XCOM 2
[WOTC] Collector Drone
57 comentarii
zett 3 oct. 2024 la 6:37 
One of the biggest issue with this mod is that it replaces Advent troopers, this seems fine until you realise that the predator armor requires advent troopers and I rarely encounter advent troopers after the first few missions and all i get is collectors so I just can't craft predator armor
NightNinja54  [autor] 22 apr. 2023 la 8:27 
@Rari
I understand
Gamerino 20 apr. 2023 la 20:27 
Shame, ill be removing it then unfortunately, you can hear them even through the fog, amazing mod ruined by it in my opinion.
NightNinja54  [autor] 20 apr. 2023 la 17:29 
@Rari
Not without redoing the mod unfortunately.
Gamerino 17 apr. 2023 la 0:21 
i like the mod, but i really dislike the voices, is there any way to disable them ?
NightNinja54  [autor] 9 sept. 2022 la 11:35 
@Abyssionknight
You have two paths forward here: leverage one of the following Sitreps Collector & Reaper Forces or Collector & Reaper Raider Faction with Raider Unit Manager .

or, use the Normalize Loot mod to get the appropriate corpses despite enemy killed.
NightNinja54  [autor] 9 sept. 2022 la 11:30 
@The_Ethereal_All
Ah, you should be locating the mod ID for the raider faction, not for this particular unit: id=2023889038
Abyssionknight 7 sept. 2022 la 13:14 
Is there a way to control how frequently these appear? Atm these have almost completely replaced advent troopers for me, making it almost impossible to make anything that requires trooper corpses.
The_Ethereal_All 6 sept. 2022 la 19:08 
The only lines in "XcomGameData.ini" relate to
"[XComGame.X2ItemTemplateManager]
+Loadouts..."
And "[XComGame.X2StrategyElemnt_XpackResistanceActions]
+DoubleAgentChar..."
The_Ethereal_All 6 sept. 2022 la 18:55 
As I am using Alternative Mod Launcher to filter through mods, would "Show in Explorer" correctly locate the modnin question? This would lead me to "steamapps/workshop/content/268500/2022237516."
NightNinja54  [autor] 3 sept. 2022 la 17:06 
@The_Ethereal_All
If you don't see the lines, you're probably not in the right file :\
The_Ethereal_All 2 sept. 2022 la 16:48 
I do not see the different Tier sizes inside the config of the mod. Do I add the lines within, or would Configurable Pod Sizes mess with that?
NightNinja54  [autor] 27 aug. 2022 la 10:34 
@The_Ethereal_All
Yes, in the mod's configuration file "XComGameData.ini" there are three values:
'TierOnePodSize=3', 'TierTwoPodSize=4', 'TierThreePodSize=5'
The_Ethereal_All 26 aug. 2022 la 13:40 
Is there a way to configure pod sizes for these type of sitreps?
NightNinja54  [autor] 22 iun. 2022 la 9:19 
@Nighthunter
I don't plan on it, sorry

@Enzo Matrix
I'm not sure how this works, sorry
Nighthunter 6 mart. 2022 la 11:53 
@NightNinja54 Is there a Possibility to get this one and the other Collector and Reaper Enemys as Advent replacers?
Enzo Matrix 17 iun. 2021 la 13:13 
Hey! Are you able to get all the collectors to be effected by the second wave plus epigenetics? I assume they are not part of the aliens and maybe that is why they are not getting random stats when spawned? It's a shame, can this be fixed?
LeyShade 28 dec. 2020 la 17:29 
@NightNinja54

Thank you for your swift response, that was very kind. That fixed my issue entirely, thank you <3
NightNinja54  [autor] 27 dec. 2020 la 10:27 
@LeyShade
Hey, all you have to do is subscribe to this: Raider Unit Manager
LeyShade 27 dec. 2020 la 6:15 
Hi there. Sorry to b a total bum. I was wondering if you could instruct me on how to set these (and your other Cerberus troops) to only appear as a raider faction, rather than alongside Advent troops.

