RimWorld
Early Firearms mod
79 件のコメント
Golkarath 2024年11月27日 23時50分 
An Update for this mod would be most appreciated, since i enjoy its simplicity ( that's a good thing) and good approachability, thank you for your work until this point.
RaiderLeader666 2024年6月8日 11時07分 
Needs updated
Asierus24  [作成者] 2023年2月20日 4時43分 
update released:

-Armors can now be crafted of any metallic resource with their per material buffs. (thanks to KitKat)
-All items can now be crafted on both fueled & electric table. (thanks to KitKat)
-Plate Helmet is now full head protection. (thanks to KitKat)
-Rebalanced armor values.
-Other minor fixings
Asierus24  [作成者] 2023年2月20日 1時54分 
@KitKat thanks :)
KitKat 2023年2月19日 23時20分 
For the sake of consistancy, I made all armor pieces craftable at both types of smithys this way:

<recipeMaker>
<unfinishedThingDef>UnfinishedMetallicTechArmor</unfinishedThingDef>
<recipeUsers Inherit="False">
<li>ElectricSmithy</li>
<li>FueledSmithy</li>
</recipeUsers>
</recipeMaker>

Repeat per item, and all items should be craftable at both types of smith tables.

Sorry if my constant posts are obnoxious, I just want to help :P
KitKat 2023年2月19日 22時49分 
This isn't really a bug nor is it strictly necessary to change, but by defining your cost with the following, you can allow the armors included in your mod to be made with other metallic materials.

<costStuffCount>30</costStuffCount>
<stuffCategories>
<li>Metallic</li>
</stuffCategories>

This is just an example, I replaced the existing line defining material cost with this, and it allows any metallic material to be used instead. To make sure this would have an appropriate effect on the effectiveness of the item, insert the following lines, editing the values as you deem appropriate.

<StuffEffectMultiplierArmor>0.46</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.05</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.05</StuffEffectMultiplierInsulation_Heat>

These three lines determine how strong the effect of the material is on the stats of the armor piece.
KitKat 2023年2月19日 18時26分 
Just noticed, your Cuirassier helm had the "UpperHead" body part tag, I switched it to "FullHead" as it's in the style of a full helmet. You might want to fix that.
Asierus24  [作成者] 2023年2月1日 13時56分 
@KitKat thanks, yea feel free to mess with the mod for private use :) ill probably update it now with the 1.4 fixed
KitKat 2023年2月1日 13時51分 
I just updated the tag myself so now I don't get the error message. Took me like 20 minutes to figure out since I've never played around in Rimworld's mods and game files until now.

<supportedVersions>
<li>1.0</li>
<li>1.1</li>
<li>1.2</li>
<li>1.3</li>
<li>1.4</li>

Anyways, I love the mod, but I'm totally gonna mess with the files to see if I can consolidate all of the arquebuses and flintlocks into like 2 research items instead of the 10-ish by default. Gotta bring it in line with the vanilla game or it'll drive me crazy. Nice sprites though, good work.
Asierus24  [作成者] 2023年2月1日 13時21分 
@KitKat it should work on 1,4 as far i know, no need update, maybe just the 1.4 tag that i will update someday :)
KitKat 2023年2月1日 12時56分 
any chance of a 1.4 update or is this abandoned?
Asierus24  [作成者] 2021年9月6日 6時59分 
@Rangelx97 well atm im on hold on modding apart from the SRTS Planes & Bombs mod but thanks maybe if i retake work on this ill accept that help :)
Rangelx97 2021年8月30日 11時36分 
https://imgur.com/vWe2AkD if you are looking for help :)
Asierus24  [作成者] 2021年7月20日 11時19分 
Updated for 1.3, removed canon temporaly until i figure how to fix it.
Asierus24  [作成者] 2021年7月20日 10時50分 
will check if 1.3 broke anything, stay tuned :)
Asierus24  [作成者] 2020年8月21日 1時49分 
@OneShotPaddy maybe it's not fully compatible with CE, never tested with it as i don't use it.
OneShotPaddy 2020年8月21日 0時53分 
I use this with Combat Extended and the Sidearms mod. For some reason, when I equip a firearm and attempt to shoot during hunting, or even while drafted, there is no white/grey arc in front of the character and it does not fire.

