RimWorld

RimWorld

Turret Hunt
69 Comments
Mlie 28 May, 2024 @ 1:52pm 
Angrysquirrel 3 May, 2024 @ 12:30pm 
1.5?
AxZyN 19 Apr, 2024 @ 11:02pm 
Need this in 1.5 for my human farm from the “plant humans” mod. This would be so very convenient.
Commander Link 10 Apr, 2024 @ 7:00pm 
requesting this also for 1.5 pleaseeeeeeee
danzloblaha13 17 Jun, 2023 @ 7:02pm 
You have thanks of the Mechanoid frigates raiding party (^-^)/
danzloblaha13 17 Jun, 2023 @ 7:01pm 
Bless you ... finally something to keep my base with lone baby sitter ... yeah BABY sitter and babies while continuous raids of manhunters arrive >_> my concrete mg bunkers ignore animals it seems :noshurt: finally old lady wont have to pick up SMG to fight off wolfs and wargs ever again !!! :nosangry::steammocking:
Giggles 4 Jun, 2023 @ 5:47am 
Performance hit whenever this mode is toggled, but seems to be fine when it's off. Kinda a non-issue but just wanted to mention it.
BaalEvan  [author] 23 May, 2023 @ 6:47am 
@Joe i will think about it
Guapo 15 May, 2023 @ 2:51pm 
Please update this so it can hunt wild men. Other mods that allow farming of wild men would benefit from allowing them to hunt wild men
Dirigible 21 Jan, 2023 @ 12:07am 
Thank god for this fix to an awful design choice
Adm1nAbus3 19 Nov, 2022 @ 6:13am 
Anyway to allow it to shoot wild men?
TiraboTurbos 11 Nov, 2022 @ 4:16pm 
Here we go! I was trying to find a mod that allowed colonists and turrets to engage any predators hunting my baby animals, this'll work! Just gotta tag the hunting pred to BE hunted, and once it's in range of my turrets...
MsKarMagick 🖤 9 Nov, 2022 @ 3:07pm 
Did not know I needed this until I saw it
SlipperyJim 25 Oct, 2022 @ 3:30am 
Thanks for the update :)
Proxyer 24 Oct, 2022 @ 1:23am 
Getting rid of pests that plague my fields just got easier!
VelxraTV 23 Oct, 2022 @ 3:01pm 
Thanks for updating. This mod helps so much with animals freely walking into my very fortified mountain base.
boris dodges bullets 23 Oct, 2022 @ 3:20am 
please please @baalevan
VelxraTV 21 Oct, 2022 @ 3:33pm 
Please update to 1.4
Fisherman_56 22 May, 2022 @ 2:57am 
One glaring issue: mechanoid turrets can be ordered to auto-hunt too, with predictable results.
Fuzion 12 Mar, 2022 @ 5:31pm 
also getting lag from this like boredom did, had to remove
VelxraTV 20 Nov, 2021 @ 9:49am 
I tend to use this less for hunting and more for the non hostile mode animals that like to just stroll through my base as my numerous turrets dont care because its not attacking. Sure, just let that giant spider through my halls to build a horrifying nest in my reactor room while Im not looking...
Boredom 29 Aug, 2021 @ 3:43am 
my modpack had about 200 mods and it did have Save our ship 2 and simple turrets in it. maybe this isnt fully compatible with modded turrets or its just not optimized at all. (used runtimeGC, and rocketman)
Boredom 29 Aug, 2021 @ 3:23am 
Cool mod but this was the sole reason why i kept getting under 30 fps 24/7. spent hours optimizing my modpack and i found that this mod (when you have a lot of turrets) lags the hell out of your game
Ranix 27 May, 2021 @ 5:21pm 
This mod uses a lot of CPU time and I had to disable it on my playthrough due to having a large map on my colony and using Save Our Ship 2. The mod functionality is excellent and I really like it, but it's just too slow for me. It would be better if there was an option to only check for targets once in awhile instead of as frequently as it does
Fura 10 May, 2021 @ 8:13am 
Update: Tried it in MultiPlayer, we were not seeing the change in live when pressing buttons like "Auto Hunt" and stuff, so i modified every turret and we tried while he couldnt see turret on "Auto Hunt" but i did. Unpaused, and it de-synced instantly, so...

