RimWorld

RimWorld

Disasters 1.1
32 Comments
Zaljerem 18 Oct, 2024 @ 11:45am 
Viscount Danku 2 Oct, 2024 @ 11:57am 
Yeah, unfortunately, it is really lacking. I tried looking into the code, there are separate scripts dedicated to exactly circumnavigating this issue but I guess they weren't properly updated during transition from 1.0 or broke along the years. I lack technical knowledge to rewrite or even reassemble it so I made an update request at Mlie's discord. Let us hope someone will be able to return this mod to its former glory.
Killeres77 2 Oct, 2024 @ 9:27am 
Huh, didn't know that. Interesting to hear that it used to affect caravans in the past.
Viscount Danku 30 Sep, 2024 @ 5:10am 
Killeres77, it was a working feature in 1.0 version of this mod back in 2018/19, thus the question. The temp levels were actually dropping across the whole globe, on every map square which made caravan travelling impossible in the later years.
Killeres77 26 Sep, 2024 @ 12:11pm 
As far as I am aware Viscount, this mod cannot affect caravans. The mod adds map conditions, and so only affect playable areas like the colony, caravan events, and visited/raided settlements.

No idea if there is something to add in caravan-affecting conditions, though it's worth a lookup.
Viscount Danku 26 Sep, 2024 @ 11:27am 
Anyone else has the problem that global temperature doesn't change? Maps do get colder, yet overall temp levels around the globe do not drop which means that caravans are unaffected.
Killeres77 10 Jul, 2024 @ 9:55pm 
Just ran the mod in 1.5 Still works fine, at least with the Frozen Planet modifier.
Mazon 1 Feb, 2024 @ 4:05pm 
BUNDLE UP
ITS GETTING COLDER
n00by95 29 Oct, 2023 @ 12:53pm 
It works for 1.4. no need to update it, just the 1.1 is misleading Yayo needs to change the tags.
n00by95 29 Oct, 2023 @ 11:38am 
So wanting an 1.4, seeing if i can get it working no promises most likely out of my ability
Crisp 6 Oct, 2023 @ 10:03pm 
I wonder if anyone's updated this mod to 1.4, or if it's still compatible with the current version (as had been the case before, despite not having the right tag)
nonstoploni 4 Jun, 2023 @ 3:53am 
@Walkfeet Hello, I have a question, but how to change mod tags? That is, how to put on 1.1 from 1.4
Jarlent 18 Oct, 2022 @ 12:22am 
@grooving I never leave lol I just hunker down inside a mountain, you can handle full heat or full cold indefinitely
pflazt_hsatz 29 Apr, 2022 @ 8:19pm 
@Robo7988143 If you have a base that is fully enclosed, double thick stone walls, and have airlocks, either the frozen planet or ice age (can't remember which I played) is able to be done in a turtle style. Albeit the game-play becomes very boring as every plant dies and all the animals leave.
Walkfeet 25 Jul, 2021 @ 6:09pm 
This is working with 1.3, but needs a 1.3 tag so the game knows this and people can find it when filtering mods for current game version.
TheAshenHat 6 Jul, 2021 @ 12:39pm 
has been working fine in 1.2
Mismagius 20 Mar, 2021 @ 6:22pm 
1.2?
Silveressa 12 Feb, 2021 @ 7:54pm 
Works fine for me with 1.2?
Robo 22 Dec, 2020 @ 11:08pm 
Love this mod, it creates a sense of urgency that you don't have unlimited time on the Rim, and need to come up with plans to leave the planet if you want to survive.
NominalBread 19 Dec, 2020 @ 5:10am 
anyone know if this works on 1.2??
My games feel so boring without this mod now
Karolus40k 18 Nov, 2020 @ 7:00pm 
Solar Apocalypse sounds a lot like SCP 001 When Day Breaks, ill have to do a run with this
Lyven 12 Nov, 2020 @ 9:57am 
1.2?
joseph_the_Impaler 28 Sep, 2020 @ 5:43pm 
1.2?
M.A.R.T.I.N. 4 Sep, 2020 @ 12:15pm 
What is the difference between Frozen planet and Ice age?
01A3-91C-2789B11F "Vala" 27 Jun, 2020 @ 6:41pm 
how bad is Ice Age? will animals that naturally live in the arctic still wander onto the local map?
BeyondFubar 30 Apr, 2020 @ 12:48pm 
I might have found an incompatibility, if I use this with your ice planet mod (name escapes me) eventually everything snaps out and the temp goes back to normal. Probably just not intended to be used together, but I wanted to hit 0 kelvin as soon as possible!
BeyondFubar 28 Apr, 2020 @ 5:31pm 
Thanks I'll die to this. Always awesome to play with this one!
pm3011 24 Mar, 2020 @ 6:24pm 
Great mod looking forward to my death.
master of none 10 Mar, 2020 @ 5:14am 
Thanks for the mod, sounds fun.
Blue North Star 3 Mar, 2020 @ 10:38pm 
Can we get a nuclear disaster with a 0.01% chance of happening once every 31 days? (But completely destroys colony)
nicorinpana 3 Mar, 2020 @ 8:52pm 
Bug report: global temperature offset failed after save and load

I start a game with Frozen Planet -200 ,then use "increment time 1 season" 4 times,
map temperature :-185
global temperature :(-208, -173)
console log "Disasters: Total permanent game conditions: 1, aggregate temperature offset: -200"

then I save and load
map temperature :-185
global temperature :(-8 , 27)
console log "Disasters: Total permanent game conditions: 0, aggregate temperature offset: 0"

please fix it, thanks :)
LunaticNeko 3 Mar, 2020 @ 1:49am 
Ah s*** here we go again!