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Unfortunately, this mod is not compatible with RimWorld 1.5.* due to changes in the specifications, so recycling items is no longer possible.
If you are left with nothing when recycling an item, it is likely because the material for the item is unset or less than 1.
Unfinished weapons cannot be recycled because they have unset materials (based on vanilla items).
I hope these answers will help clarify your questions.
OK.
This mod uses patching, so it will make the necessary changes every time you start the game. Therefore, none of the mod's settings will be saved in your save data.
So even if you switch to his (Arvkus) mod, your save data will still be usable. Don't worry.
This mod can be installed in the middle of the game without any problems if you are using RimWorld v1.4. Unfortunately, this mod does not work properly in 1.5.
If you want 1.5 version, use Arvkus's Simple Recycling .
Especially, if the corresponding research has been completed already?
Thank you for the announcement.
I am grateful to all users who have used this mod. I'm sorry that I couldn't find a simple solution, but I found someone who inherited this mod, and I was relieved that the users would not have any problems.
Thank you a lot.
C# should handle all the cases and I don't think XML patching is necessary anymore. Some changes:
No longer possible to recycle smeltable apparel (just use smelter).
Reduced recycle efficiency from 30% to 25% to be the same as smelting.
Reduced research tech level from Industrial to Medieval (there's no reason to keep it at industrial and helps to avoid patching for medieval mods).
Dropped support for 1.0-1.4 versions (I don't realy want to maintain older versions).
I'll try to fiddle around with other mods and try to find any potential issues before release, until then, the mod will be unlisted (suggestions and feedback appreciated)
Is it okay if I request that you be published as a workshop item as a folk work of the 1.5 version of Simple Recycle? Since I am unable to maintain the assembly myself, I think it is preferable for you to manage it yourself.
I understand that creating and updating workshops is a hassle for you, but I would appreciate it if you could.
Here's a mod version with C# patching, unfortunaly I couldn't do It without Harmony (Harmony dependency is not yet included)
If apparel is smeltable then smelting products are returned, otherwise - 30% of the original material.
https://github.com/Rimworld-Mods/Simple-recycling
I'll try to make custom ingridient filter to include Neolithic apparel only for NeolithicRecycleApparel.
Currently, as description in "Special Measures for V1.5.X", only Core and DLC items are eligible.
By adding patches, it is possible to target MOD items, but considering the number of mods, it is impossible to target all items with XML code.
Yes. A forked version of MendAndRecycle already did that.
To be honest, I don't really think that increasing the number of patches is the correct method...
v1.5.4
- Changed the workType of "recycle apparel" to Tailoring. Now do recycling as a tailor's job.
Thank you to @ACro for reporting this issue.
Currently confirming the cause and testing the fix. I hope to update it as soon as everything is finished. Thank you a lot.
When a settler is assigned only to crafting, and not to smelting or tailoring, if there are tailoring jobs, he can do them.
I have tried it with vanilla + DLS + just the mod and this error appears.
v1.5.3
- Added compatibility patches for the following mods.
Tribal apparels added by the mod can now be recycled into plain leather.
Mud's Tribal Apparel
Tribal Warrior Set!
Blessed Tribal Apparel
ETRT: Tribal Apparel
To add a new button to Gizmo, need to add Harmony and DLL to the mod.
I think it would be an interesting feature if I could add it, but unfortunately, I can't build a DLL, so it's difficult.
is it possible to add a button to the apperal and weapons, that we can select which one should be recycled?
v1.5.2
- Update smeltable patches.
Thanks to Bakker Joop for reporting this issue.
Thank you report. I'll check soon.
Thank you for your evaluation. I feel like it would be easier if I could build a dll... but the colonists in your colony can now recycle their useless clothes. Have fun!
Unfortunately, compatibility with various mods updated to v1.5 is currently not supported.
v1.5.1
- Update Preview img for 1.5.
v1.5.0
- Update for Rimworld 1.5.4062.
Special measures for v1.5.x :[
In RimWorld v1.5, Smelting is now limited to metal. For this reason, it is no longer possible to recycle clothing into the materials it was made from with xml files prior to v1.4.
For this reason, I took special measures for v1.5. Added a patch that forces all non-metal craftable apparel added in Core and 3 types of DLC to be recycled into cloth. All tribal apparel (tribalwear and veils) will be plainleather.
It's a shame that I can't recycle to the original material, but please bear with me until I can come up with a better solution.
https://youtu.be/TfOy7cOJc1Y?t=188
As the name of the mod, Simple, suggests, this mod was characterized by being lightweight and not using dlls, but it may be difficult to update to v1.5...