Space Engineers

Space Engineers

More NPC Encounters V6 - Rival Ai (Now with NPCs for Water Mod)
366 comentarii
DryRoastedNutz 14 mai la 16:16 
Mod is broken and abandoned.
凌晨/Ling.Eslandka 3 mai la 20:22 
Why do I have the watermod but fail to generate the underwater base and the ship :steamsad:
Vas 31 ian. la 20:19 
Defense Shields mod in your linked content, is gone by the way.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3154379105
This is the new one.
AOP TL074 12 ian. la 8:57 
Same thing my game crashes with this mod
Kamina 16 dec. 2024 la 6:15 
My game crashes with this mod
BooseOG 3 oct. 2024 la 2:46 
This causes my server not to boot :( Any Suggestions on load order before or after Assertive?
Dev_Irresponsavel 30 sept. 2024 la 10:18 
Deu uma travada no meu i7 gen 3 com RX 580? Claro que deu, mas agora meu jogo tem mais vida!!

Obs: o Boss é dificil, ainda mais se tentar bater de frente sem usar outros Mods, passei raiva...

Muito obrigado!!
deathcrusader 23 sept. 2024 la 0:50 
lastly is there a way we can access the mods separately in this modpack.
deathcrusader 12 sept. 2024 la 22:35 
Im not to sure if this modpack still works nothing will spawn in
Vas 27 iun. 2024 la 16:16 
I guess I need to look into making some tweaks here to make sure NPC ships can continue to function, but I want to make sure magic blocks are ineffective due to the fact that the devs made there be no way at all to disable them properly leaving NPC grids unaffected. I just can't find a good way to go about removing the magic from the player's ability to build them while leaving NPC grids available to function, and even more so merge blocks would allow the magic stuff to be used anyway. I can't seem to find any AI ship mods that use hydrogen thrust and battery power.
Vas 27 iun. 2024 la 16:14 
I've noticed a few issues with the ships in this. It could be because of my magic removal mod that nerfs things like ion thrusters and reactors, but even my nerf shouldn't make them useless when flying in 0.1 gravity or less. Every ship that spawns around me, falls towards the planet, even the hostile ones that are supposed to attack me.

I'm at a level of 0.07 gravity. If the grids have batteries, then they should have enough power to keep their ion thrusters going even at that low gravity. Its a good 200km-300km to the surface of the planet so nothing ever crashes, just despawns before it gets there.

