XCOM 2
[WOTC] Collector Drone
57 件のコメント
zett 2024年10月3日 6時37分 
One of the biggest issue with this mod is that it replaces Advent troopers, this seems fine until you realise that the predator armor requires advent troopers and I rarely encounter advent troopers after the first few missions and all i get is collectors so I just can't craft predator armor
NightNinja54  [作成者] 2023年4月22日 8時27分 
@Rari
I understand
Gamerino 2023年4月20日 20時27分 
Shame, ill be removing it then unfortunately, you can hear them even through the fog, amazing mod ruined by it in my opinion.
NightNinja54  [作成者] 2023年4月20日 17時29分 
@Rari
Not without redoing the mod unfortunately.
Gamerino 2023年4月17日 0時21分 
i like the mod, but i really dislike the voices, is there any way to disable them ?
NightNinja54  [作成者] 2022年9月9日 11時35分 
@Abyssionknight
You have two paths forward here: leverage one of the following Sitreps Collector & Reaper Forces or Collector & Reaper Raider Faction with Raider Unit Manager .

or, use the Normalize Loot mod to get the appropriate corpses despite enemy killed.
NightNinja54  [作成者] 2022年9月9日 11時30分 
@The_Ethereal_All
Ah, you should be locating the mod ID for the raider faction, not for this particular unit: id=2023889038
Abyssionknight 2022年9月7日 13時14分 
Is there a way to control how frequently these appear? Atm these have almost completely replaced advent troopers for me, making it almost impossible to make anything that requires trooper corpses.
The_Ethereal_All 2022年9月6日 19時08分 
The only lines in "XcomGameData.ini" relate to
"[XComGame.X2ItemTemplateManager]
+Loadouts..."
And "[XComGame.X2StrategyElemnt_XpackResistanceActions]
+DoubleAgentChar..."
The_Ethereal_All 2022年9月6日 18時55分 
As I am using Alternative Mod Launcher to filter through mods, would "Show in Explorer" correctly locate the modnin question? This would lead me to "steamapps/workshop/content/268500/2022237516."
NightNinja54  [作成者] 2022年9月3日 17時06分 
@The_Ethereal_All
If you don't see the lines, you're probably not in the right file :\
The_Ethereal_All 2022年9月2日 16時48分 
I do not see the different Tier sizes inside the config of the mod. Do I add the lines within, or would Configurable Pod Sizes mess with that?
NightNinja54  [作成者] 2022年8月27日 10時34分 
@The_Ethereal_All
Yes, in the mod's configuration file "XComGameData.ini" there are three values:
'TierOnePodSize=3', 'TierTwoPodSize=4', 'TierThreePodSize=5'
The_Ethereal_All 2022年8月26日 13時40分 
Is there a way to configure pod sizes for these type of sitreps?
NightNinja54  [作成者] 2022年6月22日 9時19分 
@Nighthunter
I don't plan on it, sorry

@Enzo Matrix
I'm not sure how this works, sorry
Nighthunter 2022年3月6日 11時53分 
@NightNinja54 Is there a Possibility to get this one and the other Collector and Reaper Enemys as Advent replacers?
Enzo Matrix 2021年6月17日 13時13分 
Hey! Are you able to get all the collectors to be effected by the second wave plus epigenetics? I assume they are not part of the aliens and maybe that is why they are not getting random stats when spawned? It's a shame, can this be fixed?
LeyShade 2020年12月28日 17時29分 
@NightNinja54

Thank you for your swift response, that was very kind. That fixed my issue entirely, thank you <3
NightNinja54  [作成者] 2020年12月27日 10時27分 
@LeyShade
Hey, all you have to do is subscribe to this: Raider Unit Manager
LeyShade 2020年12月27日 6時15分 
Hi there. Sorry to b a total bum. I was wondering if you could instruct me on how to set these (and your other Cerberus troops) to only appear as a raider faction, rather than alongside Advent troops.