Thank you for your time and you're fantastic work <3
NightNinja54  [autor] 22 oct. 2020 la 12:19 
@TheDukeXD
This mod will add the unit to the game.
The 'Collector Raider Faction' mod will have this unit fight against advent and xcom alike if used.
TheDuke37 21 oct. 2020 la 16:00 
So do they (along with the rest of their faction) fight Advent? Or is it just "this unit gets added to the game?"
dmc32 21 sept. 2020 la 18:28 
ok gotcha, thanks.
NightNinja54  [autor] 21 sept. 2020 la 17:23 
@dmc32
The Drones leverage the AdventTrooper AI with a lower ideal weapon range.
dmc32 21 sept. 2020 la 3:16 
Do these enemies have a separate AI?
NightNinja54  [autor] 9 sept. 2020 la 9:44 
@Skarsatai 2.0
Hi, within the Config file 'XComEncounterLists' ... you'll want to comment out the M2 and M3 versions of the unit so only M1 appears between force levels 1-6. Additionally, you can set how many units appear in the 'MaxCharacters' field for a particular pod.
Skarsatai 2.0 9 sept. 2020 la 9:04 
hello HightNinja54. How can I reduce the troopsize for this alien? I Would like to see from forcelevel one to 6 only 1 or 2 in a enemy pod ??? where to change it in the config of your mod ?
NightNinja54  [autor] 5 sept. 2020 la 21:59 
Update
New unique collector weaponry implemented; thanks to Cavily!
Oblivious Naga 18 aug. 2020 la 10:09 
Thanks for the clarification
NightNinja54  [autor] 18 aug. 2020 la 7:25 
@Oblivious Naga
Hi, some users requested that the enemies not be automatically removed. I've updated the raider faction to be configurable so that users can select "Remove Enemies = Yes/No" in the config file of the raider faction mod. Sorry for the confusion.
Oblivious Naga 18 aug. 2020 la 7:22 
I dont know why Im still getting ME enemies when I have the raider mods. I just want them as raiders but they keep coming as troops. Ive reinstalled the mods but its the same situation. Im not subbed to the replacer mod. I took off the sitrep mods but im still getting this issue
gitrekt 21 apr. 2020 la 9:46 
Hey any plans to give them the collector rifle or whatever its called that they use?
NightNinja54  [autor] 19 apr. 2020 la 16:50 
@adiran,
Hi Adiran, this should address your request:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2067447380
adiran 13 apr. 2020 la 23:52 
I like the mod but I cant research the first armor because of lack of trooper corpses. Need to address that
NightNinja54  [autor] 23 mart. 2020 la 8:36 
@Orange_Agent
haha, I won't lie I did the same thing originally. "I swore this existed at some point"
ORANGE_AGENT™ 23 mart. 2020 la 8:32 
@NightNinja54
Shit! Sorry, I forgot it's the Harbinger voice and not Collectors Voice. No wonder I couldn't find it anywhere in the workshop.
NightNinja54  [autor] 23 mart. 2020 la 7:43 
@Orange_Agent
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=633919110&searchtext=harbinger

@Spectre_240
Collector weapons do not exist in XCOM 2 at this time.
ORANGE_AGENT™ 20 mart. 2020 la 14:57 
It's possible to have the Collectors Voice as a individual mod?
Jill Sandwich 19 mart. 2020 la 8:52 
@NightNinja54
woohoo! thank you so much for the awesome work, gonna check it out now! :D
Specie 18 mart. 2020 la 19:57 
i expected them to have collector weapons not geth pulserifles
gitrekt 18 mart. 2020 la 19:25 
What a treat...I just got home and got on steam hoping that the Guardian was there tonite lol...
NightNinja54  [autor] 18 mart. 2020 la 12:10 
@Jill Sandwich, ScrmblesThDethDealr,
Yep, Cerberus Guardian officially released:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2026440664

Glad you're enjoying the mods, I agree that the Mass Effect / XCOM 2 mixture is a nice one!
I've been meaning the fill the shieldbearer slot for a while but really wanted to get the shields to work with it which took some time. I also had that thought about Marauder 'shields' as a collector/reaper variant haha; glad that I wasn't the only one.

