Source Filmmaker

Source Filmmaker

Wheat Pack
71 kommentarer
beeiscool1232 13. maj kl. 9:49 
is it just me or its not very tall?
chair 31. okt. 2023 kl. 8:57 
something tells me this is from portal 2
atari916 10. juni 2022 kl. 7:46 
@The Comedy Coder
It is unless you have a garbage laptop.
♠Mattzoodahhツ 21. feb. 2022 kl. 23:06 
Thankyou Rantis <3
Halberd 2. feb. 2022 kl. 20:42 
High poly is a good thing, dumbass.
DILF Floccinoccipilification 28. feb. 2020 kl. 2:32 
it's just what i need it
Dilly (Legally Epic) 17. dec. 2019 kl. 21:00 
how do I make a field of this stuff fast
Shahanshah Cyrus II 18. maj 2019 kl. 10:52 
The animation is truly beautiful
dumb сunt 11. mar. 2019 kl. 6:44 
I like it
Spooky B. 29. maj 2018 kl. 17:05 
Haven't tried it out yet. But that Wish animation. Now that. Was beautiful....
Rantis  [ophavsmand] 5. juni 2017 kl. 20:42 
Unfortunately vertex animations in source dont work that way.
Develop 28. maj 2017 kl. 8:54 
instead of playing with the slider, can you add the sequence to the wheat?
Rantis  [ophavsmand] 27. mar. 2017 kl. 22:14 
probably not long, sfm is really ram heavy
Rantis  [ophavsmand] 27. mar. 2017 kl. 22:14 
idk :V
Rantis  [ophavsmand] 22. aug. 2016 kl. 17:46 
The wing assembly was simulated in maya then compiled using sfms vertex animation system, the cube map was done in hammer scene building it would have been too reseource intensive.
Rallycore 4. juli 2016 kl. 11:45 
On the "wish" animation, how did you do the wing assembly, and how long did it take to scenebuild all those cubes in the warehouse?
Feather 20. feb. 2016 kl. 12:59 
I think I understand? I can move it as a point in the camera but there no slider and it's really weird when I animate it?
Rantis  [ophavsmand] 20. feb. 2016 kl. 12:53 
it is dont they have flexes on it?
Feather 20. feb. 2016 kl. 12:48 
Is it flexAimbone - pos and flexAimbone - rot? because I can't move them
Rantis  [ophavsmand] 20. feb. 2016 kl. 12:45 
It should be an unknown control on the model
Feather 20. feb. 2016 kl. 12:33 
I don't know how to animate it and the flex slider? i never heard of it before ;-; could you maybe help i want to animate it
Rantis  [ophavsmand] 13. okt. 2015 kl. 18:45 
ye
Ximity 12. okt. 2015 kl. 3:49 
is this a model
Distanced 27. sep. 2015 kl. 20:23 
This is amazing and all, but could you make it a map?
Jim 22. dec. 2014 kl. 20:31 
I love you and this
MandoMexican 19. dec. 2014 kl. 16:26 
Your Prop Was featured on:
https://www.youtube.com/watch?v=DlXFQtw_ymk
Thank you :)
Scruffygamer (SFM COMMISSIONS) 17. okt. 2014 kl. 13:14 
it just crashed my sfm for downloading this model
shutdp 19. maj 2014 kl. 12:20 
Oh.. Ok then I'll try that next time I use SFM. Thanks for the quick answer :)
Rantis  [ophavsmand] 19. maj 2014 kl. 12:03 
You need to use the flex sliders to initate the sequence ;)
shutdp 19. maj 2014 kl. 9:51 
I really like those models and the sequence too.
The only problem is the sequence itself. It works with other models but with those when I try to import the sequence it doesn't do anything, the models remain still.
GitsN'Shiggles( ͡° ͜ʖ ͡°) 29. apr. 2014 kl. 6:47 
Wow, now i know a map i can make this next really heart touching poster on. Be expecting a really heart touching poster this or next week fellas.
ratboys 27. apr. 2014 kl. 18:31 
please post the save
Rantis  [ophavsmand] 15. mar. 2014 kl. 16:48 
I dont think you could call this wheat "working" unless you keep it in sfm, im pretty sure it will crash any other game
Rantis  [ophavsmand] 15. mar. 2014 kl. 16:37 
Theres a reason valve did it in a pre rendered cutscene ;)
Rantis  [ophavsmand] 15. mar. 2014 kl. 16:36 
That is making an animated texture sprite even then it will run pretty badly, these wheat models slow the computer down to around 0.5 fps.
Rantis  [ophavsmand] 15. mar. 2014 kl. 16:18 
If you want it to run realtime in a game your better off pulling a dear esther
Rantis  [ophavsmand] 15. mar. 2014 kl. 14:44 
I cant remodel them lower poly because they use vertex cache animation which keeps track of the positons of every vertex per frame.
Rantis  [ophavsmand] 13. mar. 2014 kl. 8:51 
I don't think you understand how modeling and the source engine works.
Rantis  [ophavsmand] 12. mar. 2014 kl. 6:06 
Your welcome to try :)
Rantis  [ophavsmand] 12. mar. 2014 kl. 6:05 
Do you see how large these 3 little models are already?
I tried to upload grass 02 and grass 03 large med and small, I went over the worksop upload limit.
Rantis  [ophavsmand] 11. mar. 2014 kl. 13:16 
I dont think that would compile
Rantis  [ophavsmand] 6. mar. 2014 kl. 22:44 
I didn't code the model exporter xD
Rantis  [ophavsmand] 6. mar. 2014 kl. 22:09 
the anim sequence dosent work in sfm you need to use the slider
Paintbrush Poltergeist 23. feb. 2014 kl. 11:29 
Jesus. 4 computers for SFM?
Rantis  [ophavsmand] 23. feb. 2014 kl. 10:51 
I have 4 SFM computers so I can leave one of them alone for a few days and not be inconvenienced.
Rantis  [ophavsmand] 23. feb. 2014 kl. 10:49 
I let them render overnight :P
Paintbrush Poltergeist 23. feb. 2014 kl. 10:40 
What did you do while they were rendering? Sleep, murder people?
Rantis  [ophavsmand] 23. feb. 2014 kl. 9:19 
The first one about 12
Rantis  [ophavsmand] 23. feb. 2014 kl. 9:18 
The second one took about 72 hours.
Sam 23. feb. 2014 kl. 2:29 
How long did it take to render the first video here? :P