RimWorld

RimWorld

What's Missing? [1.1 - 1.4]
73 Comments
Codingale 16 Aug, 2024 @ 10:33am 
Simucad 7 May, 2024 @ 10:01am 
bump
xkp92110(orick) 21 Apr, 2024 @ 5:29pm 
plz 1.5 :P
兩儀夢月 20 Apr, 2024 @ 11:18pm 
Forgot to mention, run in 1.5 with basically UI and QoL mod.
兩儀夢月 20 Apr, 2024 @ 11:14pm 
Well, hope you can see this, it seem something about IL-code or the transpiler?

[WhatsMissing] Patched Dialog_BillConfig

Error while instantiating a mod of type Revolus.WhatsMissing.WhatsMissingMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method)

MonoMod.Utils.DynamicMethodDefinition:RimWorld.Dialog_BillConfig.DoWindowContents_Patch0 (RimWorld.Dialog_BillConfig,UnityEngine.Rect): IL_1042: callvirt 0x00000475


Log: https://gist.github.com/HugsLibRecordKeeper/b613262785d1cd177872f6467151638e
TorMechia 20 Apr, 2024 @ 8:10pm 
Also would love to see 1.5 :)
하나 16 Apr, 2024 @ 5:19pm 
I'm waiting 1.5
TARDIS 16 Apr, 2024 @ 2:55pm 
1.5 plz
SilkMoth 14 Apr, 2024 @ 3:13am 
update for 1.5?
JACK 12 Apr, 2024 @ 10:22am 
seconded previous, I love this mod so I hope you'll find time to update it. thank you!
BETRAY 11 Apr, 2024 @ 1:11pm 
Will this be updated for 1.5 ? This no longer works currently.
Pos 4/5 27 Nov, 2023 @ 9:15pm 
Hi! Thanks for the mod! I'm just wondering whether there will be a version to allow translations.
Revolus  [author] 28 Nov, 2022 @ 4:29am 
@CrunchyDuck, thank you for asking, and thank you for your mod!

In this context the LGPL means that you could distribute the unchanged .dll file, and it explicitly allows you this interface with it. For derivative work you need to make the source code accessible and the resulting work needs to be LGPL compatible as well, e.g. by putting my code in its own assembly.

But for this one function I allow you to use it under the MIT-0 license. I.e. do what you want with the code, just don't sue me if the code hurts you or your PC. :)
CrunchyDuck 28 Nov, 2022 @ 1:50am 
Hey there! I run the mod Math! and a user reported there was an incompatibility with our mods.
The issue is that I completely detour the usual Dialog_BillConfig object so that I can fully control how it renders, so the patches your mod makes miss my mod.

I looked into if I could simply redirect your changes over to my methods, but because of how the method "Patch__Dialog_BillConfig__DoWindowContents__Mixin" is written, I don't think that'll be possible.

I looked at the licence assigned to this mod, LGPL, and it's vague on the position of derivative works. Therefore, I'm asking you directly what your stance on this is.
Would I be allowed to implement your functionality into Math!? Credit would of course be given, and I'm open to any other requirements.

Thanks!
Jas-Azinar 13 Mar, 2022 @ 1:42am 
there is a conflict with RBSE which prevents the usage of bionic parts in recipes, such as upgrading them to Advanced Bionics
BlackFranky 26 Dec, 2021 @ 2:13am 
Could you add an option to not show ingredients which you have 0 of (or just one of these)? I have the problem, that I have so many food items, the list is to big to show all possible ingredients.
Halfdan 18 Nov, 2021 @ 4:57pm 
I'm having the same issue as Kayedon, pretty much the same errorlog.
Blastmetal 25 Oct, 2021 @ 7:38am 
hello i have found a bug after the recent patch of ludeon studios.
it now causes the stonecutters bench and other benches to not recoqnize materials present on the map.

chunks won't be seen same as slag and other materials that need to be taken from a stockpile.

removing the mod fixed the issue, making me think the problem is related to the mod.
Kayedon 31 Aug, 2021 @ 6:53pm 
Seems to be causing an issue with Meat Optimization: C# Edition:

