Stellaris

Stellaris

Gowps's Stellaris Additions
20 opmerkingen
404 Float not found 21 jan 2021 om 21:52 
Is very nice, I was looking for mods to add planetary features as a gameplay mechanic and found planatary expansion that lead to this, suffice to say I absolutely love this mod, much appreciated and enjoyed
Gowps  [auteur] 23 mei 2020 om 6:28 
works with 2.7 regardless but i've updated to remove the warning!
eklipse 14 mei 2020 om 0:38 
Update when?
NeinDao 6 mei 2020 om 9:46 
alright, thanks for clerifying it for me ^^
Gowps  [auteur] 5 mei 2020 om 4:53 
it reduces pop food upkeep by 100% Additive, so say you were to run Nutritional Plenitude your pops would again need food - It also wouldn't affect jobs that require food like (off the top of my head) the hive mind spawning one? as that's a job upkeep rather than just the base pop upkeep!
NeinDao 3 mei 2020 om 20:22 
useing the ne 100% reduced food use but they still use food?
https://gfycat.com/QuarterlyHardDunlin
NeinDao 3 mei 2020 om 19:57 
it seems some jobs still need food D:
Gowps  [auteur] 3 mei 2020 om 10:44 
thanks, have fun!
NeinDao 2 mei 2020 om 18:38 
cool! time for a new game ^^ 555
Gowps  [auteur] 2 mei 2020 om 13:58 
@farsight i've added a version of the photosynthetic trait that any species can take that reduces mineral output as you suggested, and if you then go for biological ascension you can swap it for a trait that doesnt have the reduced mineral output!
NeinDao 29 apr 2020 om 10:08 
nice, have to start a new game when you add it ^^
Gowps  [auteur] 28 apr 2020 om 6:43 
very cool idea thanks @Farsight, i'll look at doing something like that!
NeinDao 28 apr 2020 om 4:56 
maybe it could be avalible for plant empire from start but balance it by having a mineral production decrese. i mean they are under ground, no sun makes them mine slower/less efficient or something
Gowps  [auteur] 28 apr 2020 om 2:29 
@Farsight currently that trait is set to be locked behind the genetic ascension route as it's quite strong so as some attempt at balancing, although I'd love people's input on whether it should be free to get whenever instead!
NeinDao 27 apr 2020 om 16:55 
how do i get the Photosynthetic trait?
only see the Partially Photosynthetic trait in the list, tried selecting a plantoid but still nothing D:
Gowps  [auteur] 28 mrt 2020 om 3:58 
if the description is gone it will always be in the change notes
Gowps  [auteur] 18 mrt 2020 om 6:27 
2.6 Compatible :)
Gowps  [auteur] 18 mrt 2020 om 6:26 
@TurtleShroom @Peter34 I've just added a description now! I hadn't bothered to set one what with the new launcher as for now it was more for personal use but here it is!
Peter34 17 mrt 2020 om 21:42 
What exact tweaks does this mod apply to vanilla Stellaris?
TurtleShroom 16 mrt 2020 om 15:15 
What does this Mod do?