RimWorld

RimWorld

Early Firearms mod
79 kommentarer
Golkarath 27. nov. 2024 kl. 23.50 
An Update for this mod would be most appreciated, since i enjoy its simplicity ( that's a good thing) and good approachability, thank you for your work until this point.
RaiderLeader666 8. juni 2024 kl. 11.07 
Needs updated
Asierus24  [skaper] 20. feb. 2023 kl. 4.43 
update released:

-Armors can now be crafted of any metallic resource with their per material buffs. (thanks to KitKat)
-All items can now be crafted on both fueled & electric table. (thanks to KitKat)
-Plate Helmet is now full head protection. (thanks to KitKat)
-Rebalanced armor values.
-Other minor fixings
Asierus24  [skaper] 20. feb. 2023 kl. 1.54 
@KitKat thanks :)
KitKat 19. feb. 2023 kl. 23.20 
For the sake of consistancy, I made all armor pieces craftable at both types of smithys this way:

<recipeMaker>
<unfinishedThingDef>UnfinishedMetallicTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False">
<li>ElectricSmithy</li>
<li>FueledSmithy</li>
</recipeUsers>
</recipeMaker>

Repeat per item, and all items should be craftable at both types of smith tables.

Sorry if my constant posts are obnoxious, I just want to help :P
KitKat 19. feb. 2023 kl. 22.49 
This isn't really a bug nor is it strictly necessary to change, but by defining your cost with the following, you can allow the armors included in your mod to be made with other metallic materials.

<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>

This is just an example, I replaced the existing line defining material cost with this, and it allows any metallic material to be used instead. To make sure this would have an appropriate effect on the effectiveness of the item, insert the following lines, editing the values as you deem appropriate.

<StuffEffectMultiplierArmor>0.46</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.05</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.05</StuffEffectMultiplierInsulation_Heat>

These three lines determine how strong the effect of the material is on the stats of the armor piece.
KitKat 19. feb. 2023 kl. 18.26 
Just noticed, your Cuirassier helm had the "UpperHead" body part tag, I switched it to "FullHead" as it's in the style of a full helmet. You might want to fix that.
Asierus24  [skaper] 1. feb. 2023 kl. 13.56 
@KitKat thanks, yea feel free to mess with the mod for private use :) ill probably update it now with the 1.4 fixed
KitKat 1. feb. 2023 kl. 13.51 
I just updated the tag myself so now I don't get the error message. Took me like 20 minutes to figure out since I've never played around in Rimworld's mods and game files until now.

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
<li>1.2</li>
<li>1.3</li>
<li>1.4</li>

Anyways, I love the mod, but I'm totally gonna mess with the files to see if I can consolidate all of the arquebuses and flintlocks into like 2 research items instead of the 10-ish by default. Gotta bring it in line with the vanilla game or it'll drive me crazy. Nice sprites though, good work.
Asierus24  [skaper] 1. feb. 2023 kl. 13.21 
@KitKat it should work on 1,4 as far i know, no need update, maybe just the 1.4 tag that i will update someday :)
KitKat 1. feb. 2023 kl. 12.56 
any chance of a 1.4 update or is this abandoned?
Asierus24  [skaper] 6. sep. 2021 kl. 6.59 
@Rangelx97 well atm im on hold on modding apart from the SRTS Planes & Bombs mod but thanks maybe if i retake work on this ill accept that help :)
Rangelx97 30. aug. 2021 kl. 11.36 
https://imgur.com/vWe2AkD if you are looking for help :)
Asierus24  [skaper] 20. juli 2021 kl. 11.19 
Updated for 1.3, removed canon temporaly until i figure how to fix it.
Asierus24  [skaper] 20. juli 2021 kl. 10.50 
will check if 1.3 broke anything, stay tuned :)
Asierus24  [skaper] 21. aug. 2020 kl. 1.49 
@OneShotPaddy maybe it's not fully compatible with CE, never tested with it as i don't use it.
OneShotPaddy 21. aug. 2020 kl. 0.53 
I use this with Combat Extended and the Sidearms mod. For some reason, when I equip a firearm and attempt to shoot during hunting, or even while drafted, there is no white/grey arc in front of the character and it does not fire.

