Stellaris

Stellaris

Covenant Origins
30 Comments
xenodragon54 13 Jun, 2024 @ 9:52am 
It worked when I tried it. No problems on my end
Spaceracer 21 May, 2024 @ 5:03pm 
Is this mod r.i.p. or will you update it?
John Shepherd N7117 1 Oct, 2022 @ 6:02pm 
Thank youf or the mod. Suggestion, the origins should enable Latent Psionic.
Cheesemongle 9 Aug, 2022 @ 8:29am 
not updated for current version, but the only thing that might not work is the name of randomly generated empires using these civics. everything else most likely works fine.
hbg31 4 Jul, 2022 @ 6:44pm 
How's this looking in Overlord?
Veno_Aug 4 Feb, 2022 @ 2:54am 
If I spawn a custom AI empire with the Covenant - The End Of The Cycle, will they use the planet sacrifice decision to delay the end or will it happen 50 years into the game invariably?
Darksilver  [author] 8 Apr, 2021 @ 5:53pm 
I will be updating this mod for 3.0. The legacy version has been created, and can be found here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2450984812
Darksilver  [author] 10 Nov, 2020 @ 1:10pm 
The sacrifice decision appears to work with Planetary Diversity for me, and I have no idea what is causing this issue. If anything was messing up the habitable_planet trigger you'd have way more problems than just this.
Ghost of Draupnir 10 Nov, 2020 @ 6:31am 
Doesn't seem to work with Planetary Diversity planet classes
MrBreino 30 Oct, 2020 @ 12:32pm 
Love the mod, thanks for creating it! I'd love to see it updated for 2.8!
Darksilver  [author] 22 Aug, 2020 @ 10:30am 
It just has to be your planet, and actually a planet instead of a habitat or ringworld.
Ashley 22 Aug, 2020 @ 7:33am 
Are there any restrictions on what size/pop amount on a planet it needs in order to be sacrificed or can I just colonise a bunch of planets and just throw them at it?
Darksilver  [author] 31 Jul, 2020 @ 12:00am 
The End covenant has random_weight 0, which as far as I know should prevent randomly generated empires from having it.
Dustreaper 30 Jul, 2020 @ 1:03pm 
How did you get the ai not to use 1 origin? I heard mod author have a problem with that.
Darksilver  [author] 12 May, 2020 @ 1:12pm 
I don't think the 2.7 update broke anything. This should still work.
Nozuki 12 May, 2020 @ 11:57am 
So this need an update
Name-Giver 2 Apr, 2020 @ 8:45am 
Thank you very much, friend.
Darksilver  [author] 1 Apr, 2020 @ 2:47pm 
Right now this mod does not affect the Reckoning if you get it from the Shroud. It shouldn't be hard to modify it for a standalone, though.
Name-Giver 1 Apr, 2020 @ 2:20pm 
Hello, this may sound like an odd request but could you please make a standalone version of the ability to delay the Reckoning by sacrificing planets?
Darksilver  [author] 1 Apr, 2020 @ 2:11pm 
I have added a counter for planet sacrifices in the situation log. In an existing save it should show up the next time you sacrifice a planet, but I wasn't able to test this part.
crawlers 31 Mar, 2020 @ 6:47pm 
May you please add a way to see the sacrifices left?
Darksilver  [author] 31 Mar, 2020 @ 6:18pm 
You currently can't, although there is a warning when you run out so you have time to sacrifice another planet.
crawlers 31 Mar, 2020 @ 6:07pm 
How do you check to see how much time you have left with EOTC? I can't see the number of unconsumed sacrifices anywhere.
Journeyman Prime 30 Mar, 2020 @ 8:46am 
Fascinating idea
Velaroz 29 Mar, 2020 @ 9:18pm 
At least provided that the 'buffs' are the same as how the covenants are from shroud later.
Velaroz 29 Mar, 2020 @ 9:17pm 
The strongest of those, in terms of player gains, would have to be either Composer of Strands, or Instrument of Desire.
Darksilver  [author] 29 Mar, 2020 @ 6:32pm 
The numbers are definitely not final, but I do want it to feel like a struggle to obtain new planets fast enough.

For now you can adjust the difficulty of this with the inhabitable planets slider if you want.
GrassEater 29 Mar, 2020 @ 6:08pm 
The end of the cycle mechanic sounds epic and I look forward to trying it but the time you gain from sacrificing a planet seems kind small.
Cheesemongle 29 Mar, 2020 @ 4:28pm 
btw to set the thumbnail image u can make "thumbnail.png" which will be read by the mod updater thingy