Stellaris
Gowps's Stellaris Additions
20 comentarios
404 Float not found 21 ENE 2021 a las 21:52 
Is very nice, I was looking for mods to add planetary features as a gameplay mechanic and found planatary expansion that lead to this, suffice to say I absolutely love this mod, much appreciated and enjoyed
Gowps  [autor] 23 MAY 2020 a las 6:28 
works with 2.7 regardless but i've updated to remove the warning!
eklipse 14 MAY 2020 a las 0:38 
Update when?
NeinDao 6 MAY 2020 a las 9:46 
alright, thanks for clerifying it for me ^^
Gowps  [autor] 5 MAY 2020 a las 4:53 
it reduces pop food upkeep by 100% Additive, so say you were to run Nutritional Plenitude your pops would again need food - It also wouldn't affect jobs that require food like (off the top of my head) the hive mind spawning one? as that's a job upkeep rather than just the base pop upkeep!
NeinDao 3 MAY 2020 a las 20:22 
useing the ne 100% reduced food use but they still use food?
https://gfycat.com/QuarterlyHardDunlin
NeinDao 3 MAY 2020 a las 19:57 
it seems some jobs still need food D:
Gowps  [autor] 3 MAY 2020 a las 10:44 
thanks, have fun!
NeinDao 2 MAY 2020 a las 18:38 
cool! time for a new game ^^ 555
Gowps  [autor] 2 MAY 2020 a las 13:58 
@farsight i've added a version of the photosynthetic trait that any species can take that reduces mineral output as you suggested, and if you then go for biological ascension you can swap it for a trait that doesnt have the reduced mineral output!
NeinDao 29 ABR 2020 a las 10:08 
nice, have to start a new game when you add it ^^
Gowps  [autor] 28 ABR 2020 a las 6:43 
very cool idea thanks @Farsight, i'll look at doing something like that!
NeinDao 28 ABR 2020 a las 4:56 
maybe it could be avalible for plant empire from start but balance it by having a mineral production decrese. i mean they are under ground, no sun makes them mine slower/less efficient or something
Gowps  [autor] 28 ABR 2020 a las 2:29 
@Farsight currently that trait is set to be locked behind the genetic ascension route as it's quite strong so as some attempt at balancing, although I'd love people's input on whether it should be free to get whenever instead!
NeinDao 27 ABR 2020 a las 16:55 
how do i get the Photosynthetic trait?
only see the Partially Photosynthetic trait in the list, tried selecting a plantoid but still nothing D:
Gowps  [autor] 28 MAR 2020 a las 3:58 
if the description is gone it will always be in the change notes
Gowps  [autor] 18 MAR 2020 a las 6:27 
2.6 Compatible :)
Gowps  [autor] 18 MAR 2020 a las 6:26 
@TurtleShroom @Peter34 I've just added a description now! I hadn't bothered to set one what with the new launcher as for now it was more for personal use but here it is!
Peter34 17 MAR 2020 a las 21:42 
What exact tweaks does this mod apply to vanilla Stellaris?
TurtleShroom 16 MAR 2020 a las 15:15 
What does this Mod do?