Source Filmmaker

Source Filmmaker

Wheat Pack
71 comentarios
beeiscool1232 13 MAY a las 9:49 
is it just me or its not very tall?
chair 31 OCT 2023 a las 8:57 
something tells me this is from portal 2
atari916 10 JUN 2022 a las 7:46 
@The Comedy Coder
It is unless you have a garbage laptop.
♠Mattzoodahhツ 21 FEB 2022 a las 23:06 
Thankyou Rantis <3
Halberd 2 FEB 2022 a las 20:42 
High poly is a good thing, dumbass.
DILF Floccinoccipilification 28 FEB 2020 a las 2:32 
it's just what i need it
Dilly (Legally Epic) 17 DIC 2019 a las 21:00 
how do I make a field of this stuff fast
Shahanshah Cyrus II 18 MAY 2019 a las 10:52 
The animation is truly beautiful
dumb сunt 11 MAR 2019 a las 6:44 
I like it
Spooky B. 29 MAY 2018 a las 17:05 
Haven't tried it out yet. But that Wish animation. Now that. Was beautiful....
Rantis  [autor] 5 JUN 2017 a las 20:42 
Unfortunately vertex animations in source dont work that way.
Develop 28 MAY 2017 a las 8:54 
instead of playing with the slider, can you add the sequence to the wheat?
Rantis  [autor] 27 MAR 2017 a las 22:14 
probably not long, sfm is really ram heavy
Rantis  [autor] 27 MAR 2017 a las 22:14 
idk :V
Rantis  [autor] 22 AGO 2016 a las 17:46 
The wing assembly was simulated in maya then compiled using sfms vertex animation system, the cube map was done in hammer scene building it would have been too reseource intensive.
Rallycore 4 JUL 2016 a las 11:45 
On the "wish" animation, how did you do the wing assembly, and how long did it take to scenebuild all those cubes in the warehouse?
Feather 20 FEB 2016 a las 12:59 
I think I understand? I can move it as a point in the camera but there no slider and it's really weird when I animate it?
Rantis  [autor] 20 FEB 2016 a las 12:53 
it is dont they have flexes on it?
Feather 20 FEB 2016 a las 12:48 
Is it flexAimbone - pos and flexAimbone - rot? because I can't move them
Rantis  [autor] 20 FEB 2016 a las 12:45 
It should be an unknown control on the model
Feather 20 FEB 2016 a las 12:33 
I don't know how to animate it and the flex slider? i never heard of it before ;-; could you maybe help i want to animate it
Rantis  [autor] 13 OCT 2015 a las 18:45 
ye
Ximity 12 OCT 2015 a las 3:49 
is this a model
Distanced 27 SEP 2015 a las 20:23 
This is amazing and all, but could you make it a map?
Jim 22 DIC 2014 a las 20:31 
I love you and this
MandoMexican 19 DIC 2014 a las 16:26 
Your Prop Was featured on:
https://www.youtube.com/watch?v=DlXFQtw_ymk
Thank you :)
Scruffygamer (SFM COMMISSIONS) 17 OCT 2014 a las 13:14 
it just crashed my sfm for downloading this model
shutdp 19 MAY 2014 a las 12:20 
Oh.. Ok then I'll try that next time I use SFM. Thanks for the quick answer :)
Rantis  [autor] 19 MAY 2014 a las 12:03 
You need to use the flex sliders to initate the sequence ;)
shutdp 19 MAY 2014 a las 9:51 
I really like those models and the sequence too.
The only problem is the sequence itself. It works with other models but with those when I try to import the sequence it doesn't do anything, the models remain still.
GitsN'Shiggles( ͡° ͜ʖ ͡°) 29 ABR 2014 a las 6:47 
Wow, now i know a map i can make this next really heart touching poster on. Be expecting a really heart touching poster this or next week fellas.
ratboys 27 ABR 2014 a las 18:31 
please post the save
Rantis  [autor] 15 MAR 2014 a las 16:48 
I dont think you could call this wheat "working" unless you keep it in sfm, im pretty sure it will crash any other game
Rantis  [autor] 15 MAR 2014 a las 16:37 
Theres a reason valve did it in a pre rendered cutscene ;)
Rantis  [autor] 15 MAR 2014 a las 16:36 
That is making an animated texture sprite even then it will run pretty badly, these wheat models slow the computer down to around 0.5 fps.
Rantis  [autor] 15 MAR 2014 a las 16:18 
If you want it to run realtime in a game your better off pulling a dear esther
Rantis  [autor] 15 MAR 2014 a las 14:44 
I cant remodel them lower poly because they use vertex cache animation which keeps track of the positons of every vertex per frame.
Rantis  [autor] 13 MAR 2014 a las 8:51 
I don't think you understand how modeling and the source engine works.
Rantis  [autor] 12 MAR 2014 a las 6:06 
Your welcome to try :)
Rantis  [autor] 12 MAR 2014 a las 6:05 
Do you see how large these 3 little models are already?
I tried to upload grass 02 and grass 03 large med and small, I went over the worksop upload limit.
Rantis  [autor] 11 MAR 2014 a las 13:16 
I dont think that would compile
Rantis  [autor] 6 MAR 2014 a las 22:44 
I didn't code the model exporter xD
Rantis  [autor] 6 MAR 2014 a las 22:09 
the anim sequence dosent work in sfm you need to use the slider
Paintbrush Poltergeist 23 FEB 2014 a las 11:29 
Jesus. 4 computers for SFM?
Rantis  [autor] 23 FEB 2014 a las 10:51 
I have 4 SFM computers so I can leave one of them alone for a few days and not be inconvenienced.
Rantis  [autor] 23 FEB 2014 a las 10:49 
I let them render overnight :P
Paintbrush Poltergeist 23 FEB 2014 a las 10:40 
What did you do while they were rendering? Sleep, murder people?
Rantis  [autor] 23 FEB 2014 a las 9:19 
The first one about 12
Rantis  [autor] 23 FEB 2014 a las 9:18 
The second one took about 72 hours.
Sam 23 FEB 2014 a las 2:29 
How long did it take to render the first video here? :P