Killing Floor 2

Killing Floor 2

Zedternal Reborn
523 Comments
Fleet Killer  [author] 4 hours ago 
Well, there is not much to add. There is only a few issues here and there, and some minor features to add eventually. Unlike the original Zedternal, this mod will actually launch (code changes from Tripwire caused older mods to insta-crash on load). In the very unlikely event that Tripwire pushes a new KF2 update which breaks this mod, it will be updated to work again.
Wingflier 22 hours ago 
Is this mod still being worked on? I'm scared of it going the way of the original Zedternal.
Vergus 27 Jun @ 8:22am 
Fantastic.
GrocKing 10 Jun @ 10:25am 
omega gorefast*
GrocKing 10 Jun @ 10:25am 
Well that's a bummer. Kind of hard to kill even a gorefast while a horde is running at you full speed lol. I guess only way to go is disable it
Fleet Killer  [author] 10 Jun @ 8:46am 
You can not change the base health, damage, speed, etc. of zeds. This includes zeds from the base game as well. From how Tripwire programmed them, the values are hard coded and can not be changed at runtime. There is code that takes these base values and applies modifiers to them before passing said values to the zeds. Those values can be modified from the config files.
GrocKing 9 Jun @ 11:00pm 
There is a health modifier per difficulty setting for omegas but i don't know their base HP so doesn't really help
GrocKing 9 Jun @ 10:59pm 
Is there no way to modify the base HP and damage of the zeds? I like the new attacks on omega zeds but they got way too spongy on later waves even with all the upgrades taken.