Are there any hydrogen powered ships at all? Otherwise all of them will be nerfed down real bad by my magic removal mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1921226576
superhappyalien  [autor] 7 sept. 2023 la 11:02 
each versions is its own Mod mixing them will mess up things up. versions are just a chain but having everything they need, some are based on PCU some are Rep based or Cash in the bank based. this way i do not force stuff on people, but fo rthe most part have the same content they just spawn in on the values listed, etc. sound like you want Action so just stick with Factions wars v7.
Secrian #FixTF2 7 sept. 2023 la 3:29 
Im using More Encounters Content + More Encounters Faction Wars + More Encounters - Basic AI. I do see the problem but it isnt quite clear which can work with what.
superhappyalien  [autor] 6 sept. 2023 la 16:23 
Sounds like your using this mod with one of my others
Secrian #FixTF2 6 sept. 2023 la 6:22 
This mod prevents the world to load since it tries to add ICOR faction while it already exists, causing the world to error and unload.
ArcadianEcho 24 aug. 2023 la 18:16 
I really do like this mod, especially when used with agaris at war, but there are WAY too many AI factions.
KONRAD 1 aug. 2023 la 7:21 
Простите, но корабли из этого мода при нахождении близко к земле, не пытаются облетать горы, а сталкиваются с ними, производя большое количество металлолома и уменьшая время симуляции сервера до крайне низких значений. Есть ли способ это исправить?
Valky 10 apr. 2023 la 8:22 
My only problem with this mod is that there are no safe zones around the neutral NPC structures.
It breaks progression because most of these structures are full of resources.
So you should consider turning them hostile towards players or add safe zones around the neutral factions.
FrogMachine 13 mart. 2023 la 19:26 
Are there any xml files that can be edited to change the behavior of this mod?
It is working, as far as I can tell, but even after adjusting my MES xmls so that it won't clean up MES scripted encounters automatically, I noticed some SEMS cargo ships and planetary installations were getting cleaned up anyways. I am playing offline and want to disabled any automatic clean-up in my world. I prefer to handle it manually if it becomes an issue for performance.
tintcoat-red 8 mart. 2023 la 15:55 
npc spawning and server did not crash there was one more problem it blow up my pc :[ rip pc 2003-2023
Faussst 4 ian. 2023 la 0:55 
npc not spawning....
Rex 2 ian. 2023 la 14:09 
this mod will get updated eventually hes busy working on v7 so you can use that one for now
Qvixote_Roux 15 iul. 2022 la 20:56 
a couple of rovers from VCOR spawned a couple of meters in the air in station mode and where unable to move until I took over the grid and changed them to ship. I was testing modes in a dedicated server in creative
Cosmos 21 iun. 2022 la 3:10 
when i try and load this it just unloads the world
Pat4fix 19 febr. 2022 la 1:33 
i am so confused waht is the newest version ? it says there is a version 7 but i find a 9.5 ? is 9.5 the version now or is it a test thing ?
long chin man 30 ian. 2022 la 2:04 
lol yea i think v6 is busted. every time i try to run it. boom. error.
long chin man 30 ian. 2022 la 0:19 
yea a lot of people ask "does this work with eem" and im gonna assume no since i tried it since yesterday and it keeps causing a game error, real unfortunate
NickVanGuard327 30 dec. 2021 la 7:56 
Hey! Fantastic mod! Was wondering if you would be willing to upload it to Mod.Io for cross play servers. Looking forward to your future content!
superhappyalien  [autor] 6 nov. 2021 la 8:58 
yes
Chronos "Salty" Pliskin 6 nov. 2021 la 8:39 
Are NPCs from this version and older versions included in V7 and newer?
StrikeWyrm 20 oct. 2021 la 11:41 
@superhappyalien thank you! and we know we just have some custom faction ideas and want to tweak a variety of npc mods so they better fit the groups we are planning :)
superhappyalien  [autor] 19 oct. 2021 la 19:26 
@StrikeWyrm Sure go ahead ,, note this due a update soon.
StrikeWyrm 19 oct. 2021 la 14:54 
Hey superhappyalien,
Can we have permission to upload a mod with some of your content for private use with an unlisted posting (i.e. for a server). We would want permission to tweak the ships for our custom scenario and factions. Also if this only applies to certain mods of yours could you please let us know?
Thanks,
Strike
Woah 19 aug. 2021 la 4:41 
August 19th 21 does this mod still work?
Tensar 3 mai 2021 la 12:54 
posted an error report to your discord, was too much to post here :p
iwangling 17 apr. 2021 la 10:24 
I ran into a little problem that I don't understand. On a private server, it is impossible to grind ore build in trading stations?
B-Ryan 14 febr. 2021 la 10:25 
Copy. Thanks for response
superhappyalien  [autor] 14 febr. 2021 la 10:22 
just use one. V7 has all of this mod + wars etc
B-Ryan 14 febr. 2021 la 10:19 
this is probably a stupid question but is there any conflict ( or any reason to do so in the first place) to run this mod AND the v7 mod? can you run multiple versions? is the V# just difficulty? Features?
liquid_confidence 12 febr. 2021 la 22:57 
Ok thanks, I will try to figure out how to use it.
superhappyalien  [autor] 12 febr. 2021 la 5:23 
your find a Admin and Modders Guide above.
liquid_confidence 11 febr. 2021 la 20:26 
Is there a cleanup script for this? I have crashed NPC ships all over the place now.
superhappyalien  [autor] 7 febr. 2021 la 17:21 
thanks
liquid_confidence 7 febr. 2021 la 15:31 
Good news. From the sky it looks pretty crazy, craters from crashed ships all around my base, wondering when one will finally fall on it.

Thanks for all the work you do on these mods, really improves the game quality in my opinion.
superhappyalien  [autor] 7 febr. 2021 la 15:19 
No i think i know the problem , they be a update later in the week.
liquid_confidence 7 febr. 2021 la 15:07 
I have RAI installed, and the Cargo/Drones etc are off under Advanced settings. Seems like its mostly the Junkers Cargo, they fly straight up then fall to the ground. Do I need to load a fresh no-mod world?
superhappyalien  [autor] 7 febr. 2021 la 14:30 
sound like something wrong in your world. make sure RAI has been installed ,, if not i need to see a copy of your world.
liquid_confidence 7 febr. 2021 la 14:25 
I've used version 4.0 without issue but on this one every ship crashes to the ground eventually. I have Cargo wrecks all over the place, and one trade ship survive the fall and will trade from the ground. Are they running out of fuel? Maybe I have some setting wrong?
superhappyalien  [autor] 6 febr. 2021 la 5:29 
SEMS,IMDC,VCORE are the strongest factions.
wolf868 6 febr. 2021 la 0:31 
Currently using this on a dedicated server with five six other people and we are loving it. Definitely way better then vanilla encounters. We haven't gone to war with anyone except SEMS yet and were wondering if its a matter of opinion or if any faction is the toughest to fight ?