RimWorld
Early Firearms mod
79 opmerkingen
Golkarath 27 nov 2024 om 23:50 
An Update for this mod would be most appreciated, since i enjoy its simplicity ( that's a good thing) and good approachability, thank you for your work until this point.
RaiderLeader666 8 jun 2024 om 11:07 
Needs updated
Asierus24  [auteur] 20 feb 2023 om 4:43 
update released:

-Armors can now be crafted of any metallic resource with their per material buffs. (thanks to KitKat)
-All items can now be crafted on both fueled & electric table. (thanks to KitKat)
-Plate Helmet is now full head protection. (thanks to KitKat)
-Rebalanced armor values.
-Other minor fixings
Asierus24  [auteur] 20 feb 2023 om 1:54 
@KitKat thanks :)
KitKat 19 feb 2023 om 23:20 
For the sake of consistancy, I made all armor pieces craftable at both types of smithys this way:

<recipeMaker>
<unfinishedThingDef>UnfinishedMetallicTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False">
<li>ElectricSmithy</li>
<li>FueledSmithy</li>
</recipeUsers>
</recipeMaker>

Repeat per item, and all items should be craftable at both types of smith tables.

Sorry if my constant posts are obnoxious, I just want to help :P
KitKat 19 feb 2023 om 22:49 
This isn't really a bug nor is it strictly necessary to change, but by defining your cost with the following, you can allow the armors included in your mod to be made with other metallic materials.

<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>

This is just an example, I replaced the existing line defining material cost with this, and it allows any metallic material to be used instead. To make sure this would have an appropriate effect on the effectiveness of the item, insert the following lines, editing the values as you deem appropriate.

<StuffEffectMultiplierArmor>0.46</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.05</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.05</StuffEffectMultiplierInsulation_Heat>

These three lines determine how strong the effect of the material is on the stats of the armor piece.
KitKat 19 feb 2023 om 18:26 
Just noticed, your Cuirassier helm had the "UpperHead" body part tag, I switched it to "FullHead" as it's in the style of a full helmet. You might want to fix that.
Asierus24  [auteur] 1 feb 2023 om 13:56 
@KitKat thanks, yea feel free to mess with the mod for private use :) ill probably update it now with the 1.4 fixed
KitKat 1 feb 2023 om 13:51 
I just updated the tag myself so now I don't get the error message. Took me like 20 minutes to figure out since I've never played around in Rimworld's mods and game files until now.

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
<li>1.2</li>
<li>1.3</li>
<li>1.4</li>

Anyways, I love the mod, but I'm totally gonna mess with the files to see if I can consolidate all of the arquebuses and flintlocks into like 2 research items instead of the 10-ish by default. Gotta bring it in line with the vanilla game or it'll drive me crazy. Nice sprites though, good work.
Asierus24  [auteur] 1 feb 2023 om 13:21 
@KitKat it should work on 1,4 as far i know, no need update, maybe just the 1.4 tag that i will update someday :)
KitKat 1 feb 2023 om 12:56 
any chance of a 1.4 update or is this abandoned?
Asierus24  [auteur] 6 sep 2021 om 6:59 
@Rangelx97 well atm im on hold on modding apart from the SRTS Planes & Bombs mod but thanks maybe if i retake work on this ill accept that help :)
Rangelx97 30 aug 2021 om 11:36 
https://imgur.com/vWe2AkD if you are looking for help :)
Asierus24  [auteur] 20 jul 2021 om 11:19 
Updated for 1.3, removed canon temporaly until i figure how to fix it.
Asierus24  [auteur] 20 jul 2021 om 10:50 
will check if 1.3 broke anything, stay tuned :)
Asierus24  [auteur] 21 aug 2020 om 1:49 
@OneShotPaddy maybe it's not fully compatible with CE, never tested with it as i don't use it.
OneShotPaddy 21 aug 2020 om 0:53 
I use this with Combat Extended and the Sidearms mod. For some reason, when I equip a firearm and attempt to shoot during hunting, or even while drafted, there is no white/grey arc in front of the character and it does not fire.

