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Agents have 7-8 Hp; ennemy hit is 4HP (if they dont crit); means 2 hits and scars arrive !
I wanted challenge (Impossible/ironman/no heal, dont show ennemy health, not allowed to have Blueblood and Patchork in team) , but it is not playable with that kind of scars !. I will reduce scars chances and increase it mid to end game.
They cost 1 action and do not end turn.
Working ! good job.
Equipment
Grenades and utility items are no longer free actions.
With medkit and Motile inducer ?
I have a suggestion, in the AOE spell's description of Zephyr, it isn't written that she CC hitten targets, but it does, so i think it's a glitch. It's supposed to CC only when you take her training which is supposed to do it. Yet, it applies a double CC if you take the perk and i think it's too much.
Also can you correct patchwork Glitch that make her gain 1AP when she kills someone with arc perk?
bAreAllUtilityItemsFreeActions=false
in
C:\Program Files (x86)\Steam\steamapps\common\XCOM-Chimera-Squad\XComGame\Config\DefaultGameCore.ini
It was not working.
;+bAreAllUtilityItemsFreeActions=false
I have try the false option in the game ini files. but it was still a free action.
I have not tried with your mod yet, since it's the same settings.
Will it be possible to turn off all change in the config and only use the upcoming 1 action item use ?
This feels like a nice side-grade to me: you wan't to hold off to make sure it's available when you need it, but the 'doesn't end turn' change means she can pull off a nice damage spike.
XComGameData_WeaponData - Weapon piercing
XComCooldownsExtended - Shrapnel Bomb
XComGameCore - Cover bonuses
XComGameData - Grenade AP cost
Crashed when I just used kinetic shield with cherub on a mission, and then the next mission when I swapped places with him it crashed (after he was able to use the kinetic shield).
I've got no beef with Axiom :)
also, why should the nerf something because of a mod I didn't even upload? Don't blame me if they get ideas from some comments :D
Sinriel you're right, I just always thought the technical way of counting cooldowns was so counter-intuitive. Reworded for clarity!