Stellaris

Stellaris

Habitats Unshackled
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Update: 13 May, 2020 @ 6:26am

-fixed voidborn not giving building slots

Update: 12 May, 2020 @ 7:30am

-updated for 2.7.*
-fixed a bug where if you got ring worlds you could not get modular engineering
-integrated the upgrades with the new paradox upgrades and balanced costs.
-Made Farming Districts available from the start for Void Dwellers.
-Void Dweller capital size increased to 8 to match the normal upgrade.

since habitats don't get the extra districts from Voidborn and start with less districts total district count went down (16 down from 20).
(it was a too good in the late game)

Update: 14 Apr, 2020 @ 10:49am

-After second Expansion habitats became too large. Scaled it down to match the cost. (+6 down from +12 districts /for a total of 12max down from +18max )

Update: 13 Apr, 2020 @ 4:41pm

-Fixed missing localisation lines.

Update: 12 Apr, 2020 @ 8:52am

-Reduced Ascension Perks required for Modular Engineering to 2 (down from 3)

Update: 10 Apr, 2020 @ 11:52am

bugfix:
-fixed a bug where after the 2nd habitat expansion, you'd get 6 additional districts than intended. (felt nice by mistake, but still wrong!)

Update: 10 Apr, 2020 @ 8:51am

if someone asks... thumbnails MUST be called "thumbnail.png" nowadays -_-
!$!@W$!@$!@$!@%Q#!@!#

Update: 10 Apr, 2020 @ 8:44am

Update: 10 Apr, 2020 @ 8:35am

Update: 10 Apr, 2020 @ 8:20am

-Can now choose both Galactic Wonders and Modular Engineering.
-Removed Mega-Engineering prerequisite from Modular Engineering AP
-Added Voidborn prerequisite on Modular Engineering AP
-Void Dwellers can continue dwelling on Ring Worlds too keeping their good bonuses, instead of crying too much to reproduce.
-Separated Habitat Expansion Decisions from Extra Districts into different Decisions. Now to attain max districts you need to select Expansion twice. This was made to make the cost and the flow of the game more forgiving on mid-game.