Moreover, the damage is not listed for the item in its information. Any suggestions?
Beto 20 aug 2020 om 5:17 
Thank you!
Asierus24  [auteur] 20 aug 2020 om 0:28 
updated for 1.2
Asierus24  [auteur] 19 aug 2020 om 12:13 
@Betso i think it works, but will check and update it soon.
Beto 19 aug 2020 om 11:51 
1.2 please
Tumble Trash᠌ ⁧⁧ Official 8 aug 2020 om 19:08 
this is a blazingly loud mod, any way to turn the volume down?
此猪八两重得名朱重八 2 jul 2020 om 3:59 
Hope to add Chinese Thank you!
希望添加中文 谢谢!
Edward 23 jun 2020 om 8:35 
I think that the mod needs a general smoothing in terms of textures, and a remake of the cannon's, which look innacurate. I already am modifying them for my private use, but I wanted to note something that disturbed me.
Asierus24  [auteur] 17 jun 2020 om 12:27 
@=:Philos Tor'am:= they are upscaled on the picture, they may look better ingame. but yea im thinking of remaking some of them.
Popo Bigles 17 jun 2020 om 9:07 
Are there any plans to smooth out the textures of some of the firearms? I haven't tried the mod yet but from what I can see in the screenshot a good bit of it looks broken in terms of sprites.
DF 6 jun 2020 om 6:16 
i use a 100+ mod use always . from glitterworld to indrustial
Asierus24  [auteur] 5 jun 2020 om 13:16 
@mfilip625 no problem, as i said i had a bad day, sorry again.
DF 5 jun 2020 om 13:01 
i will check
sorry for this
Asierus24  [auteur] 5 jun 2020 om 12:40 
@mfilip625 And i always test my mods before uploading so if you don't like the helmet don't use it, or you can even make your own and replace it on the mod texture folders for private use. sorry if i sound angry but i got a bad day and this annoys me even more.
Asierus24  [auteur] 5 jun 2020 om 12:26 
@mfilip625 you starting to annoy me, are you sure you are not using a head mod or something? for me it's perfectly fine, if anyone else has this problem i will check it. im gonna start to delete your comments if you keep posting shit that's not true my son.
Asierus24  [auteur] 5 jun 2020 om 12:23 
@mfilip625 what the hell are you talking about for me it's ok
DF 5 jun 2020 om 10:24 
sorry ,but its is true
DF 5 jun 2020 om 10:21 
ehh MORION IS HAVE 2 M OF LENGTH ITS WHERE A NECK IS!!!you dont played with this mod??
DF 5 jun 2020 om 10:06 
thanks,I don't want to cling, but the pike have too much blade, the peaks had more precise and smaller
Asierus24  [auteur] 5 jun 2020 om 6:03 
Update:

-New Graphic for the Pike.
-Reduced size of the Conqueror Helmet.
Asierus24  [auteur] 4 jun 2020 om 12:15 
@mfilip625 will check
DF 4 jun 2020 om 10:29 
and please! do something with that helmet ! its too big!
DF 4 jun 2020 om 10:28 
when you do something do this good,no offence
Asierus24  [auteur] 4 jun 2020 om 8:47 
@mfilip625 yea i don't like the final look of it, im gonna remake it soon :)
DF 4 jun 2020 om 8:21 
o no, thats not look like pike
Asierus24  [auteur] 3 jun 2020 om 2:43 
Updated:
-Added 2 new melee weapons.
-Halberd
-Pike
DF 29 mei 2020 om 3:45 
and morion is too big for head, thats look weird
Asierus24  [auteur] 28 mei 2020 om 12:57 
@mfilip625 yea i was thinking of it.,,
DF 28 mei 2020 om 12:34 
can you add a pike and halberd?
Asierus24  [auteur] 7 mei 2020 om 3:20 
Update released:
-Added Conqueror's Helmet & Conqueror's Armor.(Require Smithing tech)
-Added Conqueror's Toledo Blade. (Require Smithing tech)
-New Sound for attack on Conqueror's Toledo Blade.
Asierus24  [auteur] 6 mei 2020 om 2:34 
@Blessed Kekistani not easy, needto change some tags on every item :)
Blessed Empire 5 mei 2020 om 16:24 
Thank you very much. One more thing if you don't mind. Is there a way to edit the files so that they aren't used by certain factions (I.E tribals)? Thanks again for the mod.
Asierus24  [auteur] 5 mei 2020 om 3:06 
Updated:

-Fixed an error on files that prevented new guns appear on enemy raids. now, tribals may use flintlock pistols and axe pistols and pirates may use muskets etc.
Asierus24  [auteur] 5 mei 2020 om 1:45 
@Blessed Kekistani wait a second i just saw a little error on the files that is maybe preventing the spawn of the weapons, dunno why my dev version spawns them and steam one not, but will fix it soon.