Sid Meier's Civilization VI

Sid Meier's Civilization VI

R.E.D Total War Modpack Unified
271 Comments
iPlayGamesITA 22 Jun @ 7:42am 
Hi,
I added 6T's units to CustomModdedUnits.artdef for the mod.
https://pastebin.com/5A7amjZ4
Go to the mod's folder and replace the file with this one :gwent_gg:
Mavercick 🔥 19 May @ 8:41am 
love it:steamthumbsup:
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you can add better R.E.D for cat scouts
Triscc 7 Feb @ 9:18am 
my scout units only show dogs and cats
SФVIET 4 Feb @ 10:07am 
Hi everyone,
Through the power of reading .XML files and ChatGPT, I've figured out a way to add compatibility for 6T - I will be going through the files and doing so
shiratori 31 Jan @ 7:09pm 
For some reason, when I installed this mod, mods that change the UI, such as CQUI, stopped working midway through the game, and mods that increase resources also stopped working. Eventually, only skin-changing mods started working.
Queen Goblina 5 Jan @ 7:05pm 
Would there be a way to make the "mechanized infantry" have soldiers around every battle-vehicle?
Puddings 10 Dec, 2024 @ 9:53am 
@Gray Pockets

hey I was just wondering how's the update going after 10 months? Will up my offer from 10 to 25
RedHammer 26 Nov, 2024 @ 9:51am 
Not seen amblems of man at arms and line infantry units Can you fix it!
Volsk 29 Sep, 2024 @ 6:55am 
i have a thing the special forces are just default do you know how to fix it?
Mavercick 🔥 11 Sep, 2024 @ 7:57am 
I really like your mod . please make another one that will make engineers work more like merchants because it annoys me that every turn I have to click for him to build a railway
babyrobat 31 Jul, 2024 @ 6:51am 
There is a problem with the scouts since the actual sout doesn't have a model which leads to engaging in combat just freezing the game for like 10 seconds before the game resumes. Other than this, this is a great mod, but please fix this bug!
ModernWarrior24 12 Jun, 2024 @ 3:13pm 
mod crashes without fail midgame, removing it solved the issue.
VIOLET 24 May, 2024 @ 2:04am 
Does it support custom civilizations,?
Gray Pockets 18 Apr, 2024 @ 9:36pm 
I will consider it. It takes me some time to figure out which mods to work with and then build the extension and test it.
Gray Pockets 10 Apr, 2024 @ 2:04pm 
@Kseneee
That issue is unrelated to this mod. Check out the Builder Lag Fix mod for relief.
Rex Brown 10 Apr, 2024 @ 12:29pm 
only issuse i have only when i move builder in first 150 turns there is no problem to move but after 200 and more i have to wait up to 5 sec to click and 5 to move and another 5 to build
DONN 29 Mar, 2024 @ 7:26pm 
@Gray Pockets
Thanks for answer .. Mod is working now .. The issue was a conflict with other mod.
Gray Pockets 29 Mar, 2024 @ 2:40pm 
@DONN
This mod hasn't been updated in a year. It works every time I reload a save.
DONN 29 Mar, 2024 @ 1:18pm 
I created a new game with this mod (solo - base game), but it don't load after save .. What's the bug ?
Scryie 10 Mar, 2024 @ 4:47pm 
looked at the code for r.e.d a bit, i think what needs doing if you want to make a mod support addon(say 6t) would maybe be taking an existing addon like the warfare expanded one, and then changing some values to change 6t instead?, i dos'nt look to advanced to change,

say copy the warfare expanded addon, make a new file and copy over say the jet fighter code, then change some values to the stealth fighter from 6t? idk havnt modded civ before
norph 3 Mar, 2024 @ 10:17am 
@Gray Pockets Nice tweak!
Gray Pockets 27 Feb, 2024 @ 9:39am 
I have created an extension mod: R.E.D. Modpack - Cooks
* Rock Bands no longer have duplicated animations

@GeloDGreat feel free to include this in your mod if it's to your liking
Puddings 25 Feb, 2024 @ 3:12pm 
Tyyyyy <3
Gray Pockets 22 Feb, 2024 @ 2:56am 
I have been making compatibility fix mods recently. I will add 6T support to my to-do list. No promises on when. ;D
Puddings 16 Feb, 2024 @ 9:01pm 
I'll cashapp you like $10 to update this...