Moreover, the damage is not listed for the item in its information. Any suggestions?
Beto 20. aug. 2020 kl. 5.17 
Thank you!
Asierus24  [skaper] 20. aug. 2020 kl. 0.28 
updated for 1.2
Asierus24  [skaper] 19. aug. 2020 kl. 12.13 
@Betso i think it works, but will check and update it soon.
Beto 19. aug. 2020 kl. 11.51 
1.2 please
Tumble Trash᠌ ⁧⁧ Official 8. aug. 2020 kl. 19.08 
this is a blazingly loud mod, any way to turn the volume down?
此猪八两重得名朱重八 2. juli 2020 kl. 3.59 
Hope to add Chinese Thank you!
希望添加中文 谢谢!
Edward 23. juni 2020 kl. 8.35 
I think that the mod needs a general smoothing in terms of textures, and a remake of the cannon's, which look innacurate. I already am modifying them for my private use, but I wanted to note something that disturbed me.
Asierus24  [skaper] 17. juni 2020 kl. 12.27 
@=:Philos Tor'am:= they are upscaled on the picture, they may look better ingame. but yea im thinking of remaking some of them.
Popo Bigles 17. juni 2020 kl. 9.07 
Are there any plans to smooth out the textures of some of the firearms? I haven't tried the mod yet but from what I can see in the screenshot a good bit of it looks broken in terms of sprites.
DF 6. juni 2020 kl. 6.16 
i use a 100+ mod use always . from glitterworld to indrustial
Asierus24  [skaper] 5. juni 2020 kl. 13.16 
@mfilip625 no problem, as i said i had a bad day, sorry again.
DF 5. juni 2020 kl. 13.01 
i will check
sorry for this
Asierus24  [skaper] 5. juni 2020 kl. 12.40 
@mfilip625 And i always test my mods before uploading so if you don't like the helmet don't use it, or you can even make your own and replace it on the mod texture folders for private use. sorry if i sound angry but i got a bad day and this annoys me even more.
Asierus24  [skaper] 5. juni 2020 kl. 12.26 
@mfilip625 you starting to annoy me, are you sure you are not using a head mod or something? for me it's perfectly fine, if anyone else has this problem i will check it. im gonna start to delete your comments if you keep posting shit that's not true my son.
Asierus24  [skaper] 5. juni 2020 kl. 12.23 
@mfilip625 what the hell are you talking about for me it's ok
DF 5. juni 2020 kl. 10.24 
sorry ,but its is true
DF 5. juni 2020 kl. 10.21 
ehh MORION IS HAVE 2 M OF LENGTH ITS WHERE A NECK IS!!!you dont played with this mod??
DF 5. juni 2020 kl. 10.06 
thanks,I don't want to cling, but the pike have too much blade, the peaks had more precise and smaller
Asierus24  [skaper] 5. juni 2020 kl. 6.03 
Update:

-New Graphic for the Pike.
-Reduced size of the Conqueror Helmet.
Asierus24  [skaper] 4. juni 2020 kl. 12.15 
@mfilip625 will check
DF 4. juni 2020 kl. 10.29 
and please! do something with that helmet ! its too big!
DF 4. juni 2020 kl. 10.28 
when you do something do this good,no offence
Asierus24  [skaper] 4. juni 2020 kl. 8.47 
@mfilip625 yea i don't like the final look of it, im gonna remake it soon :)
DF 4. juni 2020 kl. 8.21 
o no, thats not look like pike
Asierus24  [skaper] 3. juni 2020 kl. 2.43 
Updated:
-Added 2 new melee weapons.
-Halberd
-Pike
DF 29. mai 2020 kl. 3.45 
and morion is too big for head, thats look weird
Asierus24  [skaper] 28. mai 2020 kl. 12.57 
@mfilip625 yea i was thinking of it.,,
DF 28. mai 2020 kl. 12.34 
can you add a pike and halberd?
Asierus24  [skaper] 7. mai 2020 kl. 3.20 
Update released:
-Added Conqueror's Helmet & Conqueror's Armor.(Require Smithing tech)
-Added Conqueror's Toledo Blade. (Require Smithing tech)
-New Sound for attack on Conqueror's Toledo Blade.
Asierus24  [skaper] 6. mai 2020 kl. 2.34 
@Blessed Kekistani not easy, needto change some tags on every item :)
Blessed Empire 5. mai 2020 kl. 16.24 
Thank you very much. One more thing if you don't mind. Is there a way to edit the files so that they aren't used by certain factions (I.E tribals)? Thanks again for the mod.
Asierus24  [skaper] 5. mai 2020 kl. 3.06 
Updated:

-Fixed an error on files that prevented new guns appear on enemy raids. now, tribals may use flintlock pistols and axe pistols and pirates may use muskets etc.
Asierus24  [skaper] 5. mai 2020 kl. 1.45 
@Blessed Kekistani wait a second i just saw a little error on the files that is maybe preventing the spawn of the weapons, dunno why my dev version spawns them and steam one not, but will fix it soon.