Moreover, the damage is not listed for the item in its information. Any suggestions?
Beto 2020年8月20日 5時17分 
Thank you!
Asierus24  [作成者] 2020年8月20日 0時28分 
updated for 1.2
Asierus24  [作成者] 2020年8月19日 12時13分 
@Betso i think it works, but will check and update it soon.
Beto 2020年8月19日 11時51分 
1.2 please
Tumble Trash᠌ ⁧⁧ Official 2020年8月8日 19時08分 
this is a blazingly loud mod, any way to turn the volume down?
此猪八两重得名朱重八 2020年7月2日 3時59分 
Hope to add Chinese Thank you!
希望添加中文 谢谢!
Edward 2020年6月23日 8時35分 
I think that the mod needs a general smoothing in terms of textures, and a remake of the cannon's, which look innacurate. I already am modifying them for my private use, but I wanted to note something that disturbed me.
Asierus24  [作成者] 2020年6月17日 12時27分 
@=:Philos Tor'am:= they are upscaled on the picture, they may look better ingame. but yea im thinking of remaking some of them.
Popo Bigles 2020年6月17日 9時07分 
Are there any plans to smooth out the textures of some of the firearms? I haven't tried the mod yet but from what I can see in the screenshot a good bit of it looks broken in terms of sprites.
DF 2020年6月6日 6時16分 
i use a 100+ mod use always . from glitterworld to indrustial
Asierus24  [作成者] 2020年6月5日 13時16分 
@mfilip625 no problem, as i said i had a bad day, sorry again.
DF 2020年6月5日 13時01分 
i will check
sorry for this
Asierus24  [作成者] 2020年6月5日 12時40分 
@mfilip625 And i always test my mods before uploading so if you don't like the helmet don't use it, or you can even make your own and replace it on the mod texture folders for private use. sorry if i sound angry but i got a bad day and this annoys me even more.
Asierus24  [作成者] 2020年6月5日 12時26分 
@mfilip625 you starting to annoy me, are you sure you are not using a head mod or something? for me it's perfectly fine, if anyone else has this problem i will check it. im gonna start to delete your comments if you keep posting shit that's not true my son.
Asierus24  [作成者] 2020年6月5日 12時23分 
@mfilip625 what the hell are you talking about for me it's ok
DF 2020年6月5日 10時24分 
sorry ,but its is true
DF 2020年6月5日 10時21分 
ehh MORION IS HAVE 2 M OF LENGTH ITS WHERE A NECK IS!!!you dont played with this mod??
DF 2020年6月5日 10時06分 
thanks,I don't want to cling, but the pike have too much blade, the peaks had more precise and smaller
Asierus24  [作成者] 2020年6月5日 6時03分 
Update:

-New Graphic for the Pike.
-Reduced size of the Conqueror Helmet.
Asierus24  [作成者] 2020年6月4日 12時15分 
@mfilip625 will check
DF 2020年6月4日 10時29分 
and please! do something with that helmet ! its too big!
DF 2020年6月4日 10時28分 
when you do something do this good,no offence
Asierus24  [作成者] 2020年6月4日 8時47分 
@mfilip625 yea i don't like the final look of it, im gonna remake it soon :)
DF 2020年6月4日 8時21分 
o no, thats not look like pike
Asierus24  [作成者] 2020年6月3日 2時43分 
Updated:
-Added 2 new melee weapons.
-Halberd
-Pike
DF 2020年5月29日 3時45分 
and morion is too big for head, thats look weird
Asierus24  [作成者] 2020年5月28日 12時57分 
@mfilip625 yea i was thinking of it.,,
DF 2020年5月28日 12時34分 
can you add a pike and halberd?
Asierus24  [作成者] 2020年5月7日 3時20分 
Update released:
-Added Conqueror's Helmet & Conqueror's Armor.(Require Smithing tech)
-Added Conqueror's Toledo Blade. (Require Smithing tech)
-New Sound for attack on Conqueror's Toledo Blade.
Asierus24  [作成者] 2020年5月6日 2時34分 
@Blessed Kekistani not easy, needto change some tags on every item :)
Blessed Empire 2020年5月5日 16時24分 
Thank you very much. One more thing if you don't mind. Is there a way to edit the files so that they aren't used by certain factions (I.E tribals)? Thanks again for the mod.
Asierus24  [作成者] 2020年5月5日 3時06分 
Updated:

-Fixed an error on files that prevented new guns appear on enemy raids. now, tribals may use flintlock pistols and axe pistols and pirates may use muskets etc.
Asierus24  [作成者] 2020年5月5日 1時45分 
@Blessed Kekistani wait a second i just saw a little error on the files that is maybe preventing the spawn of the weapons, dunno why my dev version spawns them and steam one not, but will fix it soon.