Thank you for your time and you're fantastic work <3
NightNinja54  [作成者] 2020年10月22日 12時19分 
@TheDukeXD
This mod will add the unit to the game.
The 'Collector Raider Faction' mod will have this unit fight against advent and xcom alike if used.
TheDuke37 2020年10月21日 16時00分 
So do they (along with the rest of their faction) fight Advent? Or is it just "this unit gets added to the game?"
dmc32 2020年9月21日 18時28分 
ok gotcha, thanks.
NightNinja54  [作成者] 2020年9月21日 17時23分 
@dmc32
The Drones leverage the AdventTrooper AI with a lower ideal weapon range.
dmc32 2020年9月21日 3時16分 
Do these enemies have a separate AI?
NightNinja54  [作成者] 2020年9月9日 9時44分 
@Skarsatai 2.0
Hi, within the Config file 'XComEncounterLists' ... you'll want to comment out the M2 and M3 versions of the unit so only M1 appears between force levels 1-6. Additionally, you can set how many units appear in the 'MaxCharacters' field for a particular pod.
Skarsatai 2.0 2020年9月9日 9時04分 
hello HightNinja54. How can I reduce the troopsize for this alien? I Would like to see from forcelevel one to 6 only 1 or 2 in a enemy pod ??? where to change it in the config of your mod ?
NightNinja54  [作成者] 2020年9月5日 21時59分 
Update
New unique collector weaponry implemented; thanks to Cavily!
Oblivious Naga 2020年8月18日 10時09分 
Thanks for the clarification
NightNinja54  [作成者] 2020年8月18日 7時25分 
@Oblivious Naga
Hi, some users requested that the enemies not be automatically removed. I've updated the raider faction to be configurable so that users can select "Remove Enemies = Yes/No" in the config file of the raider faction mod. Sorry for the confusion.
Oblivious Naga 2020年8月18日 7時22分 
I dont know why Im still getting ME enemies when I have the raider mods. I just want them as raiders but they keep coming as troops. Ive reinstalled the mods but its the same situation. Im not subbed to the replacer mod. I took off the sitrep mods but im still getting this issue
gitrekt 2020年4月21日 9時46分 
Hey any plans to give them the collector rifle or whatever its called that they use?
NightNinja54  [作成者] 2020年4月19日 16時50分 
@adiran,
Hi Adiran, this should address your request:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2067447380
adiran 2020年4月13日 23時52分 
I like the mod but I cant research the first armor because of lack of trooper corpses. Need to address that
NightNinja54  [作成者] 2020年3月23日 8時36分 
@Orange_Agent
haha, I won't lie I did the same thing originally. "I swore this existed at some point"
ORANGE_AGENT™ 2020年3月23日 8時32分 
@NightNinja54
Shit! Sorry, I forgot it's the Harbinger voice and not Collectors Voice. No wonder I couldn't find it anywhere in the workshop.
NightNinja54  [作成者] 2020年3月23日 7時43分 
@Orange_Agent
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=633919110&searchtext=harbinger

@Spectre_240
Collector weapons do not exist in XCOM 2 at this time.
ORANGE_AGENT™ 2020年3月20日 14時57分 
It's possible to have the Collectors Voice as a individual mod?
Jill Sandwich 2020年3月19日 8時52分 
@NightNinja54
woohoo! thank you so much for the awesome work, gonna check it out now! :D
Specie 2020年3月18日 19時57分 
i expected them to have collector weapons not geth pulserifles
gitrekt 2020年3月18日 19時25分 
What a treat...I just got home and got on steam hoping that the Guardian was there tonite lol...
NightNinja54  [作成者] 2020年3月18日 12時10分 
@Jill Sandwich, ScrmblesThDethDealr,
Yep, Cerberus Guardian officially released:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2026440664

Glad you're enjoying the mods, I agree that the Mass Effect / XCOM 2 mixture is a nice one!
I've been meaning the fill the shieldbearer slot for a while but really wanted to get the shields to work with it which took some time. I also had that thought about Marauder 'shields' as a collector/reaper variant haha; glad that I wasn't the only one.

