Space Engineers

Space Engineers

347 ratings
More NPC Encounters V6 - Rival Ai (Now with NPCs for Water Mod)
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Type: Mod
Mod category: Script, Planet, NPC, Other
File Size
Posted
Updated
434.681 MB
1 Apr, 2020 @ 9:24am
10 Dec, 2020 @ 12:47am
94 Change Notes ( view )

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More NPC Encounters V6 - Rival Ai (Now with NPCs for Water Mod)

In 1 collection by superhappyalien
Cargo Ships and Encounters NPC PVE based mod's
29 items
Description
DS/MP Server and Single player Harder Surival of More Encounters

Multi-player and Coop designed and recommend to get the best of this mod

Tips: Do not Put all you Eggs in one basket spread out your Base and ships over the solar system.

***Features***

1 Spawning based of players Rep and Faction Rep in a 25km area
: Higher the reputation you have with Factions the more you can trade buy and sell to NPC ships and Stations.
: Lower the reputation below -500 and that faction will become more hostile and below -1450 NPC will Spawn to seek you out or start spawning stations that are more offensive.

2 Passing Trading Ships In Planetary Atmosphere and Space to Dock and Trade with and buy and sell Cargo Ore,Ingot,Parts And Encounters around Planets and as you get deaper in to space with Bigger Trader Area To Buy and Sell From

3 Revamp of Keen vanilla Encounters

4 More NPC Vs Player

5 Better Player Start by a player needing a Turret/Gun or jump drive on the Grid/ship/station before Ai see you as hostile, helps on severs where you loss everything from being wiped out by Ai

-1500 to -1450 Ship will be hostile with Spawns looking for you up to 25km (War patrol)

-1450 to -500 Factions will be Hostile with basic Defence of 2km (Patrolling)

-500 to 500 Factions will be Neutral and can trade with them buy and sell. Also Some Trade station can not grind untill remote or rep is -500 or lower.

500 to 1000 Factions will be Friends and you can trade buy/Sell more x2

1000 to 1500 Factions will be More Friendly and you can trade buy/Sell more x3

This dose not apply to Stations that have safe zones around them.

When you Target Factions and Damage them gain rep with other Factions

Damage to ICore = Rep Gain with IMDC,VCORE,SEMS
Damage to IMDC = Rep Gain with Pirates,ICore,Junkers
Damage to Junker = Rep Gain with IMDC,VCORE,SEMS
Damage to SEMS = Rep Gain with Pirates,ICore,Junkers
Damage to VCOR = Rep Gain with Pirates,ICore,Junkers


**NPC Hostile Targets**

if your Red/Hostile with NPC factions you only be targeted if you have the following Blocks on you Ship/station/Grid if you do not have these your mostly be left alone until there built. "this may edited of feedback so keep a eye on this"

[BlockTargets:ShipControllers]
[BlockTargets:Turrets]
[BlockTargets:Shields]
[BlockTargets:JumpDrive]
[BlockTargets:NanoBots]

**Recommended ITEMS**

If you install this mods NPC's will have them too.

Nanobot Build and Repair System

Defense Shields

Hover Engine


*** With The Tired Mod Ships NPC Ships and Stations will have Better Tied Blocks base on Money in you account or faction Account.

Tiered Engine Super Pack

Water Mod By Jakaria.

Water mod will add NPC ships on the water and a few under water base's and under Water wrecks to find.




**World Settings And Recommended Settings**

Turn Cargoships and Encounters/Drone off. unless Running EEM as well then leave drones on or other mod that still use Keens Antenna based spawns.

This is a stand alone mod but Same content wise as as More Encounters 5.0 and 4.0.


What you should expect in Encounters and Cargo ship spawns


**This Adds the Following Factions*

Popular Discussions View All (3)
3
11 Aug, 2023 @ 1:46pm
Any way to adjust spawn frequency?
Mantha
1
1
4 Jul, 2022 @ 5:50am
The server does not start. Log error
Agonos
0
7 Feb, 2021 @ 7:10pm
Spawning, hanging out, raining ships.
liquid_confidence
366 Comments
DryRoastedNutz 14 May @ 4:16pm 
Mod is broken and abandoned.
凌晨/Ling.Eslandka 3 May @ 8:22pm 
Why do I have the watermod but fail to generate the underwater base and the ship :steamsad:
Vas 31 Jan @ 8:19pm 
Defense Shields mod in your linked content, is gone by the way.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3154379105
This is the new one.
AOP TL074 12 Jan @ 8:57am 
Same thing my game crashes with this mod
Kamina 16 Dec, 2024 @ 6:15am 
My game crashes with this mod
BooseOG 3 Oct, 2024 @ 2:46am 
This causes my server not to boot :( Any Suggestions on load order before or after Assertive?
Dev_Irresponsavel 30 Sep, 2024 @ 10:18am 
Deu uma travada no meu i7 gen 3 com RX 580? Claro que deu, mas agora meu jogo tem mais vida!!

Obs: o Boss é dificil, ainda mais se tentar bater de frente sem usar outros Mods, passei raiva...

Muito obrigado!!
deathcrusader 23 Sep, 2024 @ 12:50am 
lastly is there a way we can access the mods separately in this modpack.
deathcrusader 12 Sep, 2024 @ 10:35pm 
Im not to sure if this modpack still works nothing will spawn in
Vas 27 Jun, 2024 @ 4:16pm 
I guess I need to look into making some tweaks here to make sure NPC ships can continue to function, but I want to make sure magic blocks are ineffective due to the fact that the devs made there be no way at all to disable them properly leaving NPC grids unaffected. I just can't find a good way to go about removing the magic from the player's ability to build them while leaving NPC grids available to function, and even more so merge blocks would allow the magic stuff to be used anyway. I can't seem to find any AI ship mods that use hydrogen thrust and battery power.