Crusader Kings II

Crusader Kings II

Immersive Religious Holdings - v1.5 Tibet Update
157 Comments
big tiddy goth gf 22 May @ 10:35pm 
Why does this change the checksum, I thought it only changed graphics files? Is there a possibility of someone with some knowledge of modding making this achievement compatible?
Cpt.Cuza 20 Sep, 2024 @ 3:40am 
Which version would be recommended for ck+ with BLG?
Scratchmen  [author] 15 Jun, 2024 @ 10:27am 
@Roman Empire enjoyer ... Sorry, I don't play CK2 anymore, so I don't plan to update this mod.
Maxwell Man 14 Jun, 2024 @ 12:03am 
though i do think a lot of these are very good some of them look too realistic (English castles for example) and some look clearly hand drown (Sami tribes for example) it doesn't mean there not good they just don't fit in with the other models so maybe you can update this later to look more ck2
Goldilocksguy 20 May, 2023 @ 1:53pm 
Any advice on how to swap images for a different culture?
orangutan 16 Apr, 2023 @ 1:26pm 
Is this compatible with CK2+?
cauc 30 Dec, 2022 @ 7:20pm 
These are super good. I'm gonna use these in my mod if you dont' object
Kaizar Luso (REX) 25 Oct, 2021 @ 2:39pm 
sad that this isnt achievement compatible ;_;
knakelibrak 17 Oct, 2021 @ 1:03pm 
Hi! Whats the deal with the scandinavian graphics? I can only see the standard wooden fort even though the counties culture is swedish/norwegian/danish
Teoctlamazqui 13 Oct, 2021 @ 12:11pm 
Any love for the aztecs?
Blue-Eyes White Dragon 30 Aug, 2021 @ 10:19am 
Thank you so much!
Patatenucleaire 27 Aug, 2021 @ 12:56am 
Hello, it's iron man compatible ?
Cugitay 15 Jul, 2021 @ 4:30pm 
sadly hip swmh cpr+ compatible version mod is not compatible with hip. but this steam version is compatible lol
OlafII 11 Apr, 2021 @ 12:10pm 
how the hell is this not vanilla? great job!!
LordHighPing 7 Apr, 2021 @ 4:55pm 
i would like to know as-well santinus
Augustus 19 Mar, 2021 @ 12:49pm 
is it iron man compatible?
Don Forastero 26 Jan, 2021 @ 5:06pm 
Hello, is possible to make this mod more compatible with the five annals submod?
Mr.MilkMann 22 Dec, 2020 @ 12:51pm 
This can be easily resolved by designating the graphical cultures to whatever you want it to equate to from IRH. If you haven't done so already, add all the graphical cultures in the religions file from IRH to the religions file from Ancient Religions. From there, select the graphical cultures you want using the screenshots provided from the workshop.

Let's say you want Kemeticism to use hellenic portraits. You would select hellenicgfx from hellenic_pagan and swap africangfx for hellenicgfx under the graphical culture of egyptian_pagan. The same goes for hellenic_pagan_reformed's graphical culture of reformedhellenicgfx and egyptian_pagan_reformed's graphical culture.
Mr.MilkMann 22 Dec, 2020 @ 12:51pm 
Portrait compatibility issues can be resolved similarly (In theory, I haven't tested this) by adding the necessary culture and religion files to the changes made by the portrait mod in question. Alternatively, the new portrait specifications can be added to the portrait files in the interface file. The second method is much more likely to work, but I'd imagine the first one would also work so long as you delete the new portrait files in IRH as well.

In the case of all new religion mods, the holding portraits would default to whatever the specified graphical culture is. Using Ancient Religions as an example, Kemeticism uses African GFX, so it'll use unreformed African holding portraits for both reformed and unreformed African holding portraits.
Mr.MilkMann 22 Dec, 2020 @ 12:50pm 
To answer most bug reports, because of how the mod functions, it uses new graphical cultures. While this isn't an issue for the most part, it does mess up the frames for a handful of religions, and causes incompatibility with some portrait mods. (Splitting this so steam can let me do it)

