Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

New Edicts Mod with Higher number of Edicts
36 Comments
Sarge  [author] 10 Mar, 2021 @ 5:21pm 
Since I wrote this mod I have changed jobs which means that I have less time to play around with modding of this game I am looking into getting this mod updated to the most resent patch
Alan Dragnel 2 Mar, 2021 @ 5:45pm 
save game compatible?
Nor Dogroth 30 Aug, 2018 @ 9:11am 
PLEASE stop spamming modders with this "pls update" shit. Read the comments below.
Kurt RusselL 30 Aug, 2018 @ 4:31am 
PLS update
Nor Dogroth 17 Mar, 2018 @ 10:14am 
Hey Sarge,
I reworked your edicts for my new Improved Edicts mod for patch 19. I hope it's ok for you.
DoktorFar 8 Mar, 2018 @ 11:11am 
Compatible with DEI? I really hope because this adds SO much more flavour and interesting options.
Nor Dogroth 30 Jan, 2018 @ 4:37am 
The structure in your pack file is wrong. There is a folder Edicts2 which should be the main pack folder.
mimosgg 7 Jan, 2018 @ 10:34am 
It doesn't work man
waldo9494^1 21 Jun, 2017 @ 11:18am 
forced labour is BARBARIC useful if u are Imperium V and Higher with REM by Starsmil

thank u for making these edicts mate
Saxonic 30 Aug, 2015 @ 3:05am 
Nice
Dr. Oz The Great And Powerful 2 Jan, 2015 @ 12:07pm 
Is there any way you could make faction specific edicts?
The Professor 9 Oct, 2014 @ 8:16am 
Played this mod, looks good - but as I was setting an edict it crashed with a 'Rome II has stopped working' error. I had set some before, about the 4th one I set caused a crash though.
eny30 22 Aug, 2014 @ 5:00am 
Can you make the mod so that it add +1 for all agents too? @Sarge
Dill Pickle 14 Aug, 2014 @ 1:41am 
plz update :)
metafa 9 Aug, 2014 @ 7:22pm 
Does the AI use those, too?
Tomaraen Ironheart 2 Aug, 2014 @ 2:12am 
Can you update please? :-)
Sarge  [author] 8 Jul, 2014 @ 10:31pm 
been a bit busy lately and haven't looked at Rome for a while I will get on to it
Flynner 8 Jul, 2014 @ 7:05pm 
any eta on the fix?
Flynner 25 Jun, 2014 @ 11:19am 
much appreciated, thank you Sarge for all the work you are doing
Sarge  [author] 25 Jun, 2014 @ 3:44am 
it looks like it has broken its self again, to get the +15 public order bonus working properly was a pain in the ass and took 3 days and now it looks like I have to do it again stay tuned I will let you know when its working again
Flynner 24 Jun, 2014 @ 11:47pm 
would there be any way to make this work with DEI?
Sarge  [author] 24 Jun, 2014 @ 9:37pm 
it could be that I've set up custom tables eg. edicts_effect_bundles I had a similar problem with my realistic forced march mod and radious' mods
Flynner 24 Jun, 2014 @ 8:54pm 
nvm its working now, however military subjagation does not provide the +15 order bonus for military presence
Flynner 24 Jun, 2014 @ 8:14pm 
I dont know if DEI 0.9 is the problem but since I downloaded it on steam your edicts dont work. The original ones are obviously still there but they have the changes you made to them, its just your new edicts that seem to be missing for some reason
Sarge  [author] 29 May, 2014 @ 4:38pm 
This mod does not normaly need updating unless there are major changes done to the game
Rossy1605 28 May, 2014 @ 4:03pm 
hey can you update please as love this mod :)
yunusemreakalin 10 Feb, 2014 @ 1:33pm 
does thıs work wıth latest goddamn endless ca crashıng update of elephants? ı got tıred of rome 2 crashes, goddamn ca
Sarge  [author] 4 Feb, 2014 @ 6:05pm 
I've updated the mod to reduce the research bonus as it stacks with itself ( issue the edict in 5 provinces and you were getting 125% bonus)
yunusemreakalin 4 Feb, 2014 @ 2:49pm 
is it patch 9 compatible??? plsss bor
Cpt. Nemo 2 Feb, 2014 @ 12:03pm 
Please update it! It's great!
Venomous Fangz 25 Jan, 2014 @ 9:10am 
Can u make this work with patch 9 please? Awesome job btw!
Sarge  [author] 17 Jan, 2014 @ 7:17pm 
found the construction time mod so forced labour will be changing soon and a new edict will be comming soon as well
ospdwise23 7 Jan, 2014 @ 12:02am 
cool. something unique.
Cpt. Nemo 23 Dec, 2013 @ 11:16am 
Miliary Conscription is supposed to increase building cost?
Sarge  [author] 23 Dec, 2013 @ 2:32am 
it gives three new edicts as well as the higher edict cap as per my other mod be aware that this is still in beta and some parts are not working fully and they are noted in the description
drazan 23 Dec, 2013 @ 2:26am 
so..what exactly does this do? does it increase the edicts we can use, does this add actually new edicts to use?