I have debated Kai Leng's model as well. I think there's something interesting to be done there, but will be some time.
gitrekt 2020年3月18日 6時04分 
Shieldbreaker should be the Cerberus guardian as the rest of the Advent soldiers have been replaced by Cerberus troopers.
Jill Sandwich 2020年3月17日 9時39分 
@NightNinja54
btw im very curious, are the chosen actually moddable now? because for example kai leng is a perfect replacement for the chosen assassin. kai lengs model asset is available in Lord_Poncho57's awesome cerberus armory mod. no kai leng's voice pack yet, but there are quite a few troy baker ( kai leng's voice actor ) voice packs in the workshop.
Jill Sandwich 2020年3月17日 8時40分 
@NightNinja54
awesome man, thank you for all the amazing work you put into this. now this game is turning into an authentic mass effect turn based strategy game every day! not to mention that mass effect fits xcom2 like a glove. a dream come true for us mass effect fans.

one last suggestion, since we are talking about shieldbearer. neither the collectors nor cat6 is actually a good fit. i mentioned those simply because they are already done, so i figure it will be quick. but now that you said you are working on shieldbearer replacement. i think a better fitting unit is actually the infamous "marauder shields". :D that model is actually already available in kexx's awesome palaven update. marauders in mass effect buff cannibals with extra armor plates to make the cannibals more durable, which is why i think it is a good fit for shieldbearer.

anyway this is just a suggestion, cheers!
NightNinja54  [作成者] 2020年3月17日 5時27分 
@tastiger841
haha, thanks man. I understand. You're also right on the money about the awakened collector. I didn't want to get stuck on that before releasing the trooper and captain so hopefully at some point we can have him join the fight in some form.

@Jill Sandwich
Good ideas, like you said, the shieldbearer needs something which I am working on to address. Archon and Spectre will hopefully come further down the road
tastiger841 2020年3月17日 0時09分 
"So many choices ... so little time ..."

Master ninja must be on Red sand or Skooma :steammocking: and needs a good rest after all the hard work, we are also very lucky to have armor master and weapon lord.

... but, with every mod, there are 5 demands and 5 suggestions, may I add the 6th ... 7th ... 8 ...

Collectors are very unique and important in ME2, I hope we could improve them over time:
- add Collector Guardian (just a bigger version of the trooper)
- utilise the Awakened Collector Adept armor (take them as still not fully awakened, so they have very low will to serve the reaper, which would make them to be mind-controlled/panic easier)
- give some biotic powers from Biotic Class Redux (which is a must anyway)
- create Awakened Collector Adept raider faction to fight on xco ... good guys' side?

Masters are the best ... masters can do ...

Candy anyone?
https://www.deviantart.com/ghostfire/art/Chibi-Effect-200381949
Jill Sandwich 2020年3月15日 18時05分 
@NightNinja54

btw advent shieldbearer can also be replaced by those cat 6 units, if you want to use collectors to replace something else.
Jill Sandwich 2020年3月15日 17時46分 
@NightNinja54
also, i don't know how easy or difficult it is to replace non advent units. but here are some ideas.

collector units can be used to replace a bunch of non advent units. such as:

1. archon. because collectors can fly or at least glide or hover. you don't even have to change the weapon. just think of archon's energy lance is some sort of modified collector beam weapon. fits really well. so just a body model swap.

2. spectre. when spectre moves it changes into a nanoswarm. so think of it as a collector swarm. keep the spectre default weapon too. just a body model swap.

Jill Sandwich 2020年3月15日 17時35分 
@NightNinja54

regarding replacement ideas, why not use the one of these collector units to replace advent shieldbear? advent shieldbearer at this moment is the only advent unit that has no replacement. sticking out like a sore thumb when shieldbear shows up lol.