Space Engineers

Space Engineers

More NPC Encounters V6 - Rival Ai (Now with NPCs for Water Mod)
366 Comments
DryRoastedNutz 14 May @ 4:16pm 
Mod is broken and abandoned.
凌晨/Ling.Eslandka 3 May @ 8:22pm 
Why do I have the watermod but fail to generate the underwater base and the ship :steamsad:
Vas 31 Jan @ 8:19pm 
Defense Shields mod in your linked content, is gone by the way.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3154379105
This is the new one.
AOP TL074 12 Jan @ 8:57am 
Same thing my game crashes with this mod
Kamina 16 Dec, 2024 @ 6:15am 
My game crashes with this mod
BooseOG 3 Oct, 2024 @ 2:46am 
This causes my server not to boot :( Any Suggestions on load order before or after Assertive?
Dev_Irresponsavel 30 Sep, 2024 @ 10:18am 
Deu uma travada no meu i7 gen 3 com RX 580? Claro que deu, mas agora meu jogo tem mais vida!!

Obs: o Boss é dificil, ainda mais se tentar bater de frente sem usar outros Mods, passei raiva...

Muito obrigado!!
deathcrusader 23 Sep, 2024 @ 12:50am 
lastly is there a way we can access the mods separately in this modpack.
deathcrusader 12 Sep, 2024 @ 10:35pm 
Im not to sure if this modpack still works nothing will spawn in
Vas 27 Jun, 2024 @ 4:16pm 
I guess I need to look into making some tweaks here to make sure NPC ships can continue to function, but I want to make sure magic blocks are ineffective due to the fact that the devs made there be no way at all to disable them properly leaving NPC grids unaffected. I just can't find a good way to go about removing the magic from the player's ability to build them while leaving NPC grids available to function, and even more so merge blocks would allow the magic stuff to be used anyway. I can't seem to find any AI ship mods that use hydrogen thrust and battery power.
Vas 27 Jun, 2024 @ 4:14pm 
I've noticed a few issues with the ships in this. It could be because of my magic removal mod that nerfs things like ion thrusters and reactors, but even my nerf shouldn't make them useless when flying in 0.1 gravity or less. Every ship that spawns around me, falls towards the planet, even the hostile ones that are supposed to attack me.

I'm at a level of 0.07 gravity. If the grids have batteries, then they should have enough power to keep their ion thrusters going even at that low gravity. Its a good 200km-300km to the surface of the planet so nothing ever crashes, just despawns before it gets there.