https://gist.github.com/3b72bfef94a23c0668bc98452dbc67d2

Looked for nonexistent key VCEF_RawSwordfish in counted resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
RimWorld.ResourceCounter:GetCount (Verse.ThingDef)
Revolus.WhatsMissing.WhatsMissingMod:Patch__Dialog_BillConfig__DoWindowContents__Mixin (RimWorld.Bill_Production,Verse.Listing_Standard,UnityEngine.Rect,UnityEngine.Rect)
(wrapper dynamic-method) RimWorld.Dialog_BillConfig:RimWorld.Dialog_BillConfig.DoWindowContents_Patch1 (RimWorld.Dialog_BillConfig,UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Repeated for every type of meat removed.
PremierVader 14 Aug, 2021 @ 2:18pm 
Does it affect performance at all? And is it compatible with this mod which adds an extra zero missing thing in the same list?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2555543758&searchtext=stuffable
Makkli 23 Jul, 2021 @ 7:28am 
Where has this mod been all my life?! Thank you!
869654 13 Jul, 2021 @ 10:57pm 
Thanks for the update!
Evam 13 Jul, 2021 @ 6:15pm 
Thanks for the update, buddy
Revolus  [author] 13 Jul, 2021 @ 3:10pm 
Updated for 1.2 and 1.3.
oompityloomp 8 Jun, 2021 @ 5:39pm 
is there an updated version for 1.2?
Cloudy 5 Jun, 2021 @ 1:26pm 
+100 internet points to @gweltaz27
Deon ☣ 29 Apr, 2021 @ 1:48pm 
No
你们有没有... 24 Feb, 2021 @ 5:40am 
1.2 plz
Gweltaz 10 Feb, 2021 @ 8:01am 
Go to the workshop\content folder of the game (294100) folder, enter the mod's folder (2073082747, as shown in the top url bar), then copy the "1.1" directory as "1.2", and edit the about\about.xml to add this in the <supportedVersions> tag:
<li>1.2</li>
Deadbrother 8 Feb, 2021 @ 5:43am 
To put more nicely than Jannes, there is no need for an update, just put it in your mod list, it will work fine, ignore the warnings.
spawnii 2 Jan, 2021 @ 8:40am 
Interesting to upgrade it to 1.2 version :B1:
CatSayInk 28 Nov, 2020 @ 8:13am 
1.2 plz
1960S Motown Ye N HH 19 Nov, 2020 @ 7:58pm 
Thank you, Jannes one through five. It does indeed work. These needy folks need to stop panicking and just play the damn game.
Jannes 3 Oct, 2020 @ 11:31am 
it still works stfu with it needs and update
Demonlord09 5 Sep, 2020 @ 2:31pm 
Needs an update for version 1.2 of Rimworld.
a litle creacher 1 Sep, 2020 @ 11:41am 
works in 1.2 for me
Wilihey 29 Aug, 2020 @ 8:36am 
it should work for 1.2
Sir Duncan Idaho 25 Aug, 2020 @ 10:34pm 
Has anyone tried this in 1.2? I really wish people would stop the generic "please update to 1.2" and don't bother sharing their attempts to use it anyways. A great deal of mods keep working after updates
Zer0 24 Aug, 2020 @ 12:23pm 
This looks like a nice essential mod without the nitty gritty clicking into all areas to find whats missing! :) thanks for updating wish this was in core.
Radiobacille 20 Aug, 2020 @ 7:31pm 
Thank you for planning to update, and I hope it doesn't all stress you more than it has to. Really sucks that things are making your life more difficult.
Neptimus7 20 Aug, 2020 @ 3:44pm 
Ah yes, 5.8 has been a pain for virtualization. Hope it gets sorted soon! And thanks for committing to update!!
XaN 15 Aug, 2020 @ 2:01am 
We look forward to updating your mod! Thank you! :)
Bardock20687 10 Aug, 2020 @ 5:22pm 
Aaaa ok. thanks for answering
Revolus  [author] 10 Aug, 2020 @ 1:26pm 
I plan to update my mods, but right now I can't access my build system, until this bug is fixed: https://bugs.launchpad.net/ubuntu/+source/virtualbox/+bug/1890770 :-/
Bardock20687 10 Aug, 2020 @ 9:39am 
Hey there. Will you update to 1.2?
Neo 29 Jul, 2020 @ 2:45pm 
is there a way were you can put this mod for 1.0? would be very nice :)
darkett 25 Jul, 2020 @ 9:24pm 
+1 to what Chrispy said. It would be nice to reduce some clutter on the screen. awesome mod!
ChrisPikula 13 Jul, 2020 @ 6:59am 
Would there be any way to have a mod option to not show all of the 0/x ingredients? For example, I'm trying to look at the first ingredient list, in a meal, to see what's available. But I can't, as all of the 'big' nutrition items, (the stuff that only needs 1, 2 or 3, etc), are all zero, and make it impossible to see what I actually have.

Eg:
https://imgur.com/a/R1off3R
Stallion 11 Jul, 2020 @ 4:48am 
Does this work with Dubz Mint Menus?