is on a subgrid or something like that. Easiest way to force the script to choose a specific cockpit for orientation is to set it as main cockpit.
🗺🗾🗣🗡🗝🖼🖽🖧 2021 年 6 月 18 日 下午 1:42 
I have a problem with mass drive. Somehow it pushing me backwards when I'm pressing W, down when I'm pressing Space. How to fix it?
Major Jon  [作者] 2021 年 5 月 5 日 上午 8:39 
I just checked and it's working fine. W to accelerate forwards, S to accelerate backwards. The drives work in both directions. Placing the drive inverted doesn't change it's function. If you only want it work in one direction you can mess with the power and reversepower variables in the script.
Oust_ 2021 年 5 月 5 日 上午 8:27 
Works well however the function seems to be inverted for both Survival built and one Pasted directly from your workshop, that includes Ships that youve built using this Drive.
Is there any kind of manual adjusting i can do to fix it other than placing it inverted
(if im not mistaken the drive should Push and not Pull?)
T14D3 2020 年 7 月 24 日 上午 7:14 
Can confirm, does not work with torch sadly
Amaka 2020 年 5 月 11 日 上午 5:14 
Dont work on server with torchhaefix
Zanzy 2020 年 3 月 17 日 上午 8:22 
Thanks for the help, I have it working fine in creative and if I even paste it into survival, let alone print, on my server it doesn't want to work. I'll keep playing with it. Works AMAZING in creative though.
Major Jon  [作者] 2020 年 3 月 17 日 上午 7:37 
You can also build it with two cargos btw, and just put gravel inside. It's probably a bit simpler in survival.
Major Jon  [作者] 2020 年 3 月 17 日 上午 7:34 
The script leaves 6 tons in the outer container (it's necessary for some complex timing reasons) and moves the rest around, so they should always either be in the assembler or in the cargo container. I hid the blocks in the inventory, because they're just clutter; you can make them visible again with the option in the terminal. The assembler only has one conveyor port, so they have to be in there. You only need to put in like 20 tons though, so you should probably take out the rest again.
Zanzy 2020 年 3 月 16 日 下午 9:38 
I keep adding mass and it keeps eating the ingots. I've put in over 200k iron ingots over time and it only shows 6k each time I check after I turn the script on. It seems like they might be in the assembler, but I cant find them in any inventories? I'm playing with a X10+ size inventory
Major Jon  [作者] 2020 年 3 月 5 日 上午 6:08 
They work the right way round for me. Sounds like you built them in survival and forgot to add some cargo. If the mass of the cargo in the containers is below ~6 tons it works in reverse for some reason and is pretty weak, so just add 10-20 tons of cargo total into the containers.
Dolfin Antics 2020 年 3 月 4 日 下午 9:29 
Keep up the brilliant work, @Major Jon!
I have run into one problem though, the controls seem to be inverted. (ex: pressing 'w' makes the vehicle go backwards)
Major Jon  [作者] 2020 年 2 月 27 日 上午 8:41 
The most performance friendly is this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2005989020
It doesn't even need the script. If you want clang drives in all 6 directions I would use this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1958911211 , as it doesn't apply torque to your ship when placed offcenter.
Schwarz 2020 年 2 月 27 日 上午 8:36 
Hi, im interested in making a experimental ship, a frigate or corvette wich uses your drives, however my system specs are not very ideal, i would like to know wich drives you would recommend, as i would like to make this truly experimental and have little to no conventional thrust.
Major Jon  [作者] 2020 年 2 月 26 日 下午 2:47 
It's definitely one of the safest, only the piston-based ones are safer. I haven't tried it on a server yet, but I think it should work pretty consistently. You can increase the safety of this drive further by turning on share inertia tensor on one or both rotors or reducing the power in the script settings.
Zenith 2020 年 2 月 26 日 下午 2:30 
How safe would you say this is compared to your previous drives? Do you think I'd be able to use this on a server?