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There is a lot of modding knowledge in the forum archives and they have a discord.
I'm active on the discord. It's a pretty friendly community.
Try moving it around in the load order to see if it fixes the crash, or maybe even just temporarily deactivate it.
That said, kudos to the author for putting so much effort into this. It looks and feels great to play, and it's obviously a labor of love. I don't even watch Adventure Time and I really like this mod. Enough to where I can't particularly complain about the errors and crashes.
The fact that it was even possible to do this within the Torchlight 2 Engine alone is amazing.
Originally I was planning on expanding this mod with additional playable characters, but I'm not sure I want to dedicate that amount of time. Pets are easier because there are only a few animations and no armor.
I have thought about making a video tutorial so if someone is really motivated they could make their own custom playable model.
https://youtu.be/X7loetUYhuA
If one of you could send me your ogre.log file that would help me to see what is causing the crash. That file should be under "\Documents\my games\runic games\torchlight 2"
Thanks.
1) Invisible character in T pose
2) Invisible character with or without weapons
When it wasn't, the game crashed when I clicked the create character button (New Game)
About Fionna pet, it's working well.
Very looking forward to the final version! good job. I wanted to help, but I am not aware of creating a mod at this level
If you accept more ideas:
1) A yellow texture with all white eyes for a bulldog-like pet (Jake)
2) The initial sword of the adventure class for Fionna pet
Thanks for the feedback.
1) I have a Finn model from the same model pack I got Fionna. I would need to setup his skeleton to work with torchlight 2 and re-target all the animations again. It's very time consuming. I'm still working a normal work week.
2) That is what I had planned. I have some ideas, but I have spent all my time focusing on the 3d animation and conversion to be compatible with the game. So I have next to zero experience with creating skills and particles required, plus balancing them to be fun.
3) That should not be happening. The very first version I released had an issue, but the current version should be fine. The only thing I can think of would be possibly a guid conflict with another mod. Are you using it with other mods? Try running the game with only this mod active and see if the problem persists. There should be some details in the ogre.log file after a crash.
2) about skills, why not use (or create) based on the exploits of animation?
3) even for a beta, is it normal to crash the game when creating a character? (frequently)
I've seen it at the Enclave at at least one of the vendors. Granted I'm running Torchlight Essentials, and Variant Pets so I may have extra pet vendors.