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trying to test it these 3 days i've run 2 games plus additional testing starts with console. Pretty much doing only that all day... soo yeah D:
Possible to get all megas + colonize ring worlds with void dwellers. gogogo ;)
I'm gonna test that new update immediately :)
i'm working on a few changes cause it was a bit clunky on the upgrade (and by that time you get it alloys/influence are not that abundant)
PLAN:
Decisions:
t1 +6districts 50influence 2k alloys. 50 influence 1200days
t2 same
separate decisions for the districts. foundry/industrial/research(added) 500strategic resource of what is decided, 100infl, 360days
because sometimes you just need a foundry/industrial habitat but not necessarily an expanded one.
probably i'll upload in a couple days. once i finish my current testing run.
Thanks a lot for the feedback guys :) lets make habitats great again!
Another thing (sorry for bringing it back again) would you consider modifying the expansion finisher for void dwellers? Maybe not a +1 district, it could be an other bonus, but it would be great to see that finisher having a use for void dwellers
Apart from that, everything is fine, great mod :D
Expansion: finishing the tree gives +1 district on planets.
Domination: reduced sprawl from districts and reduce deviancy on planets.
Prosperity: building and district upkeep, cost reduced, plus build speed increased. Increase in hausing from the hausing district.
Not sure if it affects habitat districts when it just says district or if when it says planet also affects habitats
Also, the food district while not being very useful in general, for asimilators and servitors is useful.
I just haven't updated the localization of voidborn cause its kinda badly written by pdx
Maybe a few suggestion: Along with the added clerk and housing from tech and traditions, maybe voidborn could trigger the expansion finisher to affect habitats?