Are there any hydrogen powered ships at all? Otherwise all of them will be nerfed down real bad by my magic removal mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1921226576
superhappyalien  [author] 7 Sep, 2023 @ 11:02am 
each versions is its own Mod mixing them will mess up things up. versions are just a chain but having everything they need, some are based on PCU some are Rep based or Cash in the bank based. this way i do not force stuff on people, but fo rthe most part have the same content they just spawn in on the values listed, etc. sound like you want Action so just stick with Factions wars v7.
Secrian #FixTF2 7 Sep, 2023 @ 3:29am 
Im using More Encounters Content + More Encounters Faction Wars + More Encounters - Basic AI. I do see the problem but it isnt quite clear which can work with what.
superhappyalien  [author] 6 Sep, 2023 @ 4:23pm 
Sounds like your using this mod with one of my others
Secrian #FixTF2 6 Sep, 2023 @ 6:22am 
This mod prevents the world to load since it tries to add ICOR faction while it already exists, causing the world to error and unload.
ArcadianEcho 24 Aug, 2023 @ 6:16pm 
I really do like this mod, especially when used with agaris at war, but there are WAY too many AI factions.
KONRAD 1 Aug, 2023 @ 7:21am 
Простите, но корабли из этого мода при нахождении близко к земле, не пытаются облетать горы, а сталкиваются с ними, производя большое количество металлолома и уменьшая время симуляции сервера до крайне низких значений. Есть ли способ это исправить?
Valky 10 Apr, 2023 @ 8:22am 
My only problem with this mod is that there are no safe zones around the neutral NPC structures.
It breaks progression because most of these structures are full of resources.
So you should consider turning them hostile towards players or add safe zones around the neutral factions.
FrogMachine 13 Mar, 2023 @ 7:26pm 
Are there any xml files that can be edited to change the behavior of this mod?
It is working, as far as I can tell, but even after adjusting my MES xmls so that it won't clean up MES scripted encounters automatically, I noticed some SEMS cargo ships and planetary installations were getting cleaned up anyways. I am playing offline and want to disabled any automatic clean-up in my world. I prefer to handle it manually if it becomes an issue for performance.
tintcoat-red 8 Mar, 2023 @ 3:55pm 
npc spawning and server did not crash there was one more problem it blow up my pc :[ rip pc 2003-2023
Faussst 4 Jan, 2023 @ 12:55am 
npc not spawning....
Rex 2 Jan, 2023 @ 2:09pm 
this mod will get updated eventually hes busy working on v7 so you can use that one for now
Qvixote_Roux 15 Jul, 2022 @ 8:56pm 
a couple of rovers from VCOR spawned a couple of meters in the air in station mode and where unable to move until I took over the grid and changed them to ship. I was testing modes in a dedicated server in creative
Cosmos 21 Jun, 2022 @ 3:10am 
when i try and load this it just unloads the world
Pat4fix 19 Feb, 2022 @ 1:33am 
i am so confused waht is the newest version ? it says there is a version 7 but i find a 9.5 ? is 9.5 the version now or is it a test thing ?
long chin man 30 Jan, 2022 @ 2:04am 
lol yea i think v6 is busted. every time i try to run it. boom. error.
long chin man 30 Jan, 2022 @ 12:19am 
yea a lot of people ask "does this work with eem" and im gonna assume no since i tried it since yesterday and it keeps causing a game error, real unfortunate
NickVanGuard327 30 Dec, 2021 @ 7:56am 
Hey! Fantastic mod! Was wondering if you would be willing to upload it to Mod.Io for cross play servers. Looking forward to your future content!
superhappyalien  [author] 6 Nov, 2021 @ 8:58am 
yes
Chronos "Salty" Pliskin 6 Nov, 2021 @ 8:39am 
Are NPCs from this version and older versions included in V7 and newer?
StrikeWyrm 20 Oct, 2021 @ 11:41am 
@superhappyalien thank you! and we know we just have some custom faction ideas and want to tweak a variety of npc mods so they better fit the groups we are planning :)
superhappyalien  [author] 19 Oct, 2021 @ 7:26pm 
@StrikeWyrm Sure go ahead ,, note this due a update soon.
StrikeWyrm 19 Oct, 2021 @ 2:54pm 
Hey superhappyalien,
Can we have permission to upload a mod with some of your content for private use with an unlisted posting (i.e. for a server). We would want permission to tweak the ships for our custom scenario and factions. Also if this only applies to certain mods of yours could you please let us know?
Thanks,
Strike
Woah 19 Aug, 2021 @ 4:41am 
August 19th 21 does this mod still work?
Tensar 3 May, 2021 @ 12:54pm 
posted an error report to your discord, was too much to post here :p
iwangling 17 Apr, 2021 @ 10:24am 
I ran into a little problem that I don't understand. On a private server, it is impossible to grind ore build in trading stations?
B-Ryan 14 Feb, 2021 @ 10:25am 
Copy. Thanks for response
superhappyalien  [author] 14 Feb, 2021 @ 10:22am 
just use one. V7 has all of this mod + wars etc
B-Ryan 14 Feb, 2021 @ 10:19am 
this is probably a stupid question but is there any conflict ( or any reason to do so in the first place) to run this mod AND the v7 mod? can you run multiple versions? is the V# just difficulty? Features?
liquid_confidence 12 Feb, 2021 @ 10:57pm 
Ok thanks, I will try to figure out how to use it.
superhappyalien  [author] 12 Feb, 2021 @ 5:23am 
your find a Admin and Modders Guide above.
liquid_confidence 11 Feb, 2021 @ 8:26pm 
Is there a cleanup script for this? I have crashed NPC ships all over the place now.
superhappyalien  [author] 7 Feb, 2021 @ 5:21pm 
thanks
liquid_confidence 7 Feb, 2021 @ 3:31pm 
Good news. From the sky it looks pretty crazy, craters from crashed ships all around my base, wondering when one will finally fall on it.

Thanks for all the work you do on these mods, really improves the game quality in my opinion.
superhappyalien  [author] 7 Feb, 2021 @ 3:19pm 
No i think i know the problem , they be a update later in the week.
liquid_confidence 7 Feb, 2021 @ 3:07pm 
I have RAI installed, and the Cargo/Drones etc are off under Advanced settings. Seems like its mostly the Junkers Cargo, they fly straight up then fall to the ground. Do I need to load a fresh no-mod world?
superhappyalien  [author] 7 Feb, 2021 @ 2:30pm 
sound like something wrong in your world. make sure RAI has been installed ,, if not i need to see a copy of your world.
liquid_confidence 7 Feb, 2021 @ 2:25pm 
I've used version 4.0 without issue but on this one every ship crashes to the ground eventually. I have Cargo wrecks all over the place, and one trade ship survive the fall and will trade from the ground. Are they running out of fuel? Maybe I have some setting wrong?
superhappyalien  [author] 6 Feb, 2021 @ 5:29am 
SEMS,IMDC,VCORE are the strongest factions.
wolf868 6 Feb, 2021 @ 12:31am 
Currently using this on a dedicated server with five six other people and we are loving it. Definitely way better then vanilla encounters. We haven't gone to war with anyone except SEMS yet and were wondering if its a matter of opinion or if any faction is the toughest to fight ?