Killing Floor 2

Killing Floor 2

Zedternal Reborn
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Update: 29 Jun, 2024 @ 9:58am

Zedternal Reborn V20 Hotfix 4

New Features
  • Added two new console commands: ZRSetScoreBoardSize (alias ZRSetSB) and ZRClearScoreBoardSize (alias ZRClearSB) which allows a user to override the default font size for the scoreboard. This allows you within the game to set the scoreboard to any size you want.
    - ZRSetScoreBoardSize sets the font size and valid values are 1 to 255. The value set by this command will be saved into the KFZedternalReborn_LocalData config file and will be restored for any future matches.
    - ZRClearScoreBoardSize clears the override and restores auto-scaling support. It will clear the value saved in the local config as well.

Fixed Features
  • Improved scoreboard font size auto-scaling for resolutions greater than 1080p.
  • Fixed a race condition which could prevent the last saved sidearm from being loaded when a player joins a new multiplayer match.
  • Fixed an issue where players that purchased a sidearm would not have said sidearm generate correctly (carry weight would not be zero, etc.) upon respawn.
  • Fixed cases in which the last sidearm purchased/equipped by a player was not restored when rejoining an in-progress match.

Update: 25 Jan, 2024 @ 1:37am

Zedternal Reborn V20 Hotfix 3

Fixed Features
  • Fixed broken Sentinel and HRG Bombardier targeting and firing logic due to some changes from Tripwire.
  • Fixed dropped precious weapons on servers not glowing orange due to a sync issue.
  • Fixed sidearm weapons on the server not syncing the correct values with the client.
  • Prevent players from picking up an extra sidearm from the on map pickups.

Update: 23 Jan, 2024 @ 10:11am

Zedternal Reborn V20 Hotfix 2

Fixed Features
  • Fixed errors due to new KF2 update v1149.
  • Fixed an error that occurred when picking up weapons that did not have a dual variant.

Update: 30 Dec, 2023 @ 6:31am

Zedternal Reborn V20 Hotfix 1

Fixed Features
  • Fixed throwing dosh not working.
  • Attempt to fix an edge case where players do not receive the late joiner dosh.

Update: 24 Dec, 2023 @ 1:25pm

Zedternal Reborn V20

New Features
  • Added sidearms to the upgrade menu.
    - Sidearms are weapons that have no carry weight, can not be dropped or sold, and will replace the default 9mm or HRG 93R pistols.
    - Added new configuration section Config_WeaponSidearm in ZedternalReborn_Weapons.ini to control which weapons can be sidearms
    - Weapon_bEnable9mmSidearm and Weapon_bEnable93rSidearm control if the default 9mm and HRG 93R pistols are enabled. By default both are set to true. At least one needs to be true, both can not be set to false.
    - Weapon_SidearmWeaponDef defines a list of additional sidearms which can be equipped or bought. PrimaryWeaponDefPath is the main weapon path while SecondaryWeaponDefPath is used for dual weapons. If the price is 0, then the sidearm can be equipped for free, otherwise it must be bought.
  • Added precious 9mm and HRG 93R pistols as sidearm upgrades.

Fixed Features
  • Updated all translations to support the new sidearm system.
  • Some code cleanup and optimizations.

Update: 19 Oct, 2023 @ 2:19pm

Zedternal Reborn V19 Hotfix 1

Fixed Features
  • Fixed special wave "Gift From Above" crashing the server.
  • Fixed some edge cases in the inventory management system.

Update: 17 Oct, 2023 @ 1:20pm

Zedternal Reborn V19

Please Note: The HRG 93R Pistol is currently not supported. A new system will be implemented in the next update which will handle switching sidearms in game.

New Features
  • Added config option Pickup_bOverrideKismetPickups to Config_Pickup which will override all the map controlled pickups so they can be controlled by ZedternalReborn. Should work with most maps. The default value is set to True.
  • Added new config option Difficulty to Config_Map which will allow maps to have multiple configurations for different difficulties. The default value is set to (0,1,2,3,4) for any existing map configuration, which is all the difficulties supported in ZedternalReborn.
  • Added all the config options from the Config_Pickup section to the map configuration options in Config_Map so pickups can be controlled on a per map basis. The pickup config options share the same default values as the ones defined in Config_Pickup and have a higher priority. This means that when a map configuration is defined, the values from the map configuration will be used instead of the ones defined in Config_Pickup.
  • Added precious MG3 Shredder.

