Hearts of Iron IV

Hearts of Iron IV

[1.11] Improved Spy Slots & Upgrades
Počet komentářů: 161
locox166 29. bře. v 15.25 
up:steamfacepalm:
basedleua 10. bře. v 1.14 
It's funny to have 63 operatives
Akinasu333 28. lis. 2024 v 23.56 
RIP UPDATE
=|ZK|= bnsctt0 1. pro. 2023 v 3.24 
Please Update
Jigsaw1157 27. čvc. 2023 v 21.27 
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mosch6 (AUT) 13. čvc. 2023 v 13.15 
crash random with roade 56.
=|ZK|= bnsctt0 20. čvn. 2023 v 9.13 
Hey sorry, starting a new game only with this mod it is still functional.
=|ZK|= bnsctt0 20. čvn. 2023 v 9.08 
It dosent work any more. In past mostly stops working with first save game.
Duk of Deth 30. srp. 2022 v 9.46 
To increase the maximum number of spies you need to add an adjustment to the defines.
All you need is a simple .lua text file with the following line in it
NDefines.NOperatives.MAX_RECRUITED_OPERATIVES = 25;
The file should have a name other than "defines.lua"; perhaps ISSU_defines.lua
then locate it in the common/defines folder and you're good

Anyone may update the mod file where it sits on their computer. To find it you look in the steam workshop files
For example, on my rig I go to
D:/steamlibrary/steamapps/workshop/content/394360 (that is the HoI4 folder)
the folder you need to find is called "2008308819" and hovering your mouse over it might display some of the file content names including "...spy_slots"

In case you guys don't want to wait for the author to do this; and in case the author doesn't want to do this.

Hope this helps
Beko M 864 7. čvc. 2022 v 11.28 
Please update. I really love spies
Argon 21. kvě. 2022 v 2.43 
Works not with Savegame
OwL_PaRTy 24. dub. 2022 v 9.00 
is it me or are we hard capped at 10 spies maximum?
MR2 8. dub. 2022 v 4.38 
Still working fine with Vanilla, UMC, or New German Focus Tree mods.
blddimnd13th 26. úno. 2022 v 17.26 
From over a year ago in January 2021 when I started playing Hearts of Iron 4, the mod has worked fine, even on the mod Equestria at war that I’ve played plenty, but recently the mod has encountered a problem and the decisions fo recruiting operatives has been missing ever since on it. Hopefully you can resolve this. I don’t even know modding so I don’t know where the problem is.
MR2 17. led. 2022 v 9.31 
6 Civ per month...
MR2 17. led. 2022 v 9.28 
@Levi - is it possible to have a Skill 3 spy? I was wondering about that empty space below Spy Recruitment. How about another Branch Upgrade that takes a spy for 120-180 days for an intense training regimen? Cost 6 Civ for 120-180d, and all of Operative Training completed, and the spy comes out one Skill higher, Linguist, Commando, Tough, and two other attributes?
Darkman 27. lis. 2021 v 0.39 
Will you provide an update for the version check, if it is still working
MR2 23. lis. 2021 v 10.21 
FYI, just did a compatibility check w the new NSB DLC. Seems to be working just fine. :steamthumbsup:
Lord Wahu 21. kvě. 2021 v 8.36 
Would it be possible to make a version of this for Old World Blues?
[LL] BGM Starsky3012 21. led. 2021 v 9.02 
That's not a mod. It's a mission you can send your spy on to for example increase the standing with another country so they're willing to join your faction. It comes with La Resistance
[LL] BGM Starsky3012 21. led. 2021 v 2.47 
Hi, I just wanted to say that I really like the mod, but apparently for some reason the diplomatic pressure mission doesn't work for me anymore with the mod. I have some other mods active, but they theoretically shouldn't interfere with this one. I'm also playing on non-historical and some custom game rules. Would be cool if you could have a look to see if this issue arises on its own anyway though
knot 10. led. 2021 v 17.38 
Fortunately, RT56 is the mod I care about currently since I'm starting my first RT56 game. Thanks!
knot 10. led. 2021 v 17.11 
Is this compatible with mods such as Road To 56, Kaisarreich, BlackICE, etc.? I know it works for Endsieg, but I'm not sure about these other ones. Great mod, btw!
JPGeneralRaptor™᠌ ⁧⁧Bruh 29. pro. 2020 v 8.22 
@Field Try enabling this mod only to figure out if one of your active mods conflicts.
nyyankeejames 13. lis. 2020 v 12.13 
Can't get the mod to work no matter what I do. Did a clean reinstall and everything.
AlphaLoures 4. lis. 2020 v 21.27 
It works for me though, I just do a clean reinstall of the game and launcher
Pin8997 31. říj. 2020 v 23.31 
I can't enable mods anymore with the 1.10.1 patch, even the compatible mods I can't enable, I can't do anything about it, nothing works.
Field Marshal Paul Von Lettow 20. říj. 2020 v 23.58 
It show that it is not working within the mod list.
Error404 20. říj. 2020 v 15.56 
Is it for the ai to
levi  [autor] 19. říj. 2020 v 3.50 
Is the mod just not popping up at all? Or does it just say its outdated?
Field Marshal Paul Von Lettow 19. říj. 2020 v 3.46 
Levi, I've done all you've said. It is not working sadly.
levi  [autor] 15. říj. 2020 v 13.47 
I will update it soon
Captain Crazy 15. říj. 2020 v 7.09 
any plans updating?
Fr1edi 23. zář. 2020 v 15.44 
Kaiserreich compatible plz...
levi  [autor] 20. zář. 2020 v 15.22 
Should be
huskerfan6767 20. zář. 2020 v 14.52 
Saved game compatibility?
levi  [autor] 27. srp. 2020 v 5.10 
Glad its working out for you. Enjoy the mod.
Scheiße! 27. srp. 2020 v 4.30 
Aah yes,
I've tried playing a new game without expert ai, and it magically appears now. Am using expert ai mostly for historical shite anyway, so wasn't a big deal.

Good job and thanks for your help brother!
levi  [autor] 26. srp. 2020 v 23.48 
Make sure you are scrolling down using the scroll bar on the right side of the upgrades menu.
levi  [autor] 16. srp. 2020 v 12.24 
Thank you!
LemonZhanger 16. srp. 2020 v 6.15 
LemonZhanger 15. srp. 2020 v 8.36 
I like this mod,can I translate it into chinese?
levi  [autor] 4. srp. 2020 v 6.07 
Thank you for the kind words, I appreciate it!
P-WAK 4. srp. 2020 v 5.28 
Ah, I see...that is understandable.
The issue doesn't affect my gameplay negatively so it's totally fine!
Awesome work making the mod! :warsaweagle:
levi  [autor] 4. srp. 2020 v 5.11 
I have heard reports that RT56 causes issues with this mod. I can not do much about the problem as something from RT56 is directly overwriting my mod.
P-WAK 3. srp. 2020 v 23.49 
Don't know why, but the mod wouldn't work in RT56.
It does work in Kaiserreich though...so must be something specific that's not letting the mod work correctly in RT56.
Still love the mod though so well done!
Pocket_Raider 21. čvc. 2020 v 0.10 
Thanks
levi  [autor] 20. čvc. 2020 v 23.06 
The AI will use it.
Pocket_Raider 20. čvc. 2020 v 23.03 
Is this mod affect to AI?
MaverickCV 20. čvc. 2020 v 5.25 
It doesn work with RT56 anymore