Stellaris

Stellaris

Gowps's Stellaris Additions
20 kommentarer
404 Float not found 21. jan. 2021 kl. 21.52 
Is very nice, I was looking for mods to add planetary features as a gameplay mechanic and found planatary expansion that lead to this, suffice to say I absolutely love this mod, much appreciated and enjoyed
Gowps  [skaper] 23. mai 2020 kl. 6.28 
works with 2.7 regardless but i've updated to remove the warning!
eklipse 14. mai 2020 kl. 0.38 
Update when?
NeinDao 6. mai 2020 kl. 9.46 
alright, thanks for clerifying it for me ^^
Gowps  [skaper] 5. mai 2020 kl. 4.53 
it reduces pop food upkeep by 100% Additive, so say you were to run Nutritional Plenitude your pops would again need food - It also wouldn't affect jobs that require food like (off the top of my head) the hive mind spawning one? as that's a job upkeep rather than just the base pop upkeep!
NeinDao 3. mai 2020 kl. 20.22 
useing the ne 100% reduced food use but they still use food?
https://gfycat.com/QuarterlyHardDunlin
NeinDao 3. mai 2020 kl. 19.57 
it seems some jobs still need food D:
Gowps  [skaper] 3. mai 2020 kl. 10.44 
thanks, have fun!
NeinDao 2. mai 2020 kl. 18.38 
cool! time for a new game ^^ 555
Gowps  [skaper] 2. mai 2020 kl. 13.58 
@farsight i've added a version of the photosynthetic trait that any species can take that reduces mineral output as you suggested, and if you then go for biological ascension you can swap it for a trait that doesnt have the reduced mineral output!
NeinDao 29. apr. 2020 kl. 10.08 
nice, have to start a new game when you add it ^^
Gowps  [skaper] 28. apr. 2020 kl. 6.43 
very cool idea thanks @Farsight, i'll look at doing something like that!
NeinDao 28. apr. 2020 kl. 4.56 
maybe it could be avalible for plant empire from start but balance it by having a mineral production decrese. i mean they are under ground, no sun makes them mine slower/less efficient or something
Gowps  [skaper] 28. apr. 2020 kl. 2.29 
@Farsight currently that trait is set to be locked behind the genetic ascension route as it's quite strong so as some attempt at balancing, although I'd love people's input on whether it should be free to get whenever instead!
NeinDao 27. apr. 2020 kl. 16.55 
how do i get the Photosynthetic trait?
only see the Partially Photosynthetic trait in the list, tried selecting a plantoid but still nothing D:
Gowps  [skaper] 28. mars 2020 kl. 3.58 
if the description is gone it will always be in the change notes
Gowps  [skaper] 18. mars 2020 kl. 6.27 
2.6 Compatible :)
Gowps  [skaper] 18. mars 2020 kl. 6.26 
@TurtleShroom @Peter34 I've just added a description now! I hadn't bothered to set one what with the new launcher as for now it was more for personal use but here it is!
Peter34 17. mars 2020 kl. 21.42 
What exact tweaks does this mod apply to vanilla Stellaris?
TurtleShroom 16. mars 2020 kl. 15.15 
What does this Mod do?