tldr; IT IS A SOLO MODE ONLY.
Fura 10 May, 2021 @ 8:01am 
Thank you a lot for this awesome mod, gonna try it in MP !
SY1102 17 Apr, 2021 @ 5:36pm 
Good mod, I made a traditional Chinese translation for you
https://www.sendspace.com/file/m44pbz
Cosmic Downpour 14 Mar, 2021 @ 6:38am 
for anyone asking, this mod does seem to work with modded turrets from my experience.
I'm using it with sniper and shredder turrets from simple turrets mod.
Panzakat 16 Feb, 2021 @ 7:45am 
Will this work with turret bases?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=727710731
Installed but missing the options shown...
does this work with other types of turrents?
redxlaser15 27 Jan, 2021 @ 2:44pm 
Does this work with modded turrets?
quartzar 18 Dec, 2020 @ 9:11am 
this is only working on the spotlight from vanilla expanded security, any ideas?
Wiawyr 13 Oct, 2020 @ 2:35pm 
Love the mod, especially setting mortars to turret hunt. Question though: is there a way to get animals killed by turrets to not be forbidden by default? Without extending the home area to the entire map, and without setting every animal to be hunted, that is.
BaalEvan  [author] 19 Sep, 2020 @ 4:52pm 
LOL :D
FaZe Dad 18 Sep, 2020 @ 4:49pm 
One odd thing is you can set enemy mech turrets to hunt (haven't tested with enemy mini turrets but still dont think you should be able to have enemy turrets hunt for you lol
BaalEvan  [author] 15 Aug, 2020 @ 6:37pm 
I will try to update both of my mods tomorrow so, propably in 16-20h should be an update ;)
Azcaal 14 Aug, 2020 @ 11:43pm 
I, too, would like to ask kindly for an update of this Mod :)
Angrysquirrel 14 Aug, 2020 @ 4:58pm 
1.2?
Spaghetti 5 Aug, 2020 @ 10:18am 
tonight we feast
Uncertainty 3 Jul, 2020 @ 8:03pm 
Soooo... You got that free time yet
BaalEvan  [author] 28 May, 2020 @ 3:30pm 
Wow, i wasn't aware of any performance issue, i have to check what i can do to improve it.
Sadly it, i have little free time, so it can take a while ;/
jms97 10 May, 2020 @ 7:34pm 
This is a fantastic mod in terms of what it does, it exactly solves my problem of having animals hunting my villagers marching past my turret line. But it causes significant slowdown in my game sadly. Would it be possible for it to have a configuration for reduced performance impact by having them check for animals to shoot less often?
Grac Misiu 28 Mar, 2020 @ 5:50pm 
Thank you.
BaalEvan  [author] 16 Mar, 2020 @ 2:08pm 
Should be fixed now :) Thanks for report :)
BaalEvan  [author] 16 Mar, 2020 @ 1:59pm 
@Meow Mix, yeap you are right! I'm working on fix
Meow Mix 15 Mar, 2020 @ 7:59pm 
@BaalEvan what happened to @Zyke happens to me on every game load. If I have hunting enabled, each time I load the game, the safety features are disabled.
Blue North Star 12 Mar, 2020 @ 4:00am 
That feeling when you realize you didn't subscribe to the mod you thought you did. *Facepalm*
NO WONDER IT WASN'T WORKING FOR ME.
Blue North Star 12 Mar, 2020 @ 3:59am 
Turret Hunt works fine, it's just Forced Target that doesn't seem to work.
BaalEvan  [author] 12 Mar, 2020 @ 2:47am 
@Zyke maybe you built this turret earlier and reinstalled it in new position? I checked and Turret hunt store info about mode even if you reinstall turret so it's possible to install turret with Turret Hunt active and designated only inactive mode
BaalEvan  [author] 12 Mar, 2020 @ 2:41am 
So i tested this 3 mods

[CP] Rimmu-Nation - Security
Vanilla Furniture Expanded - Security
More Security

with All Turrets Can Set Forced Target and Turret Hunt: https://imgur.com/a/5mSo02c

Everything looks fine on my end i can set forced target for all turrets, also all turrets are capable to use Turret Hunt.

Some turrets like Catapult or Balista ofc require to be manned but when manned they hunt correctly

@Zyke i didn't saw this reverse designeted problem but i will check it without rest of mods to be sure