Is that large enough of a bribe?
Puddings 16 Feb, 2024 @ 8:58pm 
@Imagine Wagons click the collection the mod for steel & thunder units is there
Imagine Wagons 29 Jan, 2024 @ 6:23am 
Does this work with Steel and Thunder?
Puddings 27 Dec, 2023 @ 10:02am 
Thought I should link you the mod that needs support for:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2769967307

So like when I train swordsmen or long-swordsmen they're just vanilla size and throws things off. I think there's some other stuff that isn't sized correctly
Valor 20 Nov, 2023 @ 3:49am 
Puddings 18 Oct, 2023 @ 5:36pm 
OHhhhhhhhhhhhhhh right.. the reason why some of my units are larger than everything else is because of the grand eras mod I'm using. Could you add support for that <3
Puddings 17 Oct, 2023 @ 11:46am 
Could you add support for the "Osaka Castle (World Wonder)" mod? It just came out
gore 4 Oct, 2023 @ 3:20am 
Nvm I'm stupid and didn't realize that Steel Thunder & Warfare Expanded don't work with one another.
gore 4 Oct, 2023 @ 2:39am 
Does this mod not work with GoldenAge?
Lan 12 Aug, 2023 @ 12:51pm 
only having ui mods and this mod cause scout to have four dogs and no attack animation, each battle with scout involved in lags.
Scryie 26 Jul, 2023 @ 10:23am 
Could add support for these mods?


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2923059825
Adds 2 unique units each for Japan, Korea and China

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1935024345
Adds Modern infanry

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794491313
Adds the units from civ beyond earth to the future era
Scryie 23 Jul, 2023 @ 1:01pm 
With little reasoning, I think mechanized infantry could have about 5-6 soldiers per truck,
So maybe tweak it so there are 2-3 trucks, which adds up to about 15-16 infantry around them,
This seams to be about the same amount of soldiers that a normal infantry has

TDLR i'm surgesting that the soldiers are readded to the trucks
patrioticparadox 10 Jul, 2023 @ 2:50pm 
Works fine here
The Silliest Goose 30 Jun, 2023 @ 5:57am 
Is there a reason why the men at arms are gigantic?
Puddings 15 Jun, 2023 @ 8:31am 
This may have issues with barbs, specifically spearman barbs
lamuchan13 11 Jun, 2023 @ 3:57am 
Loved this mod but it's got too many issues and has stopped working lately...
TehRoast 29 May, 2023 @ 12:25pm 
The modpack does not work when setting up a game from Single player-> Create Game-> Advanced setup. Truly disappointing.
Growlanser 6 May, 2023 @ 10:23pm 
Germany is still using Shermans and B-24s, that was not the case in Civ 5 with this mod. I hope you can work on that. Good job with the 109s, btw.
bekker18 29 Apr, 2023 @ 10:05am 
The game crashes when I launch a nuclear missile from a submarine
T-Dawg 23 Apr, 2023 @ 9:57pm 
adding on that Project 6T support would be really nice.

Thanks for all your hard work on this mod - this is one of my must haves for every game.
Spetsnaz 23 Apr, 2023 @ 8:59am 
Thank you for this mod works fine, compatible with Warfare units mod ?
InfoManiac 10 Apr, 2023 @ 5:53pm 
works as intended for me. played multiple 400 turn games and its fine.
Icicleman 9 Apr, 2023 @ 6:54pm 
I'm a few dozen turns into my game and all melee and anti cavalry units have this single unit issue. However the slingers and scouts I have seen are working as intended.
GeloDGreat  [author] 8 Apr, 2023 @ 11:56pm 
been playing a lot this past few days, I didn't experience anything as of now, You can list the units that you noticed appearing like that and I can take a look
Icicleman 8 Apr, 2023 @ 10:37am 
@Turkeybacon Timmy Yes. I am as well.
Turkeybacon Timmy 7 Apr, 2023 @ 4:08pm 
Anyone else having an issue where there is just 1 single unit displayed? As in a single horseman, a single spearman, etc. rather than the entire unit?