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Despite the naming, you can manage the value of items per every search iteration.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687566130
In my opinion, it has its pros and cons, unlike "Math!". The downside is that "Everybody Gets One" has a different number selection structure. It works as a search engine, for which you can set up filters, it is much simpler than full-fledged formulas that you can build in "Math!", but the upside is that the filters can be anything. You can set up a search by basic parameters like age, gender, faction, type, etc., but in addition to this, you can count pawns that, say, have a missing leg. Or using simple logic and/or select only those pawns that have no leg and at the same time have a prosthesis when you place an order for prostheses. You can even delve into ThingDef and get any number from the game, like we did in the good old ArtMoney in the 2000s, but in a read-only format.
Exception filling window for CrunchyDuck.Math.Dialog_MathBillConfig: System.NullReferenceException: Object reference not set to an instance of an object
I know this might be a mod incompatibility but i can't seem to find any mod altering bills ui...
Any ideas ?
I guess you have Ancient urban ruins or something similar?
Object reference not set to an instance of an object
at Verse.GenGrid.Walkable (Verse.IntVec3 c, Verse.Map map)
at Verse.ThingUtility.InteractionCellWhenAt (Verse.ThingDef def, Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map)
at Verse.Thing.get_InteractionCell ()
- PREFIX Mlie.MoveInteractionCell: Void MoveInteractionCell.Thing_InteractionCell:Prefix(Thing __instance)
MonoMod.Utils.DynamicMethodDefinition.Glue:AbiFixup<Verse.IntVec3 Verse.Thing:get_InteractionCell(),Verse.IntVec3 Verse.Thing.get_InteractionCell_Patch1(Verse.Thing)>(Verse.Thing,Verse.IntVec3&)
at CrunchyDuck.Math.CachedMapData.GetThings (System.String thing_name, CrunchyDuck.Math.BillComponent bc)