The frames can be solved by adding new specifications to the interface folder so that the frames match their vanilla models. Although most religions have this bug by technicality, most of them don't suffer its effects thanks to the default graphical culture set to their religion. The main religions that do suffer this are pagan religions, particularly Bon and all reformed Pagans.
ɌƗȻꝀŦɆɌ 21 Dec, 2020 @ 10:13am 
how would this interact with the ancient religions mod? wold the new pagan faith added by those count as "generic pagan"? (non-tengri, non-bon, non-zunist)
Varainger 5 Dec, 2020 @ 8:06am 
@MisterDiego27
Not for me , works fine, so suppose this is relevant for you :
"This version is only Vanilla compatible, without using any portrait mod"or i assume likley any other mod messing with culture files.
MisterDiego27 29 Nov, 2020 @ 2:31am 
When mod enabled, coptic portraits are bugged.
SonOfThunderY2K 1 Oct, 2020 @ 3:33pm 
Which one should I download if I use HIP with CPR+, but not SWMH?
Laurie 29 Sep, 2020 @ 4:09am 
You got the English and Norman forts back to front btw. The blocky rectangle forts were almost all built during or shortly after King William's conquest and it's only quite a lot later that the more modern castles like Windsor get built.
RdB 10 Sep, 2020 @ 7:59am 
Can confirm @Nezaros , you need (probably) all unit packs otherwise your game will crash. Mine crashes because i dont have finno-ugric one
Bad Horse 30 Aug, 2020 @ 11:03am 
What was changed in the cultures.txt that required an overwrite? I'd like to know so I can integrate the changes into the culture mod I'm already running.
michal 21 Aug, 2020 @ 8:37am 
So, what about the aztec atack on the Europe? I mean their temples.
Joan of Arc 27 Jul, 2020 @ 4:08pm 
Great Mod, do you know if it would be possible to make it ironman compatible, and if so, if you plan on doing that? I understand if you can't or don't want to (since it would probably be a lot of work), but I would love to use it when getting achievements.
Again great mod, thanks so much!
I, Fry# 18 Jul, 2020 @ 2:28pm 
keep up the good work awsome mod
Kekirumania 16 Jul, 2020 @ 5:35pm 
ironman compatible?
bluhspizo 8 Jul, 2020 @ 6:48pm 
I have an issue where I am unable to download the mod. How should I fix this?
voncolberg 3 Jul, 2020 @ 7:51am 
Had an issue where temples can't build upgrades. Has anybody else experienced something similar?
borisjohnson.uk 2 Jul, 2020 @ 4:38am 
I love this mod but the only thing that bothers me just a little bit is the outremer castle. It looks just like any other muslim castle. The crusaders had their own style of castles like krak des chevalier and they look neat. If you want I made a potential image for outremer castles that i tried to make in your style. I can send it if you are interested.
ft9a 29 Jun, 2020 @ 5:40pm 
Thanks for the Great Mod, would you see any conflict with your mod & the others below? Game boots up fine for me & I have not seen anything apparently wrong but maybe there is something that would not be apparently wrong that I would not notice. Thank You.

VIET Events Reborn - A Flavor Event Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1601402546
Dark Ages v.1.2.21
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1795476655
Rich Childhood
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1433127234
Historical Events Pack
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1226266455
Cities of Wonders
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1892285697
Trade Improve
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1732506092
More Navigable Rivers
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1324781740
MacDuff 28 Jun, 2020 @ 3:30pm 
Если у вас стоит фул русик, этот мод изменяет имена на англ
Nezaros 28 Jun, 2020 @ 3:24am 
This crashes the game if you don't have certain unit packs installed. Really sucks cause I love the idea but it doesn't run for me.
(=VeerS=) 23 Jun, 2020 @ 5:02am 
I didn't thought I'd love your mod but I did.

Just a random question, there'll be no support for Sunset Invasion, right? Just asking.
Morbid Views 22 Jun, 2020 @ 10:32pm 
Very good mod
kaannath.ttv 22 Jun, 2020 @ 8:29am 
Bug report: The coptic buildings on the map still look like european type buildings. Dunno if that would be easy to fix? Otherwise the portraits work like a charm.
MADMAN 22 Jun, 2020 @ 2:59am 
I guess - there is no Ironman able here, right? xD
iontaferdi 15 Jun, 2020 @ 8:02am 
Hi I would first like to say that this a great mod however I've come across one slight issue which is that it changes the Italian unit models to the Spanish ones.
Voron 13 Jun, 2020 @ 5:06am 
Could you please tell me, is this mod save compatible? I have a save with long run, don't want to start from the beginning again..
Polish_Milk 8 Jun, 2020 @ 3:07pm 
@Scratchmen Since 1.5 the Orthodox CoA of kingdoms on map looks... weird... papal state the same, can I somehow fix that?
Gropy 6 Jun, 2020 @ 10:58am 
based
Scratchmen  [author] 1 Jun, 2020 @ 11:25pm 
@Lucasia Yes, of course you can :)

@Rodri618 Dunno, I've never tried, but if it not affect the culture and the religious files, than it shall be ok

@michal @Kristos I started this mod during my home office, because I had a lot of free time. But we move back to the office soon, possibly next week, so I don't know how many time I'll have. And the forthcoming release of CK3 ... We'll see it :)
Lucasia 31 May, 2020 @ 4:12am 
Hi, I have made a version of my Christian Immersion mod compatible with your mod. May I have your permission to upload the compatible version on the workshop? Also, thank you for this wonderful mod!
Rodri618 30 May, 2020 @ 1:15pm 
works with random world?
DrCapon 30 May, 2020 @ 4:08am 
This mod crashes my game, even with all other mods disabled = /
michal 29 May, 2020 @ 10:47am 
@Scratchmen What about chinese cultures and aztec?