Source Filmmaker

Source Filmmaker

Wheat Pack
71 Comments
beeiscool1232 13 May @ 9:49am 
is it just me or its not very tall?
chair 31 Oct, 2023 @ 8:57am 
something tells me this is from portal 2
atari916 10 Jun, 2022 @ 7:46am 
@The Comedy Coder
It is unless you have a garbage laptop.
♠Mattzoodahhツ 21 Feb, 2022 @ 11:06pm 
Thankyou Rantis <3
Halberd 2 Feb, 2022 @ 8:42pm 
High poly is a good thing, dumbass.
DILF Floccinoccipilification 28 Feb, 2020 @ 2:32am 
it's just what i need it
Dilly (Legally Epic) 17 Dec, 2019 @ 9:00pm 
how do I make a field of this stuff fast
Shahanshah Cyrus II 18 May, 2019 @ 10:52am 
The animation is truly beautiful
dumb сunt 11 Mar, 2019 @ 6:44am 
I like it
Spooky B. 29 May, 2018 @ 5:05pm 
Haven't tried it out yet. But that Wish animation. Now that. Was beautiful....
Rantis  [author] 5 Jun, 2017 @ 8:42pm 
Unfortunately vertex animations in source dont work that way.
Develop 28 May, 2017 @ 8:54am 
instead of playing with the slider, can you add the sequence to the wheat?
Rantis  [author] 27 Mar, 2017 @ 10:14pm 
probably not long, sfm is really ram heavy
Rantis  [author] 27 Mar, 2017 @ 10:14pm 
idk :V
Rantis  [author] 22 Aug, 2016 @ 5:46pm 
The wing assembly was simulated in maya then compiled using sfms vertex animation system, the cube map was done in hammer scene building it would have been too reseource intensive.
Rallycore 4 Jul, 2016 @ 11:45am 
On the "wish" animation, how did you do the wing assembly, and how long did it take to scenebuild all those cubes in the warehouse?
Feather 20 Feb, 2016 @ 12:59pm 
I think I understand? I can move it as a point in the camera but there no slider and it's really weird when I animate it?
Rantis  [author] 20 Feb, 2016 @ 12:53pm 
it is dont they have flexes on it?
Feather 20 Feb, 2016 @ 12:48pm 
Is it flexAimbone - pos and flexAimbone - rot? because I can't move them
Rantis  [author] 20 Feb, 2016 @ 12:45pm 
It should be an unknown control on the model
Feather 20 Feb, 2016 @ 12:33pm 
I don't know how to animate it and the flex slider? i never heard of it before ;-; could you maybe help i want to animate it
Rantis  [author] 13 Oct, 2015 @ 6:45pm 
ye
Ximity 12 Oct, 2015 @ 3:49am 
is this a model
Distanced 27 Sep, 2015 @ 8:23pm 
This is amazing and all, but could you make it a map?
Jim 22 Dec, 2014 @ 8:31pm 
I love you and this
MandoMexican 19 Dec, 2014 @ 4:26pm 
Your Prop Was featured on:
https://www.youtube.com/watch?v=DlXFQtw_ymk
Thank you :)
Scruffygamer (SFM COMMISSIONS) 17 Oct, 2014 @ 1:14pm 
it just crashed my sfm for downloading this model
shutdp 19 May, 2014 @ 12:20pm 
Oh.. Ok then I'll try that next time I use SFM. Thanks for the quick answer :)
Rantis  [author] 19 May, 2014 @ 12:03pm 
You need to use the flex sliders to initate the sequence ;)
shutdp 19 May, 2014 @ 9:51am 
I really like those models and the sequence too.
The only problem is the sequence itself. It works with other models but with those when I try to import the sequence it doesn't do anything, the models remain still.
GitsN'Shiggles( ͡° ͜ʖ ͡°) 29 Apr, 2014 @ 6:47am 
Wow, now i know a map i can make this next really heart touching poster on. Be expecting a really heart touching poster this or next week fellas.
ratboys 27 Apr, 2014 @ 6:31pm 
please post the save
Rantis  [author] 15 Mar, 2014 @ 4:48pm 
I dont think you could call this wheat "working" unless you keep it in sfm, im pretty sure it will crash any other game
Rantis  [author] 15 Mar, 2014 @ 4:37pm 
Theres a reason valve did it in a pre rendered cutscene ;)
Rantis  [author] 15 Mar, 2014 @ 4:36pm 
That is making an animated texture sprite even then it will run pretty badly, these wheat models slow the computer down to around 0.5 fps.
Rantis  [author] 15 Mar, 2014 @ 4:18pm 
If you want it to run realtime in a game your better off pulling a dear esther
Rantis  [author] 15 Mar, 2014 @ 2:44pm 
I cant remodel them lower poly because they use vertex cache animation which keeps track of the positons of every vertex per frame.
Rantis  [author] 13 Mar, 2014 @ 8:51am 
I don't think you understand how modeling and the source engine works.
Rantis  [author] 12 Mar, 2014 @ 6:06am 
Your welcome to try :)
Rantis  [author] 12 Mar, 2014 @ 6:05am 
Do you see how large these 3 little models are already?
I tried to upload grass 02 and grass 03 large med and small, I went over the worksop upload limit.
Rantis  [author] 11 Mar, 2014 @ 1:16pm 
I dont think that would compile
Rantis  [author] 6 Mar, 2014 @ 10:44pm 
I didn't code the model exporter xD
Rantis  [author] 6 Mar, 2014 @ 10:09pm 
the anim sequence dosent work in sfm you need to use the slider
Paintbrush Poltergeist 23 Feb, 2014 @ 11:29am 
Jesus. 4 computers for SFM?
Rantis  [author] 23 Feb, 2014 @ 10:51am 
I have 4 SFM computers so I can leave one of them alone for a few days and not be inconvenienced.
Rantis  [author] 23 Feb, 2014 @ 10:49am 
I let them render overnight :P
Paintbrush Poltergeist 23 Feb, 2014 @ 10:40am 
What did you do while they were rendering? Sleep, murder people?
Rantis  [author] 23 Feb, 2014 @ 9:19am 
The first one about 12
Rantis  [author] 23 Feb, 2014 @ 9:18am 
The second one took about 72 hours.
Sam 23 Feb, 2014 @ 2:29am 
How long did it take to render the first video here? :P