Fixed Features
  • Compiled the mod against KF2 version 1147.
  • Updated various precious weapons against the new Tripwire values.
  • Some minor code cleanup and optimizations.

Update: 8 Sep, 2023 @ 4:32pm

Zedternal Reborn V18

New Features
  • Added a new config option Player_StartingMaxGrenadeCount to the ZedternalReborn_Game config file which sets the starting max capacity of grenades for players. The default is 5 grenades for every difficulty.
  • Added new config section Config_Pickup to the ZedternalReborn_Game config file which controls ammo and weapon pickups:
    -Pickup_bEnablePickups controls if all pickups are enabled or disabled. If set to False, it will override all other pickup related config options. By default is set to True for all difficulties.
    -Pickup_bEnableAmmoPickups controls if all ammo pickups are enabled or disabled. By default is set to True for all difficulties.
    -Pickup_bEnableWeaponPickups controls if all weapon/armor pickups are enabled or disabled. By default is set to True for all difficulties.
    -Pickup_bArmorSpawnOnMap controls if armor is allowed to spawn. This config option replaces the old config option Game_bArmorSpawnOnMap, which will not be used anymore and can be safely deleted. By default is set to True for all difficulties.
    -Pickup_AmmoPickupBasePercentage, Pickup_AmmoPickupPercentageIncPerWave, and Pickup_AmmoPickupMaxPercentage control the percentage of active ammo pickups on the map. BasePercentage is the starting percentage of active ammo pickups, from 0.0 being 0% and 1.0 being 100%. PercentageIncPerWave is the linear increase of percentage per wave that is added on top of the BasePercentage. MaxPercentage is the max percentage cap of active ammo pickups, from 0.0 being 0% and 1.0 being 100%.
    -Pickup_ItemPickupBasePercentage, Pickup_ItemPickupPercentageIncPerWave, and Pickup_ItemPickupMaxPercentage control the percentage of active weapon/armor pickups on the map. The logic is the same as ammo percentage logic from above.
    -PLEASE NOTE: These options will work on the majority of maps, but some maps (custom maps in particular) have special scripting (Kismet) for controlling ammo and/or weapon pickups which will override these options. An option to override this behavior will be implemented in a future version.
  • Added and fixed some debug/cheat console commands for Zedternal Reborn (use enablecheats command to enable):
    -Fixed SpawnHumanPawn not working as intended. CharIndex did not actually select a different character model to spawn.
    -Added SpawnHumanPawnWep command which will spawn a brain dead human pawn wielding the given weapon.
    -Added GetCharIndexList command which will print to the in-game console the list of character ids and their names.
    -Added GetZedNameList command which will print to the in-game console all the Zeds in Zedternal Reborn along with their spawn strings.
    -Added GetWeaponList command which will print to the in-game console all the current loaded weapons. You can use this information when spawning a human pawn with SpawnHumanPawnWep.

Fixed Features
  • Fixed the advanced trader pause options by redoing the pause trader code.

Update: 6 Jun, 2023 @ 11:55am

Zedternal Reborn V17

New Features
  • Added precious S12 Shockgun.
  • Added precious HRG Bombardier.
  • Made the weapon upgrades for sentinels/turrets compatible with the HRG Bombardier.

Fixed Features
  • Compiled the mod against KF2 version 1142.
  • Updated the precious HRG Crossboom, HRG Head Hunter, HRG Locust, Minigun, Reducto Ray, and Road Redeemer against the new Tripwire values.
  • Reprogrammed parts of the Sentinel and HRG Bombardier to not interfere with each other, and you can use both of them at the same time.

Update: 19 May, 2023 @ 2:38pm

Zedternal Reborn V16 Hotfix 3

New Features
  • Added Traditional Chinese translation.

Fixed Features
  • Optimized network usage for player statistics by combining data into fewer packets. Should help network performance for the server to client communication.
  • Fixed the names of ZEDs not localizing properly on the end of game stats screen.
  • Updated some log messages to be more accurate.