I'm checking the config files but all i see are just modifiers for HP/damage increase per wave
Lord Leonardo 10 Mar @ 8:28am 
it should very well work bookshelf
Bookshelf 9 Mar @ 8:04pm 
If I buy a KF2 server does the instruction "How to Run a Dedicated Server" still apply? (*not hosting a dedicated server on my own PC)
FantomPawer 9 Mar @ 6:24pm 
why HoE isnt as hard as Kf2 (no reborn)???
The.Dark.Fader 7 Mar @ 12:14pm 
Im an idiot. instead of writing "difficulty=4", i wrote "difficulty4". welp
Lord Leonardo 6 Mar @ 7:08pm 
well nuts thank you anyway
Fleet Killer  [author] 6 Mar @ 2:35pm 
No there is no way to have more weapon upgrades appear later in the game. You just need to define more upgrades in the config if you want more.
Fleet Killer  [author] 6 Mar @ 2:32pm 
The difficulty argument sets the difficulty. Like ?difficulty=3 will load Hell on Earth. It needs to be in the launch arguments right after the ?game= argument for best effect. The map should not be causing the difficulty to change to normal, unless the map has sort of script to do that, which in that case there is not much which can be done.
The.Dark.Fader 6 Mar @ 9:52am 
When playing certain custom maps (in this case KF-HIGHSCHOOL), it wont load any difficulty other than "normal", but still loads other settings such as beginning dosh or starting/ending wave. Any possible way to fix this?
Lord Leonardo 5 Mar @ 11:55am 
i'm just curious since a friend put this idea in my head for my server is there a way to set up weapon perks to only have 5 at the start and once you max out on the perks it gives you another perk you can max out for that weapon and so forth
DragonNInja 5 Mar @ 11:17am 
got it, thanks for the great mod
Fleet Killer  [author] 5 Mar @ 8:21am 
There is no way to earn xp with the mod. The mod is not whitelisted. Also the mod disables all the xp code because it use to cause problems.
DragonNInja 4 Mar @ 8:16am 
sorry if this has been answered, but is there any way to gain perk xp with this mod?
Lord Leonardo 3 Mar @ 1:29pm 
thank you so much i tried a few things like that during my testing but never thought that format xD
Fleet Killer  [author] 3 Mar @ 1:17pm 
You can modify this in the config by changing SkillUpgrade_DeluxeSkillUnlock in KFZedternalReborn_Upgrades.ini with more or less unlock levels. You just add or remove numbers inside PerkLevels.
SkillUpgrade_DeluxeSkillUnlock=(PerkLevels=(1,2,3,4,5,6)) would unlock deluxe skills on every level for example.
Lord Leonardo 2 Mar @ 10:53am 
is there any way to make it so each perk gives you 2 deluxe skills
Fleet Killer  [author] 12 Jan @ 2:37pm 
Just use the ?dosh=X command line argument to set the starting dosh if you are starting on a higher round. It is not really feasible to calculate what should be the "correct" amount of starting dosh as there are many variables which determine dosh earning rate (like kills, assists, etc.) So you should just experiment and figure out what values work best. A few thousand dosh should be good, it will allow players to buy a few perks and skills, and a main weapon.
Bakey 12 Jan @ 8:53am 
Is there a formula for calculating starting dosh when wanting to start on x round? Accounting for qty of players too
Danek 9 Nov, 2024 @ 1:29am 
is there a way when buying a perk instead of getting one skill you get two so its possible to unlock all of them?
Fleet Killer  [author] 30 Oct, 2024 @ 8:51am 
It is a Commando skill by default, and is one of the skills you will roll at random when you buy the Command perk. You can see the list of all skills on the Command perk page in the description.
Voltage Vanguard 29 Oct, 2024 @ 7:29pm 
I can't find the skill called "Tactician". It doesn't seem to appear. does anyone else have this problem?
derpitron1200 17 Oct, 2024 @ 9:13am 
when i got emperer and up up and decay on round 7 it made the skrake immortal, it would float up and explode and another one would spawn, and i used every bit of ammo i had with the first shotgun and the first smg plus all my pistle ammo and all 5 frags and it just would not die, i probably did 7000 damage on my best try
Narcissistic Cannibal 30 Sep, 2024 @ 5:04am 
Best game mode i ever played :steamthumbsup::re2zombie:
fdgewrhrqewr 13 Sep, 2024 @ 12:56am 
我在想官方为什么不能制作这种玩法,KF1代还有沙盒模式,KF2更新到95G的容量,其中貌似有将近70G都是无意义的武器皮肤和箱子:steamsad:,如果可以想办法把这70个G的皮肤文件删除掉就好了。
blank 21 Aug, 2024 @ 4:29am 
nice mod :steamthumbsup:
MortyJM 17 Aug, 2024 @ 7:08am 
Fleet, 32 GB RAM + 10GB VRAM, and after you've mentioned pickups I realise, yeah, after picking up 2-3 ammo packs I've got crashed
Fleet Killer  [author] 17 Aug, 2024 @ 6:07am 
Yes I am aware of the problem. Random holdout is a very resource heavy map in terms of memory usage, make sure you have enough memory (RAM) on you local client and server to handle it. Also there is an issue with the pickups on the map which crash you, but I think I have fixed it now for the next hotfix.
MortyJM 17 Aug, 2024 @ 1:35am 
This mod is really fun to play on KF-Random_Holdout (70 maps switching between waves), but for some reason, it keeps crashing after finishing the wave and switching map :c
Sir Zellenon 16 Aug, 2024 @ 11:42pm 
You have to adjust trader time in the difficulty ini file now.
Valentine 8 Jul, 2024 @ 12:55am 
I got everything running on my server, except for the fact that I can't adjust trader length. how do I just extend shopping time between every wave
olavthecrossdressingviking 8 Jun, 2024 @ 7:09pm 
Amazing Work!
Yameh 25 May, 2024 @ 2:10pm 
I tried and it still didnt work
Fleet Killer  [author] 24 May, 2024 @ 5:15pm 
You have to follow this guide to setup a KF2 server:
https://wiki.killingfloor2.com/index.php?title=Dedicated_Server_(Killing_Floor_2)
Yameh 24 May, 2024 @ 10:06am 
Can anyone please help me make a server? I ve been trying for 2 days to make one for me and my friend and I m not that good at it so I need a bit of help.
Fleet Killer  [author] 7 May, 2024 @ 2:53pm 
This mod is not whitelisted. It does not even use the KF2 Perk system and uses its own custom system internally. So it would not work exactly like KF2 anyway.
N.KATA 7 May, 2024 @ 2:31pm 
Is the mod whitelisted? I mean, can i neex exp with this mod to unlock prestigue weapons?
Fleet Killer  [author] 13 Jan, 2024 @ 8:06am 
Those are precious weapons. They have buffed damage, double mag cap, more spare ammo. But the weapon cost twice as much and have more expensive ammo. The exact numbers are in the change logs.
FrostBite 10 Jan, 2024 @ 7:14am 
Sometimes some weapons cost double the base amount and i noticed the magazine to be double the size aswell, are there any other bonuses?
That festive jerk 12 Nov, 2023 @ 11:12am 
Thanks much.
Fleet Killer  [author] 12 Nov, 2023 @ 9:56am 
You need to launch the mod once for the configs to auto generate. The configs will be located in C:\Users\<Windows User>\Documents\My Games\KillingFloor2\KFGame\Config for client or <Server Root>\KFGame\Config for servers.
That festive jerk 12 Nov, 2023 @ 2:31am 
Where were the config files located again? I don't know why the manual setup guide was apparently removed, but I need to change some settings around and don't remember where to locate those ini's.
Бласкович 17 Sep, 2023 @ 12:58am 
Thank you very much!
Cruz Controlled  [author] 16 Sep, 2023 @ 3:59pm 
Hi @Бласкович,

Yes there is! We have a Wiki section on the Official Zedternal Reborn Discord Server [discord.gg].

There, you can access stock information for Classes, Weapon Upgrades. Equipment Upgrades, Grenades, Knives, & Special Waves.