I have debated Kai Leng's model as well. I think there's something interesting to be done there, but will be some time.
gitrekt 18 mart. 2020 la 6:04 
Shieldbreaker should be the Cerberus guardian as the rest of the Advent soldiers have been replaced by Cerberus troopers.
Jill Sandwich 17 mart. 2020 la 9:39 
@NightNinja54
btw im very curious, are the chosen actually moddable now? because for example kai leng is a perfect replacement for the chosen assassin. kai lengs model asset is available in Lord_Poncho57's awesome cerberus armory mod. no kai leng's voice pack yet, but there are quite a few troy baker ( kai leng's voice actor ) voice packs in the workshop.
Jill Sandwich 17 mart. 2020 la 8:40 
@NightNinja54
awesome man, thank you for all the amazing work you put into this. now this game is turning into an authentic mass effect turn based strategy game every day! not to mention that mass effect fits xcom2 like a glove. a dream come true for us mass effect fans.

one last suggestion, since we are talking about shieldbearer. neither the collectors nor cat6 is actually a good fit. i mentioned those simply because they are already done, so i figure it will be quick. but now that you said you are working on shieldbearer replacement. i think a better fitting unit is actually the infamous "marauder shields". :D that model is actually already available in kexx's awesome palaven update. marauders in mass effect buff cannibals with extra armor plates to make the cannibals more durable, which is why i think it is a good fit for shieldbearer.

anyway this is just a suggestion, cheers!
NightNinja54  [autor] 17 mart. 2020 la 5:27 
@tastiger841
haha, thanks man. I understand. You're also right on the money about the awakened collector. I didn't want to get stuck on that before releasing the trooper and captain so hopefully at some point we can have him join the fight in some form.

@Jill Sandwich
Good ideas, like you said, the shieldbearer needs something which I am working on to address. Archon and Spectre will hopefully come further down the road
tastiger841 17 mart. 2020 la 0:09 
"So many choices ... so little time ..."

Master ninja must be on Red sand or Skooma :steammocking: and needs a good rest after all the hard work, we are also very lucky to have armor master and weapon lord.

... but, with every mod, there are 5 demands and 5 suggestions, may I add the 6th ... 7th ... 8 ...

Collectors are very unique and important in ME2, I hope we could improve them over time:
- add Collector Guardian (just a bigger version of the trooper)
- utilise the Awakened Collector Adept armor (take them as still not fully awakened, so they have very low will to serve the reaper, which would make them to be mind-controlled/panic easier)
- give some biotic powers from Biotic Class Redux (which is a must anyway)
- create Awakened Collector Adept raider faction to fight on xco ... good guys' side?

Masters are the best ... masters can do ...

Candy anyone?
https://www.deviantart.com/ghostfire/art/Chibi-Effect-200381949
Jill Sandwich 15 mart. 2020 la 18:05 
@NightNinja54

btw advent shieldbearer can also be replaced by those cat 6 units, if you want to use collectors to replace something else.
Jill Sandwich 15 mart. 2020 la 17:46 
@NightNinja54
also, i don't know how easy or difficult it is to replace non advent units. but here are some ideas.

collector units can be used to replace a bunch of non advent units. such as:

1. archon. because collectors can fly or at least glide or hover. you don't even have to change the weapon. just think of archon's energy lance is some sort of modified collector beam weapon. fits really well. so just a body model swap.

2. spectre. when spectre moves it changes into a nanoswarm. so think of it as a collector swarm. keep the spectre default weapon too. just a body model swap.

Jill Sandwich 15 mart. 2020 la 17:35 
@NightNinja54

regarding replacement ideas, why not use the one of these collector units to replace advent shieldbear? advent shieldbearer at this moment is the only advent unit that has no replacement. sticking out like a sore thumb when shieldbear shows up lol.